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I have an older .net 4.7.1 unity game (and that can't be changed) that i would like to use clipper2 or clipper-anything with but i tried building the code and id need to remove about 999 uses of nullable ref return values and readonly return values and etc.
Maybe i don't know how to properly find forks, it use to be easier on github, but anyway i haven't found any that would be compatible -- anyone aware of one? I found a slew of nuget packages a couple of which didn't list any dependencies on specific version of .net but turns out they fail at runtime so they are dependent on something, and its not what i have.
Any advice, any path forward?
The text was updated successfully, but these errors were encountered:
@jamesford42 I`ve create a PR to use .net standard 2.0 instead of 2.1. If it will accept you should use the new version because .net standard 2.0 is supported by .net framework 4.7.1.
If it will decline, you can create a fork of Clipper 2 and change the target for the lib to .net Standard 2.0 and add the nuget package reference to Microsoft.Bcl.HashCode.
After this you be able to build a .net standard 2.0 version to use it in your project.
I have an older .net 4.7.1 unity game (and that can't be changed) that i would like to use clipper2 or clipper-anything with but i tried building the code and id need to remove about 999 uses of nullable ref return values and readonly return values and etc.
Maybe i don't know how to properly find forks, it use to be easier on github, but anyway i haven't found any that would be compatible -- anyone aware of one? I found a slew of nuget packages a couple of which didn't list any dependencies on specific version of .net but turns out they fail at runtime so they are dependent on something, and its not what i have.
Any advice, any path forward?
The text was updated successfully, but these errors were encountered: