From e41752def7812c5f421cc154d67f2c09e5cc5e8d Mon Sep 17 00:00:00 2001 From: Andrettin Date: Wed, 28 Oct 2015 23:07:48 +0100 Subject: [PATCH] Further fix to the Northwards to the Sea event --- scripts/grand_strategy/germanic_events.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scripts/grand_strategy/germanic_events.lua b/scripts/grand_strategy/germanic_events.lua index 2ca01827ac..028634b738 100644 --- a/scripts/grand_strategy/germanic_events.lua +++ b/scripts/grand_strategy/germanic_events.lua @@ -221,7 +221,8 @@ local GermanicEvents = { and GetProvinceUnitQuantity("Brandenburg", "unit-germanic-warrior") >= 6 -- event only happens if player has enough warriors to successfully attack the province and ProvinceHasBorderWith(WorldMapProvinces.Brandenburg, WorldMapProvinces.Mecklenburg) and ProvinceHasBorderWith(WorldMapProvinces.Mecklenburg, WorldMapProvinces.Holstein) - and ProvinceHasBorderWith(WorldMapProvinces.Holstein, WorldMapProvinces.Jutland) + and ProvinceHasBorderWith(WorldMapProvinces.Holstein, WorldMapProvinces.Schleswig) + and ProvinceHasBorderWith(WorldMapProvinces.Schleswig, WorldMapProvinces.Jutland) and GetProvinceOwner("Jutland") ~= EventFaction.Name and (GetProvinceOwner("Jutland") == "" or GetFactionFromName(GetProvinceOwner("Jutland")).Civilization == "basque") -- and SyncRand(100) < 50