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tic_tac_toe.py
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tic_tac_toe.py
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class TicTacToe:
"""
Build the tic tac toe game
# board
# display game
# play game
# handle turn
# check win
# check rows
# check columns
# check diagonals
# check tie
# flip player
"""
board = ["-", "-", "-", "-", "-", "-", "-", "-", "-"]
game_still_going = True
current_player = "X"
winner = None
def display_board(self):
print(self.board[0] + " | " + self.board[1] + " | " + self.board[2])
print(self.board[3] + " | " + self.board[4] + " | " + self.board[5])
print(self.board[6] + " | " + self.board[7] + " | " + self.board[8])
def play_game(self):
# display initial self.board
self.display_board()
while self.game_still_going:
self.handle_turn(self.current_player)
self.check_if_game_over()
self.flip_player(self.current_player)
# The game has ended
if self.winner == "X" or self.winner == "O":
print("Winner is " + self.winner)
elif self.winner is None and not self.game_still_going:
print("Tie.")
def check_if_game_over(self):
self.check_for_winner()
self.check_if_tie()
def check_for_winner(self):
# check rows
row_winner = self.check_rows()
# check columns
column_winner = self.check_columns()
# check diagonals
diagonal_winner = self.check_diagonals()
if row_winner:
self.winner = row_winner
elif column_winner:
self.winner = column_winner
elif diagonal_winner:
self.winner = diagonal_winner
else:
self.winner = None
return
def check_rows(self):
row_1 = self.board[0] == self.board[1] == self.board[2] != "-"
row_2 = self.board[3] == self.board[4] == self.board[5] != "-"
row_3 = self.board[6] == self.board[7] == self.board[8] != "-"
if row_1 or row_2 or row_3:
self.game_still_going = False
if row_1:
return self.board[0]
elif row_2:
return self.board[3]
elif row_3:
return self.board[6]
return
def check_columns(self):
column_1 = self.board[0] == self.board[3] == self.board[6] != "-"
column_2 = self.board[1] == self.board[4] == self.board[7] != "-"
column_3 = self.board[2] == self.board[5] == self.board[8] != "-"
if column_1 or column_2 or column_3:
self.game_still_going = False
if column_1:
return self.board[0]
elif column_2:
return self.board[1]
elif column_3:
return self.board[2]
return
def check_diagonals(self):
diagonals_1 = self.board[0] == self.board[4] == self.board[8] != "-"
diagonals_2 = self.board[2] == self.board[4] == self.board[6] != "-"
if diagonals_1 or diagonals_2:
self.game_still_going = False
if diagonals_1:
return self.board[0]
elif diagonals_2:
return self.board[2]
return
def check_if_tie(self):
return
def flip_player(self, player):
if player == "X":
self.current_player = "O"
else:
self.current_player = "X"
return
def handle_turn(self, player):
# get user input
position = input("Choose a position between 1 to 9 : ")
position = int(position) - 1
self.board[position] = player
self.display_board()
def main():
game = TicTacToe()
game.play_game()
if __name__ == "__main__":
main()