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Yeah pausing a VR game sounds and lt is kind of like cheating.
We should either remove the option of pausing or replace it with something like "round restart".
When the game is paused, player can look around and reposition themselves while the enemies are unable to move.
This is not an issue for the demo, but something to keep in mind for making the game more enjoyable.
Note: It can be turned into a feature used as a way of examining the scene in the development version.
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