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scoreboard.py
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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
# Creating class for displaying game statistics and information
class Scoreboard():
def __init__(self, ai_settings, screen, stats):
self.screen = screen
self.stats = stats
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
# makes a graphical score
def prep_score(self):
rounded_score = int(round(self.stats.score, -1))
score_str = '{:,}'.format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right -20
self.score_rect.top = 60
# shows graphical scoreboard
def show_score(self):
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
# makes a graphical high score
def prep_high_score(self):
high_score = int(round(self.stats.high_score, -1))
high_score_str = 'High score: {:,}'.format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color)
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.right = self.score_rect.right
self.high_score_rect.top = 20
# makes a graphical level
def prep_level(self):
level_str = 'Level: {}'.format(self.stats.level)
self.level_image = self.font.render(level_str, True, self.text_color, self.ai_settings.bg_color)
self.level_rect = self.score_image.get_rect()
self.level_rect.centerx = self.screen_rect.centerx
self.level_rect.top = self.score_rect.top
# makes a graphical information about ship lives
def prep_ships(self):
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_settings, self.screen)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)