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CompilationData.cs
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using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security;
using System.Security.Permissions;
namespace RazorEngine.Compilation
{
/// <summary>
/// Provides (temporary) data about an compilation process.
/// </summary>
public class CompilationData : IDisposable
{
private bool _disposed;
/// <summary>
/// The temporary folder for the compilation process
/// </summary>
private string tmpFolder;
/// <summary>
/// The generated source code for the template.
/// </summary>
private string srcCode;
/// <summary>
/// Creates a new CompilationData instance.
/// </summary>
/// <param name="sourceCode">The generated source code for the template.</param>
/// <param name="tmpFolder">The temporary folder for the compilation process</param>
public CompilationData(string sourceCode, string tmpFolder)
{
this.tmpFolder = tmpFolder;
this.srcCode = sourceCode;
}
/// <summary>
/// The generated source code of the template (can be null).
/// </summary>
public string SourceCode
{
get
{
return srcCode;
}
}
/// <summary>
/// Deletes all remaining files
/// </summary>
[SecuritySafeCritical]
public void DeleteAll()
{
(new PermissionSet(PermissionState.Unrestricted)).Assert();
if (tmpFolder != null)
{
try
{
foreach (var item in Directory.EnumerateFiles(tmpFolder))
{
try
{
File.Delete(item);
}
catch (IOException)
{
}
catch (UnauthorizedAccessException)
{
}
}
}
catch (IOException)
{
}
catch (UnauthorizedAccessException)
{
}
try
{
foreach (var item in Directory.EnumerateDirectories(tmpFolder))
{
try
{
Directory.Delete(item, true);
}
catch (IOException)
{
}
catch (UnauthorizedAccessException)
{
}
}
}
catch (IOException)
{
}
catch (UnauthorizedAccessException)
{
}
try
{
Directory.Delete(tmpFolder, true);
}
catch (IOException)
{
}
catch (UnauthorizedAccessException)
{
}
}
}
/// <summary>
/// returns the temporary folder for the compilation process (can be null).
/// </summary>
internal string TmpFolder
{
get
{
return tmpFolder;
}
}
/// <summary>
/// Destructs the current instance.
/// </summary>
~CompilationData()
{
Dispose(false);
}
/// <summary>
/// Clean up the compilation (ie delete temporary files).
/// </summary>
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
/// <summary>
/// Cleans up the data of the current compilation.
/// </summary>
/// <param name="disposing"></param>
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
DeleteAll();
_disposed = true;
}
}
}