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LudumDare33.project.gmx
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LudumDare33.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound">
<sound>sound\snd_dash</sound>
<sound>sound\snd_explosion</sound>
<sound>sound\snd_boss_death</sound>
<sound>sound\snd_scientist_third</sound>
<sound>sound\snd_scientist_first</sound>
<sound>sound\snd_scientist_second</sound>
<sound>sound\snd_guard_first</sound>
<sound>sound\snd_guard_second</sound>
<sound>sound\snd_guard_third</sound>
<sound>sound\snd_narrator</sound>
<sound>sound\sound_death</sound>
<sound>sound\snd_explosion2</sound>
<sound>sound\snd_boss_first</sound>
<sound>sound\snd_boss_second</sound>
<sound>sound\snd_hit</sound>
<sound>sound\snd_music</sound>
<sound>sound\snd_hurt_player</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_player</sprite>
<sprite>sprites\spr_cursor</sprite>
<sprite>sprites\spr_enemy</sprite>
<sprite>sprites\spr_enemy_death</sprite>
<sprites name="walls">
<sprite>sprites\spr_wall_room_w</sprite>
<sprite>sprites\spr_wall_room_h</sprite>
<sprite>sprites\spr_wall</sprite>
<sprite>sprites\spr_wall1x2</sprite>
<sprite>sprites\spr_wall1x3</sprite>
<sprite>sprites\spr_wall1x4</sprite>
<sprite>sprites\spr_wall1x5</sprite>
<sprite>sprites\spr_wall1x6</sprite>
<sprite>sprites\spr_2x1</sprite>
<sprite>sprites\spr_3x1</sprite>
<sprite>sprites\spr_4x1</sprite>
<sprite>sprites\spr_5x1</sprite>
<sprite>sprites\spr_6x1</sprite>
</sprites>
<sprite>sprites\spr_ring</sprite>
<sprite>sprites\spr_gui</sprite>
<sprite>sprites\spr_pressedkey</sprite>
<sprite>sprites\spr_cooldown</sprite>
<sprite>sprites\spr_machine_gun</sprite>
<sprite>sprites\spr_bullet</sprite>
<sprite>sprites\spr_hit</sprite>
<sprite>sprites\spr_guard</sprite>
<sprite>sprites\spr_guard_death</sprite>
<sprite>sprites\spr_bullet_enemy</sprite>
<sprite>sprites\spr_rocket</sprite>
<sprite>sprites\spr_play</sprite>
<sprite>sprites\spr_options</sprite>
<sprite>sprites\spr_resolution</sprite>
<sprite>sprites\spr_fullscreen</sprite>
<sprite>sprites\spr_quit</sprite>
<sprite>sprites\spr_tutorial</sprite>
<sprite>sprites\spr_bosshead</sprite>
<sprite>sprites\spr_hand</sprite>
<sprite>sprites\spr_explosion</sprite>
<sprite>sprites\spr_dead</sprite>
<sprite>sprites\spr_score</sprite>
<sprite>sprites\spr_arrow</sprite>
<sprite>sprites\spr_arrow2</sprite>
<sprite>sprites\spr_volume_bars</sprite>
<sprite>sprites\sprite42</sprite>
<sprite>sprites\Researcher_101</sprite>
</sprites>
<backgrounds name="background">
<background>background\bg_lab</background>
<background>background\bg_kitchen</background>
<background>background\bg_storage</background>
<background>background\bg_training</background>
<background>background\bg_canteen</background>
<background>background\bg_living_quarters</background>
<background>background\bg_bridge</background>
<background>background\bg_armory</background>
<background>background\bg_infirmary</background>
<background>background\bg_menu</background>
<background>background\bg_narration</background>
<background>background\bg_escape_to_go_back</background>
<background>background\background12</background>
<background>background\background13</background>
<background>background\background15</background>
</backgrounds>
<paths name="paths"/>
<fonts name="fonts">
<font>fonts\fn_main</font>
<font>fonts\fn_big</font>
</fonts>
<objects name="objects">
<object>objects\obj_enemy</object>
<object>objects\obj_enemy_guard_stationary</object>
<object>objects\obj_enemy_guard</object>
<object>objects\obj_enemy_dead</object>
<object>objects\obj_guard_dead</object>
<object>objects\obj_player</object>
<object>objects\obj_solid</object>
<object>objects\obj_ai</object>
<objects name="walls">
<object>objects\obj_wall1x1</object>
<object>objects\obj_wall1x2</object>
<object>objects\obj_wall1x3</object>
<object>objects\obj_wall1x4</object>
<object>objects\obj_wall1x5</object>
<object>objects\obj_wall1x6</object>
<object>objects\obj_wall_room_w</object>
<object>objects\obj_wall_room_h</object>
<object>objects\obj_wall2x1</object>
<object>objects\obj_wall3x1</object>
<object>objects\obj_wall4x1</object>
<object>objects\obj_wall5x1</object>
<object>objects\obj_wall6x1</object>
</objects>
<object>objects\obj_machine_gun</object>
<object>objects\obj_hit</object>
<object>objects\obj_bullet_hit</object>
<object>objects\obj_play</object>
<object>objects\obj_options</object>
<object>objects\obj_tutorial</object>
<object>objects\obj_quit</object>
<object>objects\obj_boss</object>
<object>objects\obj_hand_right</object>
<object>objects\obj_hand_left</object>
<object>objects\obj_dead</object>
<object>objects\obj_score</object>
<object>objects\obj_resolution</object>
<object>objects\obj_fullscreen</object>
<object>objects\obj_arrow_sound</object>
<object>objects\obj_arrow_sound2</object>
<object>objects\obj_arrow_music</object>
<object>objects\obj_arrow_music2</object>
<object>objects\obj_volume_sound</object>
<object>objects\obj_volume_music</object>
<object>objects\obj_narration</object>
<object>objects\obj_title</object>
</objects>
<rooms name="rooms">
<room>rooms\rm_menu</room>
<room>rooms\rm_game</room>
<room>rooms\rm_options</room>
<room>rooms\rm_tutorial</room>
<room>rooms\rm_narration</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<audiogroups name="audiogroups">
<audiogroup name="audiogroup_default"/>
<audiogroup name="sound"/>
<audiogroup name="music"/>
</audiogroups>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>