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'(x86)\\Python37-32\\lib\\site-packages\\pygame\\version.py', + 'PYMODULE')]) diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/base_library.zip" "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/base_library.zip" new file mode 100644 index 0000000..6d7c733 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/base_library.zip" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/daoru.exe.manifest" "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/daoru.exe.manifest" new file mode 100644 index 0000000..f345021 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/daoru.exe.manifest" @@ -0,0 +1,19 @@ + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/warn-daoru.txt" "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/warn-daoru.txt" new file mode 100644 index 0000000..0f894fb --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/warn-daoru.txt" @@ -0,0 +1,135 @@ + +This file lists modules PyInstaller was not able to find. This does not +necessarily mean this module is required for running you program. Python and +Python 3rd-party packages include a lot of conditional or optional module. For +example the module 'ntpath' only exists on Windows, whereas the module +'posixpath' only exists on Posix systems. + +Types if import: +* top-level: imported at the top-level - look at these first +* conditional: imported within an if-statement +* delayed: imported from within a function +* optional: imported within a try-except-statement + +IMPORTANT: Do NOT post this list to the issue-tracker. Use it as a basis for + yourself tracking down the missing module. Thanks! + +missing module named 'multiprocessing.forking' - imported by C:\Program Files (x86)\Python37-32\lib\site-packages\PyInstaller\loader\rthooks\pyi_rth_multiprocessing.py (optional) +missing module named multiprocessing.get_context - imported by multiprocessing (top-level), multiprocessing.pool (top-level), multiprocessing.managers (top-level), multiprocessing.sharedctypes (top-level) +missing module named multiprocessing.TimeoutError - imported by multiprocessing (top-level), multiprocessing.pool (top-level) +missing module named multiprocessing.BufferTooShort - imported by multiprocessing (top-level), multiprocessing.connection (top-level) +missing module named multiprocessing.AuthenticationError - imported by multiprocessing (top-level), multiprocessing.connection (top-level) +missing module named multiprocessing.set_start_method - imported by multiprocessing (top-level), multiprocessing.spawn (top-level) +missing module named multiprocessing.get_start_method - imported by multiprocessing (top-level), multiprocessing.spawn (top-level) +missing module named multiprocessing.Manager - imported by multiprocessing (optional), nose.plugins.plugintest (optional) +missing module named multiprocessing.current_process - imported by multiprocessing (delayed), nose.plugins.plugintest (delayed) +missing module named pyimod03_importers - imported by C:\Program Files (x86)\Python37-32\lib\site-packages\PyInstaller\loader\rthooks\pyi_rth_pkgres.py (top-level) +missing module named 'com.sun' - imported by pkg_resources._vendor.appdirs (delayed, conditional, optional) +missing module named com - imported by pkg_resources._vendor.appdirs (delayed) +missing module named _uuid - imported by uuid (optional) +missing module named __builtin__ - imported by numpy.core.numerictypes (conditional), numpy.core.numeric (conditional), numpy.lib.function_base (conditional), numpy.lib._iotools (conditional), numpy.ma.core (conditional), numpy.distutils.misc_util (delayed, conditional), numpy (conditional), pkg_resources._vendor.pyparsing (conditional), setuptools._vendor.pyparsing (conditional) +missing module named ordereddict - imported by pkg_resources._vendor.pyparsing (optional), setuptools._vendor.pyparsing (optional) +missing module named 'pkg_resources.extern.pyparsing' - imported by pkg_resources._vendor.packaging.requirements (top-level), pkg_resources._vendor.packaging.markers (top-level) +missing module named StringIO - imported by setuptools._vendor.six (conditional), numpy.lib.utils (delayed, conditional), numpy.lib.format (delayed, conditional), numpy.testing._private.utils (conditional), pkg_resources._vendor.six (conditional) +missing module named __main__ - imported by pkg_resources (delayed, optional) +missing module named pkg_resources.extern.packaging - imported by pkg_resources.extern (top-level), pkg_resources (top-level) +missing module named pkg_resources.extern.appdirs - imported by pkg_resources.extern (top-level), pkg_resources (top-level) +missing module named 'pkg_resources.extern.six.moves' - imported by pkg_resources (top-level), pkg_resources._vendor.packaging.requirements (top-level) +missing module named pkg_resources.extern.six - imported by pkg_resources.extern (top-level), pkg_resources (top-level), pkg_resources.py31compat (top-level) +missing module named resource - imported by posix (top-level), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named posix - imported by os (conditional, optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named _posixsubprocess - imported by subprocess (conditional), multiprocessing.util (delayed), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named 'org.python' - imported by pickle (optional), setuptools.sandbox (conditional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level), xml.sax (delayed, conditional) +missing module named readline - imported by cmd (delayed, conditional, optional), code (delayed, conditional, optional), pdb (delayed, optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +excluded module named _frozen_importlib - imported by importlib (optional), importlib.abc (optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named _frozen_importlib_external - imported by importlib._bootstrap (delayed), importlib (optional), importlib.abc (optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named _winreg - imported by platform (delayed, optional), pygame (conditional), pygame.sysfont (conditional), numpy.distutils.cpuinfo (delayed, conditional, optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level), pkg_resources._vendor.appdirs (delayed, conditional) +missing module named _scproxy - imported by urllib.request (conditional) +missing module named java - imported by platform (delayed), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named 'java.lang' - imported by platform (delayed, optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level), xml.sax._exceptions (conditional) +missing module named vms_lib - imported by platform (delayed, conditional, optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named termios - imported by tty (top-level), getpass (optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named grp - imported by shutil (optional), tarfile (optional), pathlib (delayed), distutils.archive_util (optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named pwd - imported by posixpath (delayed, conditional), shutil (optional), tarfile (optional), http.server (delayed, optional), webbrowser (delayed), pathlib (delayed, conditional, optional), distutils.util (delayed, conditional), distutils.archive_util (optional), netrc (delayed, conditional), getpass (delayed), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named org - imported by copy (optional), C:\Users\clela\Desktop\daima\homework\daoru.py (top-level) +missing module named copy_reg - imported by cStringIO (top-level), cPickle (top-level), numpy.core (conditional), pygame (conditional) +missing module named 'pygame._view' - imported by pygame (delayed) +missing module named pygame.sdlmain_osx - imported by pygame (top-level), pygame.macosx (top-level) +missing module named OpenGL - imported by pygame (delayed) +missing module named numpy.uint32 - imported by numpy (top-level), pygame._numpysurfarray (top-level) +missing module named commands - imported by numpy.distutils.cpuinfo (conditional) +missing module named setuptools.extern.packaging - imported by setuptools.extern (top-level), setuptools.dist (top-level), setuptools.command.egg_info (top-level) +missing module named 'setuptools.extern.six' - imported by setuptools (top-level), setuptools.extension (top-level) +missing module named 'setuptools.extern.packaging.version' - imported by setuptools.config (top-level), setuptools.msvc (top-level) +missing module named setuptools.extern.six.moves.filterfalse - imported by setuptools.extern.six.moves (top-level), setuptools.dist (top-level), setuptools.msvc (top-level) +missing module named setuptools.extern.six.moves.filter - imported by setuptools.extern.six.moves (top-level), setuptools.dist (top-level), setuptools.ssl_support (top-level), setuptools.command.py36compat (top-level) +missing module named _manylinux - imported by setuptools.pep425tags (delayed, optional) +missing module named 'setuptools.extern.packaging.utils' - imported by setuptools.wheel (top-level) +missing module named wincertstore - imported by setuptools.ssl_support (delayed, optional) +missing module named 'backports.ssl_match_hostname' - imported by setuptools.ssl_support (optional) +missing module named backports - imported by setuptools.ssl_support (optional) +missing module named 'setuptools._vendor.six.moves' - imported by 'setuptools._vendor.six.moves' (top-level) +missing module named 'setuptools.extern.pyparsing' - imported by setuptools._vendor.packaging.requirements (top-level), setuptools._vendor.packaging.markers (top-level) +missing module named setuptools.extern.six.moves.map - imported by setuptools.extern.six.moves (top-level), setuptools.dist (top-level), setuptools.command.easy_install (top-level), setuptools.sandbox (top-level), setuptools.package_index (top-level), setuptools.ssl_support (top-level), setuptools.command.egg_info (top-level), setuptools.namespaces (top-level) +runtime module named setuptools.extern.six.moves - imported by setuptools.dist (top-level), setuptools.py33compat (top-level), setuptools.command.easy_install (top-level), setuptools.sandbox (top-level), setuptools.command.setopt (top-level), setuptools.package_index (top-level), setuptools.ssl_support (top-level), setuptools.command.egg_info (top-level), setuptools.command.py36compat (top-level), setuptools.namespaces (top-level), setuptools.msvc (top-level), 'setuptools._vendor.six.moves' (top-level) +missing module named setuptools.extern.six - imported by setuptools.extern (top-level), setuptools.monkey (top-level), setuptools.dist (top-level), setuptools.extern.six.moves (top-level), setuptools.py33compat (top-level), setuptools.config (top-level), setuptools.command.easy_install (top-level), setuptools.sandbox (top-level), setuptools.py27compat (top-level), setuptools.package_index (top-level), setuptools.wheel (top-level), setuptools.pep425tags (top-level), setuptools.command.egg_info (top-level), setuptools.command.sdist (top-level), setuptools.command.bdist_egg (top-level), setuptools.unicode_utils (top-level), setuptools.command.develop (top-level) +missing module named 'numpy_distutils.cpuinfo' - imported by numpy.f2py.diagnose (delayed, conditional, optional) +missing module named 'numpy_distutils.fcompiler' - imported by numpy.f2py.diagnose (delayed, conditional, optional) +missing module named 'numpy_distutils.command' - imported by numpy.f2py.diagnose (delayed, conditional, optional) +missing module named numpy_distutils - imported by numpy.f2py.diagnose (delayed, optional) +missing module named __svn_version__ - imported by numpy.f2py.__version__ (optional) +missing module named numarray - imported by numpy.distutils.system_info (delayed, conditional, optional) +missing module named Numeric - imported by numpy.distutils.system_info (delayed, conditional, optional) +missing module named ConfigParser - imported by numpy.distutils.system_info (conditional), numpy.distutils.npy_pkg_config (conditional) +missing module named _curses - imported by curses (top-level), curses.has_key (top-level) +missing module named _dummy_threading - imported by dummy_threading (optional) +missing module named pytest - imported by numpy._pytesttester (delayed) +missing module named new - imported by nose.pyversion (optional), nose.ext.dtcompat (delayed) +missing module named sets - imported by nose.util (optional) +missing module named compiler - imported by nose.pyversion (conditional, optional) +missing module named IronPython - imported by nose.suite (conditional) +missing module named clr - imported by nose.suite (conditional) +missing module named unittest2 - imported by nose.plugins.skip (optional) +missing module named scipy - imported by numpy.testing._private.nosetester (delayed, conditional) +missing module named dummy_thread - imported by numpy.core.arrayprint (conditional, optional) +missing module named thread - imported by numpy.core.arrayprint (conditional, optional) +missing module named cPickle - imported by numpy.core.numeric (conditional) +missing module named cStringIO - imported by pygame.compat (conditional), cPickle (top-level) +missing module named pickle5 - imported by numpy.core.numeric (conditional, optional) +missing module named numpy.core.number - imported by numpy.core (delayed), numpy.testing._private.utils (delayed) +missing module named numpy.core.signbit - imported by numpy.core (delayed), numpy.testing._private.utils (delayed) +missing module named numpy.core.float64 - imported by numpy.core (delayed), numpy.testing._private.utils (delayed) +missing module named numpy.core.float32 - imported by numpy.core (top-level), numpy.testing._private.utils (top-level) +missing module named numpy.lib.i0 - imported by numpy.lib (top-level), numpy.dual (top-level) +missing module named numpy.core.integer - imported by numpy.core (top-level), numpy.fft.helper (top-level) +missing module named numpy.core.sqrt - imported by numpy.core (top-level), numpy.linalg.linalg (top-level), numpy.fft.fftpack (top-level) +missing module named numpy.core.conjugate - imported by numpy.core (top-level), numpy.fft.fftpack (top-level) +missing module named numpy.core.divide - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.object_ - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.intp - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.geterrobj - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.add - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.complexfloating - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.inexact - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.cdouble - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.csingle - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.double - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named numpy.core.single - imported by numpy.core (top-level), numpy.linalg.linalg (top-level) +missing module named future_builtins - imported by numpy.lib.npyio (conditional) +missing module named urllib2 - imported by numpy.lib._datasource (delayed, conditional) +missing module named urlparse - imported by numpy.lib._datasource (delayed, conditional) +missing module named numpy.recarray - imported by numpy (top-level), numpy.ma.mrecords (top-level) +missing module named numpy.dtype - imported by numpy (top-level), numpy.ma.mrecords (top-level), numpy.ctypeslib (top-level) +missing module named numpy.expand_dims - imported by numpy (top-level), numpy.ma.core (top-level) +missing module named numpy.array - imported by numpy (top-level), numpy.ma.core (top-level), numpy.ma.extras (top-level), numpy.ma.mrecords (top-level), numpy.ctypeslib (top-level), pygame._numpysurfarray (top-level) +missing module named numpy.bool_ - imported by numpy (top-level), numpy.ma.core (top-level), numpy.ma.mrecords (top-level) +missing module named numpy.iscomplexobj - imported by numpy (top-level), numpy.ma.core (top-level) +missing module named numpy.amin - imported by numpy (top-level), numpy.ma.core (top-level) +missing module named numpy.amax - imported by numpy (top-level), numpy.ma.core (top-level) +missing module named numpy.ndarray - imported by numpy (top-level), numpy.ma.core (top-level), numpy.ma.extras (top-level), numpy.ma.mrecords (top-level), numpy.ctypeslib (top-level), pygame._numpysurfarray (top-level) +missing module named numpy.histogramdd - imported by numpy (delayed), numpy.lib.twodim_base (delayed) +missing module named numpy.eye - imported by numpy (delayed), numpy.core.numeric (delayed) +missing module named 'pygame.movie' - imported by pygame (optional) +missing module named pygame.SRCALPHA - imported by pygame (top-level), pygame.ftfont (top-level) +missing module named Queue - imported by pygame.threads (conditional) +missing module named Py25Queue - imported by pygame.threads (conditional) diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/xref-daoru.html" "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/xref-daoru.html" new file mode 100644 index 0000000..6a2693f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/build/daoru/xref-daoru.html" @@ -0,0 +1,23222 @@ + + + modulegraph cross reference for daoru.py, pyi_rth_multiprocessing.py, pyi_rth_pkgres.py, pyi_rth_win32comgenpy.py + + + +

modulegraph cross reference for daoru.py, pyi_rth_multiprocessing.py, pyi_rth_pkgres.py, pyi_rth_win32comgenpy.py

+ +
+ + daoru.py +Script
+imports: + 'java.lang' + • 'org.python' + • __future__ + • _abc + • _ast + • _bisect + • _blake2 + • _bootlocale + • _bz2 + • _codecs + • _codecs_cn + • _codecs_hk + • _codecs_iso2022 + • _codecs_jp + • _codecs_kr + • _codecs_tw + • _collections + • _collections_abc + • _compat_pickle + • _compression + • _datetime + • _frozen_importlib + • _frozen_importlib_external + • _functools + • _hashlib + • _heapq + • _imp + • _io + • _locale + • _lzma + • _md5 + • _multibytecodec + • _opcode + • _operator + • _pickle + • _posixsubprocess + • _py_abc + • _random + • _sha1 + • _sha256 + • _sha3 + • _sha512 + • _signal + • _socket + • _sre + • _ssl + • _stat + • _string + • _strptime + • _struct + • _thread + • _threading_local + • _tracemalloc + • _warnings + • _weakref + • _weakrefset + • _winapi + • _winreg + • abc + • argparse + • ast + • atexit + • base64 + • bdb + • binascii + • bisect + • builtins + • bz2 + • calendar + • cmd + • code + • codecs + • codeop + • collections + • collections.abc + • contextlib + • copy + • copyreg + • datetime + • difflib + • dis + • doctest + • email + • email._encoded_words + • email._header_value_parser + • email._parseaddr + • email._policybase + • email.base64mime + • email.charset + • email.contentmanager + • email.encoders + • email.errors + • email.feedparser + • email.generator + • email.header + • email.headerregistry + • email.iterators + • email.message + • email.parser + • email.policy + • email.quoprimime + • email.utils + • encodings + • encodings.aliases + • encodings.ascii + • encodings.base64_codec + • encodings.big5 + • encodings.big5hkscs + • encodings.bz2_codec + • encodings.charmap + • encodings.cp037 + • encodings.cp1006 + • encodings.cp1026 + • encodings.cp1125 + • encodings.cp1140 + • encodings.cp1250 + • encodings.cp1251 + • encodings.cp1252 + • encodings.cp1253 + • encodings.cp1254 + • encodings.cp1255 + • encodings.cp1256 + • encodings.cp1257 + • encodings.cp1258 + • encodings.cp273 + • encodings.cp424 + • encodings.cp437 + • encodings.cp500 + • encodings.cp65001 + • encodings.cp720 + • encodings.cp737 + • encodings.cp775 + • encodings.cp850 + • encodings.cp852 + • encodings.cp855 + • encodings.cp856 + • encodings.cp857 + • encodings.cp858 + • encodings.cp860 + • encodings.cp861 + • encodings.cp862 + • encodings.cp863 + • encodings.cp864 + • encodings.cp865 + • encodings.cp866 + • encodings.cp869 + • encodings.cp874 + • encodings.cp875 + • encodings.cp932 + • encodings.cp949 + • encodings.cp950 + • encodings.euc_jis_2004 + • encodings.euc_jisx0213 + • encodings.euc_jp + • encodings.euc_kr + • encodings.gb18030 + • encodings.gb2312 + • encodings.gbk + • encodings.hex_codec + • encodings.hp_roman8 + • encodings.hz + • encodings.idna + • encodings.iso2022_jp + • encodings.iso2022_jp_1 + • encodings.iso2022_jp_2 + • encodings.iso2022_jp_2004 + • encodings.iso2022_jp_3 + • encodings.iso2022_jp_ext + • encodings.iso2022_kr + • encodings.iso8859_1 + • encodings.iso8859_10 + • encodings.iso8859_11 + • encodings.iso8859_13 + • encodings.iso8859_14 + • encodings.iso8859_15 + • encodings.iso8859_16 + • encodings.iso8859_2 + • encodings.iso8859_3 + • encodings.iso8859_4 + • encodings.iso8859_5 + • encodings.iso8859_6 + • encodings.iso8859_7 + • encodings.iso8859_8 + • encodings.iso8859_9 + • encodings.johab + • encodings.koi8_r + • encodings.koi8_t + • encodings.koi8_u + • encodings.kz1048 + • encodings.latin_1 + • encodings.mac_arabic + • encodings.mac_centeuro + • encodings.mac_croatian + • encodings.mac_cyrillic + • encodings.mac_farsi + • encodings.mac_greek + • encodings.mac_iceland + • encodings.mac_latin2 + • encodings.mac_roman + • encodings.mac_romanian + • encodings.mac_turkish + • encodings.mbcs + • encodings.oem + • encodings.palmos + • encodings.ptcp154 + • encodings.punycode + • encodings.quopri_codec + • encodings.raw_unicode_escape + • encodings.rot_13 + • encodings.shift_jis + • encodings.shift_jis_2004 + • encodings.shift_jisx0213 + • encodings.tis_620 + • encodings.undefined + • encodings.unicode_escape + • encodings.unicode_internal + • encodings.utf_16 + • encodings.utf_16_be + • encodings.utf_16_le + • encodings.utf_32 + • encodings.utf_32_be + • encodings.utf_32_le + • encodings.utf_7 + • encodings.utf_8 + • encodings.utf_8_sig + • encodings.uu_codec + • encodings.zlib_codec + • enum + • errno + • fnmatch + • functools + • gc + • genericpath + • getopt + • gettext + • glob + • grp + • gzip + • hashlib + • heapq + • html + • html.entities + • http + • http.client + • http.server + • importlib + • importlib._bootstrap + • importlib._bootstrap_external + • importlib.abc + • importlib.machinery + • importlib.util + • inspect + • io + • itertools + • java + • keyword + • linecache + • locale + • logging + • lzma + • marshal + • math + • mimetypes + • msvcrt + • nt + • ntpath + • ntpath + • opcode + • operator + • optparse + • org + • os + • pdb + • pickle + • pkgutil + • platform + • plistlib + • posix + • posixpath + • pprint + • pwd + • py_compile + • pydoc + • pydoc_data + • pydoc_data.topics + • pyexpat + • pygame + • pyi_rth_multiprocessing.py + • pyi_rth_pkgres.py + • pyi_rth_win32comgenpy.py + • quopri + • random + • re + • readline + • reprlib + • resource + • runpy + • select + • selectors + • shlex + • shutil + • signal + • socket + • socketserver + • sre_compile + • sre_constants + • sre_parse + • ssl + • stat + • string + • stringprep + • struct + • subprocess + • sys + • tarfile + • tempfile + • termios + • textwrap + • threading + • time + • token + • tokenize + • traceback + • tracemalloc + • tty + • types + • typing + • unicodedata + • unittest + • unittest.case + • unittest.loader + • unittest.main + • unittest.result + • unittest.runner + • unittest.signals + • unittest.suite + • unittest.util + • urllib + • urllib.parse + • uu + • vms_lib + • warnings + • weakref + • webbrowser + • winreg + • xml + • xml.parsers + • xml.parsers.expat + • zipfile + • zipimport + • zlib + +
+ +
+ +
+ + pyi_rth_multiprocessing.py +Script
+imports: + 'multiprocessing.forking' + • multiprocessing + • multiprocessing.popen_fork + • multiprocessing.popen_spawn_win32 + • multiprocessing.spawn + • os + • re + • subprocess + • sys + +
+
+imported by: + daoru.py + +
+ +
+ +
+ + pyi_rth_pkgres.py +Script
+imports: + pkg_resources + • pyimod03_importers + +
+
+imported by: + daoru.py + +
+ +
+ +
+ + pyi_rth_win32comgenpy.py +Script
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+imports: + distutils + • distutils.cmd + • distutils.config + • distutils.debug + • distutils.dist + • distutils.errors + • distutils.extension + • os + • sys + +
+
+imported by: + distutils.command.bdist + • distutils.command.bdist_rpm + • distutils.command.build + • distutils.command.build_clib + • distutils.command.build_ext + • distutils.command.build_py + • distutils.command.build_scripts + • distutils.command.config + • distutils.command.install + • distutils.command.install_data + • distutils.command.install_headers + • distutils.command.install_scripts + • distutils.command.sdist + • distutils.dist + • numpy.distutils.command.config_compiler + • numpy.distutils.command.install_clib + • numpy.distutils.core + • numpy.distutils.misc_util + • numpy.distutils.numpy_distribution + • setuptools + • setuptools.command.easy_install + • setuptools.dist + • setuptools.extension + +
+ +
+ +
+ + distutils.cygwinccompiler +SourceModule
+imports: + copy + • distutils + • distutils.ccompiler + • distutils.errors + • distutils.file_util + • distutils.log + • distutils.spawn + • distutils.sysconfig + • distutils.unixccompiler + • distutils.version + • os + • re + • subprocess + • sys + +
+
+imported by: + numpy.distutils.mingw32ccompiler + +
+ +
+ +
+ + distutils.debug +SourceModule
+imports: + distutils + • os + +
+
+imported by: + distutils.ccompiler + • distutils.cmd + • distutils.command.bdist_rpm + • distutils.command.install + • distutils.core + • distutils.dist + • distutils.filelist + • distutils.spawn + • setuptools.py36compat + +
+ +
+ +
+ + distutils.dep_util +SourceModule
+imports: + distutils + • distutils.errors + • os + • stat + +
+
+imported by: + distutils.ccompiler + • distutils.cmd + • distutils.command.build_ext + • distutils.command.build_scripts + • distutils.file_util + • distutils.unixccompiler + • distutils.util + • numpy.distutils.command.build_clib + • numpy.distutils.command.build_ext + • numpy.distutils.command.build_src + +
+ +
+ +
+ + distutils.dir_util +SourceModule
+imports: + distutils + • distutils.errors + • distutils.file_util + • distutils.log + • errno + • os + +
+
+imported by: + distutils.archive_util + • distutils.ccompiler + • distutils.cmd + • distutils.command.sdist + • distutils.util + • numpy.distutils.misc_util + • setuptools.command.bdist_egg + • setuptools.command.easy_install + +
+ +
+ +
+ + distutils.dist +SourceModule
+imports: + configparser + • distutils + • distutils.cmd + • distutils.command + • distutils.core + • distutils.debug + • distutils.errors + • distutils.fancy_getopt + • distutils.log + • distutils.util + • distutils.versionpredicate + • email + • os + • pprint + • re + • sys + • warnings + +
+
+imported by: + distutils.cmd + • distutils.core + • numpy.distutils.core + • numpy.distutils.fcompiler + • numpy.distutils.fcompiler.environment + • numpy.distutils.system_info + • setuptools.dist + +
+ +
+ +
+ + distutils.errors +SourceModule
+imports: + distutils + +
+
+imported by: + distutils._msvccompiler + • distutils.archive_util + • distutils.ccompiler + • distutils.cmd + • distutils.command.bdist + • distutils.command.bdist_rpm + • distutils.command.build + • distutils.command.build_clib + • distutils.command.build_ext + • distutils.command.build_py + • distutils.command.config + • distutils.command.install + • distutils.command.sdist + • distutils.core + • distutils.cygwinccompiler + • distutils.dep_util + • distutils.dir_util + • distutils.dist + • distutils.fancy_getopt + • distutils.file_util + • distutils.filelist + • distutils.msvc9compiler + • distutils.msvccompiler + • distutils.spawn + • distutils.sysconfig + • distutils.unixccompiler + • distutils.util + • numpy.distutils.ccompiler + • numpy.distutils.command.build_clib + • numpy.distutils.command.build_ext + • numpy.distutils.command.build_src + • numpy.distutils.command.config + • numpy.distutils.fcompiler + • numpy.distutils.mingw32ccompiler + • numpy.distutils.misc_util + • numpy.distutils.system_info + • numpy.distutils.unixccompiler + • setuptools.archive_util + • setuptools.command.bdist_egg + • setuptools.command.develop + • setuptools.command.easy_install + • setuptools.command.egg_info + • setuptools.command.install + • setuptools.command.setopt + • setuptools.config + • setuptools.dist + • setuptools.extension + • setuptools.msvc + • setuptools.package_index + • setuptools.py36compat + • setuptools.sandbox + +
+ +
+ +
+ + distutils.extension +SourceModule
+imports: + distutils + • distutils.sysconfig + • distutils.text_file + • distutils.util + • os + • warnings + +
+
+imported by: + distutils.command.build_ext + • distutils.core + • numpy.distutils.extension + • setuptools.extension + +
+ +
+ +
+ + distutils.fancy_getopt +SourceModule
+imports: + distutils + • distutils.errors + • getopt + • re + • string + • sys + +
+
+imported by: + distutils.ccompiler + • distutils.cmd + • distutils.command.bdist + • distutils.command.install + • distutils.command.sdist + • distutils.dist + • numpy.distutils.fcompiler + +
+ +
+ +
+ + distutils.file_util +SourceModule
+imports: + distutils + • distutils.dep_util + • distutils.errors + • distutils.log + • errno + • ntpath + • os + • stat + +
+
+imported by: + distutils.ccompiler + • distutils.cmd + • distutils.command.bdist_rpm + • distutils.command.install + • distutils.command.sdist + • distutils.cygwinccompiler + • distutils.dir_util + • distutils.util + • numpy.distutils.command.build_ext + • numpy.distutils.command.config + • numpy.distutils.command.install + • setuptools.command.easy_install + +
+ +
+ +
+ + distutils.filelist +SourceModule
+imports: + distutils + • distutils.debug + • distutils.errors + • distutils.log + • distutils.util + • fnmatch + • functools + • os + • re + +
+
+imported by: + distutils.command.sdist + • distutils.util + • setuptools + • setuptools.command.egg_info + • setuptools.monkey + +
+ +
+ +
+ + distutils.log +SourceModule
+imports: + distutils + • sys + +
+
+imported by: + _osx_support + • distutils + • distutils._msvccompiler + • distutils.archive_util + • distutils.ccompiler + • distutils.cmd + • distutils.command.bdist_rpm + • distutils.command.build_clib + • distutils.command.build_ext + • distutils.command.build_py + • distutils.command.build_scripts + • distutils.command.config + • distutils.command.install + • distutils.command.install_scripts + • distutils.command.sdist + • distutils.cygwinccompiler + • distutils.dir_util + • distutils.dist + • distutils.file_util + • distutils.filelist + • distutils.msvc9compiler + • distutils.msvccompiler + • distutils.spawn + • distutils.unixccompiler + • distutils.util + • numpy.distutils.command.config + • numpy.distutils.log + • numpy.distutils.system_info + • setuptools.command.bdist_egg + • setuptools.command.develop + • setuptools.command.easy_install + • setuptools.command.egg_info + • setuptools.command.install_scripts + • setuptools.command.sdist + • setuptools.command.setopt + • setuptools.dist + • setuptools.namespaces + • setuptools.package_index + • setuptools.pep425tags + +
+ +
+ +
+ + distutils.msvc9compiler +SourceModule
+imports: + distutils + • distutils.ccompiler + • distutils.errors + • distutils.log + • distutils.util + • os + • re + • subprocess + • sys + • winreg + +
+
+imported by: + distutils.msvccompiler + • numpy.distutils.command.config + • setuptools.msvc + +
+ +
+ +
+ + distutils.msvccompiler +SourceModule
+imports: + distutils + • distutils.ccompiler + • distutils.errors + • distutils.log + • distutils.msvc9compiler + • os + • sys + • win32api + • win32con + • winreg + +
+
+imported by: + numpy.distutils.mingw32ccompiler + • numpy.distutils.misc_util + +
+ +
+ +
+ + distutils.spawn +SourceModule
+imports: + distutils + • distutils.debug + • distutils.errors + • distutils.log + • distutils.sysconfig + • os + • sys + +
+
+imported by: + distutils.archive_util + • distutils.ccompiler + • distutils.cmd + • distutils.cygwinccompiler + • distutils.util + • setuptools.command.easy_install + +
+ +
+ +
+ + distutils.sysconfig +SourceModule
+imports: + _imp + • _osx_support + • distutils + • distutils.errors + • distutils.text_file + • os + • re + • sys + • warnings + +
+
+imported by: + distutils + • distutils.command.bdist_rpm + • distutils.command.build_clib + • distutils.command.build_ext + • distutils.command.build_scripts + • distutils.command.config + • distutils.command.install + • distutils.cygwinccompiler + • distutils.extension + • distutils.spawn + • distutils.unixccompiler + • distutils.util + • numpy.distutils.ccompiler + • numpy.distutils.fcompiler + • numpy.distutils.system_info + • numpy.distutils.unixccompiler + • setuptools.command.bdist_egg + +
+ +
+ +
+ + distutils.text_file +SourceModule
+imports: + distutils + • io + • sys + +
+
+imported by: + distutils.command.sdist + • distutils.extension + • distutils.sysconfig + +
+ +
+ +
+ + distutils.unixccompiler +SourceModule
+imports: + _osx_support + • distutils + • distutils.ccompiler + • distutils.dep_util + • distutils.errors + • distutils.log + • distutils.sysconfig + • os + • re + • sys + +
+
+imported by: + distutils.cygwinccompiler + • numpy.distutils.mingw32ccompiler + • numpy.distutils.unixccompiler + +
+ +
+ +
+ + distutils.util +SourceModule
+imports: + _osx_support + • distutils + • distutils.dep_util + • distutils.dir_util + • distutils.errors + • distutils.file_util + • distutils.filelist + • distutils.log + • distutils.spawn + • distutils.sysconfig + • importlib.util + • lib2to3.refactor + • os + • pwd + • py_compile + • re + • string + • subprocess + • sys + • tempfile + +
+
+imported by: + distutils._msvccompiler + • distutils.ccompiler + • distutils.cmd + • distutils.command.bdist + • distutils.command.bdist_rpm + • distutils.command.build + • distutils.command.build_ext + • distutils.command.build_py + • distutils.command.build_scripts + • distutils.command.install + • distutils.command.install_data + • distutils.command.sdist + • distutils.dist + • distutils.extension + • distutils.filelist + • distutils.msvc9compiler + • numpy.distutils.command.build + • numpy.distutils.command.build_src + • numpy.distutils.fcompiler + • numpy.distutils.system_info + • setuptools + • setuptools.command.develop + • setuptools.command.easy_install + • setuptools.command.egg_info + • setuptools.command.py36compat + • setuptools.command.setopt + • setuptools.dist + • setuptools.pep425tags + • setuptools.py36compat + • setuptools.wheel + +
+ +
+ +
+ + distutils.version +SourceModule
+imports: + distutils + • re + +
+
+imported by: + distutils.cygwinccompiler + • distutils.versionpredicate + • numpy.distutils.ccompiler + • numpy.distutils.mingw32ccompiler + • setuptools.depends + • setuptools.dist + +
+ +
+ +
+ + distutils.versionpredicate +SourceModule
+imports: + distutils + • distutils.version + • operator + • re + +
+
+imported by: + distutils.dist + +
+ +
+ +
+ + doctest +SourceModule
+imports: + __future__ + • argparse + • builtins + • collections + • difflib + • inspect + • io + • linecache + • os + • pdb + • re + • sys + • traceback + • unittest + +
+
+imported by: + daoru.py + • difflib + • heapq + • nose.plugins + • nose.plugins.doctests + • nose.plugins.errorclass + • nose.plugins.plugintest + • nose.util + • numpy.testing._private.noseclasses + • numpy.testing._private.nosetester + • numpy.testing._private.utils + • pickle + +
+ +
+ +
+ + dummy_thread +MissingModule
+imported by: + numpy.core.arrayprint + +
+ +
+ +
+ + dummy_threading +SourceModule
+imports: + _dummy_thread + • _dummy_threading + • sys + • threading + +
+
+imported by: + numpy.distutils.ccompiler + • numpy.distutils.misc_util + • numpy.fft.helper + +
+ +
+ +
+ + email +Package
+imports: + email._header_value_parser + • email.charset + • email.errors + • email.header + • email.parser + +
+
+imported by: + daoru.py + • distutils.dist + • email._encoded_words + • email._header_value_parser + • email._parseaddr + • email._policybase + • email.base64mime + • email.charset + • email.contentmanager + • email.encoders + • email.errors + • email.feedparser + • email.generator + • email.header + • email.headerregistry + • email.iterators + • email.message + • email.parser + • email.policy + • email.quoprimime + • email.utils + • setuptools.dist + • setuptools.wheel + • urllib.request + +
+ +
+ +
+ + email._encoded_words +SourceModule
+imports: + base64 + • binascii + • email + • email.errors + • functools + • re + • string + +
+
+imported by: + daoru.py + • email._header_value_parser + • email.message + +
+ +
+ +
+ + email._header_value_parser +SourceModule
+imports: + collections + • email + • email._encoded_words + • email.errors + • email.utils + • operator + • re + • string + • urllib + +
+
+imported by: + daoru.py + • email + • email.headerregistry + +
+ +
+ +
+ + email._parseaddr +SourceModule
+imports: + calendar + • email + • time + +
+
+imported by: + daoru.py + • email.utils + +
+ +
+ +
+ + email._policybase +SourceModule
+imports: + abc + • email + • email.charset + • email.header + • email.utils + +
+
+imported by: + daoru.py + • email.feedparser + • email.message + • email.parser + • email.policy + +
+ +
+ +
+ + email.base64mime +SourceModule
+imports: + base64 + • binascii + • email + +
+
+imported by: + daoru.py + • email.charset + • email.header + • smtplib + +
+ +
+ +
+ + email.charset +SourceModule
+imports: + email + • email.base64mime + • email.encoders + • email.errors + • email.quoprimime + • functools + +
+
+imported by: + daoru.py + • email + • email._policybase + • email.contentmanager + • email.header + • email.message + • email.utils + +
+ +
+ +
+ + email.contentmanager +SourceModule
+imports: + binascii + • email + • email.charset + • email.errors + • email.message + • email.quoprimime + +
+
+imported by: + daoru.py + • email.policy + +
+ +
+ +
+ + email.encoders +SourceModule
+imports: + base64 + • email + • quopri + +
+
+imported by: + daoru.py + • email.charset + +
+ +
+ +
+ + email.errors +SourceModule
+imports: + email + +
+
+imported by: + daoru.py + • email + • email._encoded_words + • email._header_value_parser + • email.charset + • email.contentmanager + • email.feedparser + • email.header + • email.headerregistry + • email.message + +
+ +
+ +
+ + email.feedparser +SourceModule
+imports: + collections + • email + • email._policybase + • email.errors + • email.message + • io + • re + +
+
+imported by: + daoru.py + • email.parser + +
+ +
+ +
+ + email.generator +SourceModule
+imports: + copy + • email + • email.utils + • io + • random + • re + • sys + • time + +
+
+imported by: + daoru.py + • email.message + • smtplib + +
+ +
+ +
+ + email.header +SourceModule
+imports: + binascii + • email + • email.base64mime + • email.charset + • email.errors + • email.quoprimime + • re + +
+
+imported by: + daoru.py + • email + • email._policybase + +
+ +
+ +
+ + email.headerregistry +SourceModule
+imports: + email + • email._header_value_parser + • email.errors + • email.utils + • types + +
+
+imported by: + daoru.py + • email.policy + +
+ +
+ +
+ + email.iterators +SourceModule
+imports: + email + • io + • sys + +
+
+imported by: + daoru.py + • email.message + +
+ +
+ +
+ + email.message +SourceModule
+imports: + email + • email._encoded_words + • email._policybase + • email.charset + • email.errors + • email.generator + • email.iterators + • email.policy + • email.utils + • io + • quopri + • re + • uu + +
+
+imported by: + cgi + • daoru.py + • email.contentmanager + • email.feedparser + • email.policy + • http.client + • logging.handlers + • pydoc + • smtplib + +
+ +
+ +
+ + email.parser +SourceModule
+imports: + email + • email._policybase + • email.feedparser + • io + +
+
+imported by: + cgi + • daoru.py + • email + • http.client + • pkg_resources + +
+ +
+ +
+ + email.policy +SourceModule
+imports: + email + • email._policybase + • email.contentmanager + • email.headerregistry + • email.message + • email.utils + • re + +
+
+imported by: + daoru.py + • email.message + +
+ +
+ +
+ + email.quoprimime +SourceModule
+imports: + email + • re + • string + +
+
+imported by: + daoru.py + • email.charset + • email.contentmanager + • email.header + +
+ +
+ +
+ + email.utils +SourceModule
+imports: + datetime + • email + • email._parseaddr + • email.charset + • os + • random + • re + • socket + • time + • urllib.parse + +
+
+imported by: + daoru.py + • email._header_value_parser + • email._policybase + • email.generator + • email.headerregistry + • email.message + • email.policy + • http.server + • logging.handlers + • smtplib + • urllib.request + +
+ +
+ +
+ + encodings +Package
+imports: + _winapi + • codecs + • encodings + • encodings.aliases + • encodings.ascii + • encodings.base64_codec + • encodings.big5 + • encodings.big5hkscs + • encodings.bz2_codec + • encodings.charmap + • encodings.cp037 + • encodings.cp1006 + • encodings.cp1026 + • encodings.cp1125 + • encodings.cp1140 + • encodings.cp1250 + • encodings.cp1251 + • encodings.cp1252 + • encodings.cp1253 + • encodings.cp1254 + • encodings.cp1255 + • encodings.cp1256 + • encodings.cp1257 + • encodings.cp1258 + • encodings.cp273 + • encodings.cp424 + • encodings.cp437 + • encodings.cp500 + • encodings.cp65001 + • encodings.cp720 + • encodings.cp737 + • encodings.cp775 + • encodings.cp850 + • encodings.cp852 + • encodings.cp855 + • encodings.cp856 + • encodings.cp857 + • encodings.cp858 + • encodings.cp860 + • encodings.cp861 + • encodings.cp862 + • encodings.cp863 + • encodings.cp864 + • encodings.cp865 + • encodings.cp866 + • encodings.cp869 + • encodings.cp874 + • encodings.cp875 + • encodings.cp932 + • encodings.cp949 + • encodings.cp950 + • encodings.euc_jis_2004 + • encodings.euc_jisx0213 + • encodings.euc_jp + • encodings.euc_kr + • encodings.gb18030 + • encodings.gb2312 + • encodings.gbk + • encodings.hex_codec + • encodings.hp_roman8 + • encodings.hz + • encodings.idna + • encodings.iso2022_jp + • encodings.iso2022_jp_1 + • encodings.iso2022_jp_2 + • encodings.iso2022_jp_2004 + • encodings.iso2022_jp_3 + • encodings.iso2022_jp_ext + • encodings.iso2022_kr + • encodings.iso8859_1 + • encodings.iso8859_10 + • encodings.iso8859_11 + • encodings.iso8859_13 + • encodings.iso8859_14 + • encodings.iso8859_15 + • encodings.iso8859_16 + • encodings.iso8859_2 + • encodings.iso8859_3 + • encodings.iso8859_4 + • encodings.iso8859_5 + • encodings.iso8859_6 + • encodings.iso8859_7 + • encodings.iso8859_8 + • encodings.iso8859_9 + • encodings.johab + • encodings.koi8_r + • encodings.koi8_t + • encodings.koi8_u + • encodings.kz1048 + • encodings.latin_1 + • encodings.mac_arabic + • encodings.mac_centeuro + • encodings.mac_croatian + • encodings.mac_cyrillic + • encodings.mac_farsi + • encodings.mac_greek + • encodings.mac_iceland + • encodings.mac_latin2 + • encodings.mac_roman + • encodings.mac_romanian + • encodings.mac_turkish + • encodings.mbcs + • encodings.oem + • encodings.palmos + • encodings.ptcp154 + • encodings.punycode + • encodings.quopri_codec + • encodings.raw_unicode_escape + • encodings.rot_13 + • encodings.shift_jis + • encodings.shift_jis_2004 + • encodings.shift_jisx0213 + • encodings.tis_620 + • encodings.undefined + • encodings.unicode_escape + • encodings.unicode_internal + • encodings.utf_16 + • encodings.utf_16_be + • encodings.utf_16_le + • encodings.utf_32 + • encodings.utf_32_be + • encodings.utf_32_le + • encodings.utf_7 + • encodings.utf_8 + • encodings.utf_8_sig + • encodings.uu_codec + • encodings.zlib_codec + • sys + +
+
+imported by: + codecs + • daoru.py + • encodings + • encodings.aliases + • encodings.ascii + • encodings.base64_codec + • encodings.big5 + • encodings.big5hkscs + • encodings.bz2_codec + • encodings.charmap + • encodings.cp037 + • encodings.cp1006 + • encodings.cp1026 + • encodings.cp1125 + • encodings.cp1140 + • encodings.cp1250 + • encodings.cp1251 + • encodings.cp1252 + • encodings.cp1253 + • encodings.cp1254 + • encodings.cp1255 + • encodings.cp1256 + • encodings.cp1257 + • encodings.cp1258 + • encodings.cp273 + • encodings.cp424 + • encodings.cp437 + • encodings.cp500 + • encodings.cp65001 + • encodings.cp720 + • encodings.cp737 + • encodings.cp775 + • encodings.cp850 + • encodings.cp852 + • encodings.cp855 + • encodings.cp856 + • encodings.cp857 + • encodings.cp858 + • encodings.cp860 + • encodings.cp861 + • encodings.cp862 + • encodings.cp863 + • encodings.cp864 + • encodings.cp865 + • encodings.cp866 + • encodings.cp869 + • encodings.cp874 + • encodings.cp875 + • encodings.cp932 + • encodings.cp949 + • encodings.cp950 + • encodings.euc_jis_2004 + • encodings.euc_jisx0213 + • encodings.euc_jp + • encodings.euc_kr + • encodings.gb18030 + • encodings.gb2312 + • encodings.gbk + • encodings.hex_codec + • encodings.hp_roman8 + • encodings.hz + • encodings.idna + • encodings.iso2022_jp + • encodings.iso2022_jp_1 + • encodings.iso2022_jp_2 + • encodings.iso2022_jp_2004 + • encodings.iso2022_jp_3 + • encodings.iso2022_jp_ext + • encodings.iso2022_kr + • encodings.iso8859_1 + • encodings.iso8859_10 + • encodings.iso8859_11 + • encodings.iso8859_13 + • encodings.iso8859_14 + • encodings.iso8859_15 + • encodings.iso8859_16 + • encodings.iso8859_2 + • encodings.iso8859_3 + • encodings.iso8859_4 + • encodings.iso8859_5 + • encodings.iso8859_6 + • encodings.iso8859_7 + • encodings.iso8859_8 + • encodings.iso8859_9 + • encodings.johab + • encodings.koi8_r + • encodings.koi8_t + • encodings.koi8_u + • encodings.kz1048 + • encodings.latin_1 + • encodings.mac_arabic + • encodings.mac_centeuro + • encodings.mac_croatian + • encodings.mac_cyrillic + • encodings.mac_farsi + • encodings.mac_greek + • encodings.mac_iceland + • encodings.mac_latin2 + • encodings.mac_roman + • encodings.mac_romanian + • encodings.mac_turkish + • encodings.mbcs + • encodings.oem + • encodings.palmos + • encodings.ptcp154 + • encodings.punycode + • encodings.quopri_codec + • encodings.raw_unicode_escape + • encodings.rot_13 + • encodings.shift_jis + • encodings.shift_jis_2004 + • encodings.shift_jisx0213 + • encodings.tis_620 + • encodings.undefined + • encodings.unicode_escape + • encodings.unicode_internal + • encodings.utf_16 + • encodings.utf_16_be + • encodings.utf_16_le + • encodings.utf_32 + • encodings.utf_32_be + • encodings.utf_32_le + • encodings.utf_7 + • encodings.utf_8 + • encodings.utf_8_sig + • encodings.uu_codec + • encodings.zlib_codec + • locale + +
+ +
+ +
+ + encodings.aliases +SourceModule
+imports: + encodings + +
+
+imported by: + daoru.py + • encodings + • locale + +
+ +
+ +
+ + encodings.ascii +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.base64_codec +SourceModule
+imports: + base64 + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.big5 +SourceModule
+imports: + _codecs_tw + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.big5hkscs +SourceModule
+imports: + _codecs_hk + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.bz2_codec +SourceModule
+imports: + bz2 + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.charmap +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp037 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1006 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1026 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1125 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1140 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1250 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1251 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1252 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1253 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1254 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1255 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1256 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1257 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp1258 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp273 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp424 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp437 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp500 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp65001 +SourceModule
+imports: + codecs + • encodings + • functools + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp720 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp737 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp775 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp850 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp852 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp855 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp856 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp857 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp858 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp860 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp861 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp862 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp863 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp864 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp865 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp866 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp869 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp874 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp875 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp932 +SourceModule
+imports: + _codecs_jp + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp949 +SourceModule
+imports: + _codecs_kr + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.cp950 +SourceModule
+imports: + _codecs_tw + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.euc_jis_2004 +SourceModule
+imports: + _codecs_jp + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.euc_jisx0213 +SourceModule
+imports: + _codecs_jp + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.euc_jp +SourceModule
+imports: + _codecs_jp + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.euc_kr +SourceModule
+imports: + _codecs_kr + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.gb18030 +SourceModule
+imports: + _codecs_cn + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.gb2312 +SourceModule
+imports: + _codecs_cn + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.gbk +SourceModule
+imports: + _codecs_cn + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.hex_codec +SourceModule
+imports: + binascii + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.hp_roman8 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.hz +SourceModule
+imports: + _codecs_cn + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.idna +SourceModule
+imports: + codecs + • encodings + • re + • stringprep + • unicodedata + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_jp +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_jp_1 +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_jp_2 +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_jp_2004 +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_jp_3 +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_jp_ext +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso2022_kr +SourceModule
+imports: + _codecs_iso2022 + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_1 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_10 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_11 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_13 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_14 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_15 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_16 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_2 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_3 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_4 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_5 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_6 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_7 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_8 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.iso8859_9 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.johab +SourceModule
+imports: + _codecs_kr + • _multibytecodec + • codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.koi8_r +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.koi8_t +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.koi8_u +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.kz1048 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.latin_1 +SourceModule
+imports: + codecs + • encodings + +
+
+imported by: + daoru.py + • encodings + +
+ +
+ +
+ + encodings.mac_arabic +SourceModule
+imports: + codecs + • encodings + +
+
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+imports: + lib2to3 + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.grammar + • lib2to3.pgen2.literals + • lib2to3.pgen2.parse + • lib2to3.pgen2.pgen + • lib2to3.pgen2.token + • lib2to3.pgen2.tokenize + +
+
+imported by: + lib2to3.btm_utils + • lib2to3.fixer_util + • lib2to3.patcomp + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.grammar + • lib2to3.pgen2.literals + • lib2to3.pgen2.parse + • lib2to3.pgen2.pgen + • lib2to3.pgen2.token + • lib2to3.pgen2.tokenize + • lib2to3.pygram + • lib2to3.refactor + +
+ +
+ +
+ + lib2to3.pgen2.driver +SourceModule
+imports: + codecs + • io + • lib2to3.pgen2 + • lib2to3.pgen2.grammar + • lib2to3.pgen2.parse + • lib2to3.pgen2.pgen + • lib2to3.pgen2.token + • lib2to3.pgen2.tokenize + • logging + • os + • pkgutil + • sys + +
+
+imported by: + lib2to3.patcomp + • lib2to3.pgen2 + • lib2to3.pygram + • lib2to3.refactor + +
+ +
+ +
+ + lib2to3.pgen2.grammar +SourceModule
+imports: + collections + • lib2to3.pgen2 + • lib2to3.pgen2.token + • pickle + • pprint + +
+
+imported by: + lib2to3.btm_utils + • lib2to3.patcomp + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.pgen + +
+ +
+ +
+ + lib2to3.pgen2.literals +SourceModule
+imports: + lib2to3.pgen2 + • re + +
+
+imported by: + lib2to3.patcomp + • lib2to3.pgen2 + +
+ +
+ +
+ + lib2to3.pgen2.parse +SourceModule
+imports: + lib2to3.pgen2 + • lib2to3.pgen2.token + +
+
+imported by: + lib2to3.patcomp + • lib2to3.pgen2 + • lib2to3.pgen2.driver + +
+ +
+ +
+ + lib2to3.pgen2.pgen +SourceModule
+imports: + lib2to3.pgen2 + • lib2to3.pgen2.grammar + • lib2to3.pgen2.token + • lib2to3.pgen2.tokenize + +
+
+imported by: + lib2to3.pgen2 + • lib2to3.pgen2.driver + +
+ +
+ +
+ + lib2to3.pgen2.token +SourceModule
+imports: + lib2to3.pgen2 + +
+
+imported by: + lib2to3.btm_utils + • lib2to3.fixer_util + • lib2to3.patcomp + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.grammar + • lib2to3.pgen2.parse + • lib2to3.pgen2.pgen + • lib2to3.pgen2.tokenize + • lib2to3.pygram + • lib2to3.refactor + +
+ +
+ +
+ + lib2to3.pgen2.tokenize +SourceModule
+imports: + codecs + • lib2to3.pgen2 + • lib2to3.pgen2.token + • re + • string + • sys + +
+
+imported by: + lib2to3.patcomp + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.pgen + • lib2to3.refactor + +
+ +
+ +
+ + lib2to3.pygram +SourceModule
+imports: + lib2to3 + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.token + • lib2to3.pytree + • os + +
+
+imported by: + lib2to3.btm_matcher + • lib2to3.btm_utils + • lib2to3.fixer_util + • lib2to3.patcomp + • lib2to3.pytree + • lib2to3.refactor + +
+ +
+ +
+ + lib2to3.pytree +SourceModule
+imports: + io + • lib2to3 + • lib2to3.pygram + • sys + +
+
+imported by: + lib2to3 + • lib2to3.btm_matcher + • lib2to3.btm_utils + • lib2to3.fixer_util + • lib2to3.patcomp + • lib2to3.pygram + • lib2to3.refactor + +
+ +
+ +
+ + lib2to3.refactor +SourceModule
+imports: + collections + • io + • itertools + • lib2to3 + • lib2to3.btm_matcher + • lib2to3.fixer_util + • lib2to3.pgen2 + • lib2to3.pgen2.driver + • lib2to3.pgen2.token + • lib2to3.pgen2.tokenize + • lib2to3.pygram + • lib2to3.pytree + • logging + • multiprocessing + • operator + • os + • sys + +
+
+imported by: + distutils.util + +
+ +
+ +
+ + linecache +SourceModule
+imports: + functools + • os + • sys + • tokenize + +
+
+imported by: + bdb + • daoru.py + • doctest + • inspect + • nose.ext.dtcompat + • pdb + • pkg_resources + • traceback + • tracemalloc + • warnings + +
+ +
+ +
+ + locale +SourceModule
+imports: + _bootlocale + • _collections_abc + • _locale + • builtins + • encodings + • encodings.aliases + • functools + • os + • re + • sys + • warnings + +
+
+imported by: + _bootlocale + • _pydecimal + • _strptime + • calendar + • cgi + • daoru.py + • gettext + • numpy.distutils.exec_command + • numpy.lib.npyio + +
+ +
+ +
+ + logging +Package
+imports: + atexit + • collections.abc + • io + • os + • pickle + • string + • sys + • threading + • time + • traceback + • warnings + • weakref + +
+
+imported by: + concurrent.futures._base + • daoru.py + • hashlib + • http.cookiejar + • lib2to3.btm_matcher + • lib2to3.pgen2.driver + • lib2to3.refactor + • logging.config + • logging.handlers + • multiprocessing.util + • nose.case + • nose.config + • nose.core + • nose.failure + • nose.importer + • nose.loader + • nose.plugins.doctests + • nose.plugins.manager + • nose.proxy + • nose.result + • nose.selector + • nose.suite + • nose.util + • unittest.case + +
+ +
+ +
+ + logging.config +SourceModule
+imports: + configparser + • errno + • io + • json + • logging + • logging.handlers + • re + • select + • socketserver + • struct + • sys + • threading + • traceback + +
+
+imported by: + nose.config + +
+ +
+ +
+ + logging.handlers +SourceModule
+imports: + base64 + • email.message + • email.utils + • http.client + • logging + • os + • pickle + • queue + • re + • smtplib + • socket + • stat + • struct + • threading + • time + • urllib.parse + • win32evtlog + • win32evtlogutil + +
+
+imported by: + logging.config + +
+ +
+ +
+ + lzma +SourceModule
+imports: + _compression + • _lzma + • builtins + • io + • os + +
+
+imported by: + daoru.py + • numpy.lib._datasource + • shutil + • tarfile + • zipfile + +
+ +
+ +
+ + marshal (builtin module)
+imported by: + daoru.py + • pkgutil + • setuptools.command.bdist_egg + • setuptools.depends + +
+ +
+ +
+ + math (builtin module)
+imported by: + _pydecimal + • daoru.py + • datetime + • numpy.core.machar + • numpy.lib + • numpy.lib.index_tricks + • random + • selectors + +
+ +
+ +
+ + mimetypes +SourceModule
+imports: + getopt + • os + • posixpath + • sys + • urllib.parse + • winreg + +
+
+imported by: + daoru.py + • http.server + • urllib.request + +
+ +
+ +
+ + mmap (builtin module)
+imported by: + multiprocessing.heap + • numpy.core.memmap + +
+ +
+ +
+ + msvcrt (builtin module)
+imported by: + daoru.py + • getpass + • multiprocessing.popen_spawn_win32 + • multiprocessing.spawn + • numpy.distutils.mingw32ccompiler + • subprocess + +
+ +
+ +
+ + multiprocessing +Package
+imports: + multiprocessing + • multiprocessing.AuthenticationError + • multiprocessing.BufferTooShort + • multiprocessing.Manager + • multiprocessing.TimeoutError + • multiprocessing.context + • multiprocessing.current_process + • multiprocessing.get_context + • multiprocessing.get_start_method + • multiprocessing.pool + • multiprocessing.process + • multiprocessing.reduction + • multiprocessing.resource_sharer + • multiprocessing.semaphore_tracker + • multiprocessing.set_start_method + • multiprocessing.spawn + • multiprocessing.util + • sys + +
+
+imported by: + concurrent.futures.process + • lib2to3.refactor + • multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.dummy + • multiprocessing.forkserver + • multiprocessing.heap + • multiprocessing.managers + • multiprocessing.pool + • multiprocessing.popen_fork + • multiprocessing.popen_forkserver + • multiprocessing.popen_spawn_posix + • multiprocessing.popen_spawn_win32 + • multiprocessing.process + • multiprocessing.queues + • multiprocessing.reduction + • multiprocessing.resource_sharer + • multiprocessing.semaphore_tracker + • multiprocessing.sharedctypes + • multiprocessing.spawn + • multiprocessing.synchronize + • multiprocessing.util + • nose.plugins.plugintest + • numpy.distutils.misc_util + • pyi_rth_multiprocessing.py + +
+ +
+ +
+ + multiprocessing.AuthenticationError +MissingModule
+imported by: + multiprocessing + • multiprocessing.connection + +
+ +
+ +
+ + multiprocessing.BufferTooShort +MissingModule
+imported by: + multiprocessing + • multiprocessing.connection + +
+ +
+ +
+ + multiprocessing.Manager +MissingModule
+imported by: + multiprocessing + • nose.plugins.plugintest + +
+ +
+ +
+ + multiprocessing.TimeoutError +MissingModule
+imported by: + multiprocessing + • multiprocessing.pool + +
+ +
+ +
+ + multiprocessing.connection +SourceModule
+imports: + _multiprocessing + • _winapi + • hmac + • io + • itertools + • multiprocessing + • multiprocessing.AuthenticationError + • multiprocessing.BufferTooShort + • multiprocessing.context + • multiprocessing.resource_sharer + • multiprocessing.util + • os + • selectors + • socket + • struct + • sys + • tempfile + • time + • xmlrpc.client + +
+
+imported by: + concurrent.futures.process + • multiprocessing.context + • multiprocessing.forkserver + • multiprocessing.managers + • multiprocessing.popen_fork + • multiprocessing.popen_forkserver + • multiprocessing.queues + • multiprocessing.resource_sharer + +
+ +
+ +
+ + multiprocessing.context +SourceModule
+imports: + multiprocessing + • multiprocessing.connection + • multiprocessing.forkserver + • multiprocessing.managers + • multiprocessing.pool + • multiprocessing.popen_fork + • multiprocessing.popen_forkserver + • multiprocessing.popen_spawn_posix + • multiprocessing.popen_spawn_win32 + • multiprocessing.process + • multiprocessing.queues + • multiprocessing.reduction + • multiprocessing.sharedctypes + • multiprocessing.spawn + • multiprocessing.synchronize + • multiprocessing.util + • os + • sys + • threading + +
+
+imported by: + multiprocessing + • multiprocessing.connection + • multiprocessing.forkserver + • multiprocessing.heap + • multiprocessing.managers + • multiprocessing.popen_forkserver + • multiprocessing.popen_spawn_posix + • multiprocessing.popen_spawn_win32 + • multiprocessing.process + • multiprocessing.queues + • multiprocessing.reduction + • multiprocessing.resource_sharer + • multiprocessing.sharedctypes + • multiprocessing.spawn + • multiprocessing.synchronize + +
+ +
+ +
+ + multiprocessing.current_process +MissingModule
+imported by: + multiprocessing + • nose.plugins.plugintest + +
+ +
+ +
+ + multiprocessing.dummy +Package
+imports: + array + • multiprocessing + • multiprocessing.dummy.connection + • multiprocessing.pool + • queue + • sys + • threading + • weakref + +
+
+imported by: + multiprocessing.dummy.connection + • multiprocessing.pool + +
+ +
+ +
+ + multiprocessing.dummy.connection +SourceModule
+imports: + multiprocessing.dummy + • queue + +
+
+imported by: + multiprocessing.dummy + +
+ +
+ +
+ + multiprocessing.forkserver +SourceModule
+imports: + errno + • multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.process + • multiprocessing.semaphore_tracker + • multiprocessing.spawn + • multiprocessing.util + • os + • selectors + • signal + • socket + • struct + • sys + • threading + • warnings + +
+
+imported by: + multiprocessing.context + • multiprocessing.popen_forkserver + +
+ +
+ +
+ + multiprocessing.get_context +MissingModule
+imported by: + multiprocessing + • multiprocessing.managers + • multiprocessing.pool + • multiprocessing.sharedctypes + +
+ +
+ +
+ + multiprocessing.get_start_method +MissingModule
+imported by: + multiprocessing + • multiprocessing.spawn + +
+ +
+ +
+ + multiprocessing.heap +SourceModule
+imports: + _winapi + • bisect + • mmap + • multiprocessing + • multiprocessing.context + • multiprocessing.util + • os + • sys + • tempfile + • threading + +
+
+imported by: + multiprocessing.sharedctypes + • multiprocessing.synchronize + +
+ +
+ +
+ + multiprocessing.managers +SourceModule
+imports: + array + • multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.get_context + • multiprocessing.pool + • multiprocessing.process + • multiprocessing.util + • queue + • sys + • threading + • time + • traceback + +
+
+imported by: + multiprocessing.context + +
+ +
+ +
+ + multiprocessing.pool +SourceModule
+imports: + collections + • itertools + • multiprocessing + • multiprocessing.TimeoutError + • multiprocessing.dummy + • multiprocessing.get_context + • multiprocessing.util + • os + • queue + • threading + • time + • traceback + +
+
+imported by: + multiprocessing + • multiprocessing.context + • multiprocessing.dummy + • multiprocessing.managers + • numpy.distutils.ccompiler + +
+ +
+ +
+ + multiprocessing.popen_fork +SourceModule
+imports: + multiprocessing + • multiprocessing.connection + • multiprocessing.util + • os + • signal + • sys + +
+
+imported by: + multiprocessing.context + • multiprocessing.popen_forkserver + • multiprocessing.popen_spawn_posix + • pyi_rth_multiprocessing.py + +
+ +
+ +
+ + multiprocessing.popen_forkserver +SourceModule
+imports: + io + • multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.forkserver + • multiprocessing.popen_fork + • multiprocessing.spawn + • multiprocessing.util + • os + +
+
+imported by: + multiprocessing.context + +
+ +
+ +
+ + multiprocessing.popen_spawn_posix +SourceModule
+imports: + io + • multiprocessing + • multiprocessing.context + • multiprocessing.popen_fork + • multiprocessing.semaphore_tracker + • multiprocessing.spawn + • multiprocessing.util + • os + +
+
+imported by: + multiprocessing.context + +
+ +
+ +
+ + multiprocessing.popen_spawn_win32 +SourceModule
+imports: + _winapi + • msvcrt + • multiprocessing + • multiprocessing.context + • multiprocessing.spawn + • multiprocessing.util + • os + • signal + • sys + +
+
+imported by: + multiprocessing.context + • pyi_rth_multiprocessing.py + +
+ +
+ +
+ + multiprocessing.process +SourceModule
+imports: + _weakrefset + • itertools + • multiprocessing + • multiprocessing.context + • multiprocessing.util + • os + • signal + • sys + • threading + • traceback + +
+
+imported by: + multiprocessing + • multiprocessing.context + • multiprocessing.forkserver + • multiprocessing.managers + • multiprocessing.resource_sharer + • multiprocessing.spawn + • multiprocessing.synchronize + • multiprocessing.util + +
+ +
+ +
+ + multiprocessing.queues +SourceModule
+imports: + _multiprocessing + • collections + • errno + • multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.synchronize + • multiprocessing.util + • os + • queue + • sys + • threading + • time + • traceback + • weakref + +
+
+imported by: + concurrent.futures.process + • multiprocessing.context + +
+ +
+ +
+ + multiprocessing.reduction +SourceModule
+imports: + _winapi + • abc + • array + • copyreg + • functools + • io + • multiprocessing + • multiprocessing.context + • multiprocessing.resource_sharer + • os + • pickle + • socket + • sys + +
+
+imported by: + multiprocessing + • multiprocessing.context + +
+ +
+ +
+ + multiprocessing.resource_sharer +SourceModule
+imports: + multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.process + • multiprocessing.util + • os + • signal + • socket + • sys + • threading + +
+
+imported by: + multiprocessing + • multiprocessing.connection + • multiprocessing.reduction + +
+ +
+ +
+ + multiprocessing.semaphore_tracker +SourceModule
+imports: + _multiprocessing + • multiprocessing + • multiprocessing.spawn + • multiprocessing.util + • os + • signal + • sys + • threading + • warnings + +
+
+imported by: + multiprocessing + • multiprocessing.forkserver + • multiprocessing.popen_spawn_posix + • multiprocessing.spawn + • multiprocessing.synchronize + +
+ +
+ +
+ + multiprocessing.set_start_method +MissingModule
+imported by: + multiprocessing + • multiprocessing.spawn + +
+ +
+ +
+ + multiprocessing.sharedctypes +SourceModule
+imports: + ctypes + • multiprocessing + • multiprocessing.context + • multiprocessing.get_context + • multiprocessing.heap + • weakref + +
+
+imported by: + multiprocessing.context + +
+ +
+ +
+ + multiprocessing.spawn +SourceModule
+imports: + msvcrt + • multiprocessing + • multiprocessing.context + • multiprocessing.get_start_method + • multiprocessing.process + • multiprocessing.semaphore_tracker + • multiprocessing.set_start_method + • multiprocessing.util + • os + • runpy + • sys + • types + +
+
+imported by: + multiprocessing + • multiprocessing.context + • multiprocessing.forkserver + • multiprocessing.popen_forkserver + • multiprocessing.popen_spawn_posix + • multiprocessing.popen_spawn_win32 + • multiprocessing.semaphore_tracker + • pyi_rth_multiprocessing.py + +
+ +
+ +
+ + multiprocessing.synchronize +SourceModule
+imports: + _multiprocessing + • multiprocessing + • multiprocessing.context + • multiprocessing.heap + • multiprocessing.process + • multiprocessing.semaphore_tracker + • multiprocessing.util + • struct + • sys + • tempfile + • threading + • time + +
+
+imported by: + multiprocessing.context + • multiprocessing.queues + +
+ +
+ +
+ + multiprocessing.util +SourceModule
+imports: + _posixsubprocess + • atexit + • itertools + • logging + • multiprocessing + • multiprocessing.process + • os + • shutil + • subprocess + • sys + • tempfile + • threading + • traceback + • weakref + +
+
+imported by: + multiprocessing + • multiprocessing.connection + • multiprocessing.context + • multiprocessing.forkserver + • multiprocessing.heap + • multiprocessing.managers + • multiprocessing.pool + • multiprocessing.popen_fork + • multiprocessing.popen_forkserver + • multiprocessing.popen_spawn_posix + • multiprocessing.popen_spawn_win32 + • multiprocessing.process + • multiprocessing.queues + • multiprocessing.resource_sharer + • multiprocessing.semaphore_tracker + • multiprocessing.spawn + • multiprocessing.synchronize + +
+ +
+ +
+ + netbios +SourceModule
+imports: + struct + • sys + • win32wnet + +
+
+imported by: + uuid + +
+ +
+ +
+ + netrc +SourceModule
+imports: + os + • pwd + • shlex + • stat + +
+
+imported by: + ftplib + +
+ +
+ +
+ + new +MissingModule
+imported by: + nose.ext.dtcompat + • nose.pyversion + +
+ +
+ +
+ + nose +Package
+imports: + nose.core + • nose.exc + • nose.tools + +
+
+imported by: + nose.case + • nose.config + • nose.core + • nose.exc + • nose.ext + • nose.failure + • nose.importer + • nose.loader + • nose.plugins + • nose.plugins.plugintest + • nose.proxy + • nose.pyversion + • nose.result + • nose.selector + • nose.suite + • nose.tools + • nose.util + • numpy.testing._private.decorators + • numpy.testing._private.noseclasses + • numpy.testing._private.utils + +
+ +
+ +
+ + nose.case +SourceModule
+imports: + collections + • inspect + • logging + • nose + • nose.config + • nose.failure + • nose.util + • sys + • unittest + +
+
+imported by: + nose.loader + • nose.suite + +
+ +
+ +
+ + nose.config +SourceModule
+imports: + configparser + • logging + • logging.config + • nose + • nose.importer + • nose.plugins.manager + • nose.util + • optparse + • os + • re + • sys + • warnings + +
+
+imported by: + nose.case + • nose.core + • nose.importer + • nose.loader + • nose.plugins.manager + • nose.plugins.plugintest + • nose.proxy + • nose.result + • nose.selector + • nose.suite + +
+ +
+ +
+ + nose.core +SourceModule
+imports: + logging + • nose + • nose.config + • nose.loader + • nose.plugins.manager + • nose.result + • nose.suite + • nose.util + • os + • sys + • textwrap + • time + • unittest + +
+
+imported by: + nose + • nose.plugins.plugintest + +
+ +
+ +
+ + nose.exc +SourceModule
+imports: + nose + • nose.plugins.deprecated + • nose.plugins.skip + +
+
+imported by: + nose + • nose.plugins.manager + +
+ +
+ +
+ + nose.ext +Package
+imports: + nose + +
+
+imported by: + nose.ext.dtcompat + +
+ +
+ +
+ + nose.ext.dtcompat +SourceModule
+imports: + __future__ + • difflib + • inspect + • io + • linecache + • new + • nose.ext + • os + • pdb + • re + • sys + • tempfile + • traceback + • unittest + • warnings + +
+
+imported by: + nose.plugins.doctests + +
+ +
+ +
+ + nose.failure +SourceModule
+imports: + logging + • nose + • nose.pyversion + • traceback + • unittest + +
+
+imported by: + nose.case + • nose.loader + • nose.plugins.manager + +
+ +
+ +
+ + nose.importer +SourceModule
+imports: + imp + • logging + • nose + • nose.config + • os + • sys + +
+
+imported by: + nose.config + • nose.loader + +
+ +
+ +
+ + nose.loader +SourceModule
+imports: + collections + • inspect + • logging + • nose + • nose.case + • nose.config + • nose.failure + • nose.importer + • nose.pyversion + • nose.selector + • nose.suite + • nose.util + • os + • sys + • types + • unittest + +
+
+imported by: + nose.core + +
+ +
+ +
+ + nose.plugins +Package
+imports: + doctest + • nose + • nose.plugins.base + • nose.plugins.builtin + • nose.plugins.doctests + • nose.plugins.manager + • nose.plugins.plugintest + +
+
+imported by: + nose.plugins.base + • nose.plugins.builtin + • nose.plugins.deprecated + • nose.plugins.doctests + • nose.plugins.errorclass + • nose.plugins.manager + • nose.plugins.plugintest + • nose.plugins.skip + • numpy.testing._private.noseclasses + • numpy.testing._private.nosetester + +
+ +
+ +
+ + nose.plugins.base +SourceModule
+imports: + nose.plugins + • nose.util + • optparse + • os + • textwrap + • warnings + +
+
+imported by: + nose.plugins + • nose.plugins.doctests + • nose.plugins.errorclass + • nose.plugins.manager + • numpy.testing._private.noseclasses + +
+ +
+ +
+ + nose.plugins.builtin +SourceModule
+imports: + nose.plugins + +
+
+imported by: + nose.plugins + • nose.plugins.manager + • numpy.testing._private.nosetester + +
+ +
+ +
+ + nose.plugins.deprecated +SourceModule
+imports: + nose.plugins + • nose.plugins.errorclass + +
+
+imported by: + nose.exc + +
+ +
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+
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+ +
+ +
+ + setuptools.command.easy_install +SourceModule
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+
+imported by: + numpy.distutils.core + • setuptools.command.develop + • setuptools.command.install_scripts + • setuptools.dist + • setuptools.package_index + +
+ +
+ +
+ + setuptools.command.egg_info +SourceModule
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+
+imported by: + numpy.distutils.command.egg_info + • setuptools.command.easy_install + • setuptools.wheel + +
+ +
+ +
+ + setuptools.command.install +SourceModule
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+
+imported by: + numpy.distutils.command.install + +
+ +
+ +
+ + setuptools.command.install_scripts +SourceModule
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+
+imported by: + setuptools.command + +
+ +
+ +
+ + setuptools.command.py36compat +SourceModule
+imports: + distutils.command + • distutils.command.sdist + • distutils.util + • glob + • os + • setuptools.command + • setuptools.extern.six.moves + • setuptools.extern.six.moves.filter + +
+
+imported by: + setuptools.command.sdist + +
+ +
+ +
+ + setuptools.command.sdist +SourceModule
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+
+imported by: + numpy.distutils.command.sdist + • setuptools.command.egg_info + +
+ +
+ +
+ + setuptools.command.setopt +SourceModule
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+
+imported by: + setuptools.command + • setuptools.command.easy_install + • setuptools.command.egg_info + +
+ +
+ +
+ + setuptools.config +SourceModule
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+
+imported by: + setuptools.dist + +
+ +
+ +
+ + setuptools.depends +SourceModule
+imports: + distutils.version + • imp + • marshal + • setuptools + • setuptools.py33compat + • sys + +
+
+imported by: + setuptools + • setuptools.dist + +
+ +
+ +
+ + setuptools.dist +SourceModule
+imports: + collections + • distutils.cmd + • distutils.core + • distutils.dist + • distutils.errors + • distutils.log + • distutils.util + • distutils.version + • email + • io + • itertools + • numbers + • os + • pkg_resources + • re + • setuptools + • setuptools.command.easy_install + • setuptools.config + • setuptools.depends + • setuptools.extern + • setuptools.extern.packaging + • setuptools.extern.six + • setuptools.extern.six.moves + • setuptools.extern.six.moves.filter + • setuptools.extern.six.moves.filterfalse + • setuptools.extern.six.moves.map + • setuptools.monkey + • setuptools.py36compat + • setuptools.windows_support + • shlex + • sys + • warnings + +
+
+imported by: + setuptools + • setuptools.command.easy_install + • setuptools.config + +
+ +
+ +
+ + setuptools.extension +SourceModule
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+
+imported by: + setuptools + • setuptools.command.bdist_egg + +
+ +
+ +
+ + setuptools.extern +Package
+imports: + setuptools + • setuptools.extern.packaging + • setuptools.extern.six + • sys + +
+
+imported by: + setuptools.command.bdist_egg + • setuptools.command.develop + • setuptools.command.easy_install + • setuptools.command.egg_info + • setuptools.command.sdist + • setuptools.dist + • setuptools.extern.packaging + • setuptools.extern.six + • setuptools.monkey + • setuptools.package_index + • setuptools.pep425tags + • setuptools.py27compat + • setuptools.py33compat + • setuptools.sandbox + • setuptools.unicode_utils + +
+ +
+ +
+ + setuptools.extern.packaging +MissingModule
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+
+imported by: + setuptools.command.egg_info + • setuptools.dist + • setuptools.extern + +
+ +
+ +
+ + setuptools.extern.six +MissingModule
+imports: + setuptools.extern + +
+
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+ +
+ +
+ + setuptools.extern.six.moves +RuntimePackage
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+
+imported by: + 'setuptools._vendor.six.moves' + • setuptools.command.easy_install + • setuptools.command.egg_info + • setuptools.command.py36compat + • setuptools.command.setopt + • setuptools.dist + • setuptools.msvc + • setuptools.namespaces + • setuptools.package_index + • setuptools.py33compat + • setuptools.sandbox + • setuptools.ssl_support + +
+ +
+ +
+ + setuptools.extern.six.moves.filter +MissingModule
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+ +
+ +
+ + setuptools.extern.six.moves.filterfalse +MissingModule
+imported by: + setuptools.dist + • setuptools.extern.six.moves + • setuptools.msvc + +
+ +
+ +
+ + setuptools.extern.six.moves.map +MissingModule
+imported by: + setuptools.command.easy_install + • setuptools.command.egg_info + • setuptools.dist + • setuptools.extern.six.moves + • setuptools.namespaces + • setuptools.package_index + • setuptools.sandbox + • setuptools.ssl_support + +
+ +
+ +
+ + setuptools.glibc +SourceModule
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+
+imported by: + setuptools + • setuptools.pep425tags + +
+ +
+ +
+ + setuptools.glob +SourceModule
+imports: + fnmatch + • os + • re + • setuptools + +
+
+imported by: + setuptools.command.egg_info + +
+ +
+ +
+ + setuptools.monkey +SourceModule
+imports: + distutils.filelist + • functools + • importlib + • inspect + • platform + • setuptools + • setuptools.extern + • setuptools.extern.six + • sys + • types + +
+
+imported by: + setuptools + • setuptools.dist + • setuptools.extension + • setuptools.msvc + +
+ +
+ +
+ + setuptools.msvc +SourceModule
+imports: + 'setuptools.extern.packaging.version' + • distutils.errors + • distutils.msvc9compiler + • itertools + • numpy + • os + • platform + • setuptools + • setuptools.extern.six.moves + • setuptools.extern.six.moves.filterfalse + • setuptools.monkey + • sys + • winreg + +
+
+imported by: + setuptools + +
+ +
+ +
+ + setuptools.namespaces +SourceModule
+imports: + distutils + • distutils.log + • itertools + • os + • setuptools + • setuptools.extern.six.moves + • setuptools.extern.six.moves.map + +
+
+imported by: + setuptools + • setuptools.command.develop + +
+ +
+ +
+ + setuptools.package_index +SourceModule
+imports: + 'setuptools._vendor.six.moves' + • base64 + • configparser + • distutils + • distutils.errors + • distutils.log + • fnmatch + • functools + • hashlib + • http.client + • itertools + • os + • pkg_resources + • re + • setuptools + • setuptools.command.easy_install + • setuptools.extern + • setuptools.extern.six + • setuptools.extern.six.moves + • setuptools.extern.six.moves.map + • setuptools.py27compat + • setuptools.py33compat + • setuptools.ssl_support + • setuptools.wheel + • shutil + • socket + • sys + • warnings + +
+
+imported by: + setuptools.command.easy_install + +
+ +
+ +
+ + setuptools.pep425tags +SourceModule
+imports: + __future__ + • _manylinux + • collections + • distutils + • distutils.log + • distutils.util + • imp + • platform + • re + • setuptools + • setuptools.extern + • setuptools.extern.six + • setuptools.glibc + • sys + • sysconfig + • warnings + +
+
+imported by: + setuptools + • setuptools.wheel + +
+ +
+ +
+ + setuptools.py27compat +SourceModule
+imports: + platform + • setuptools + • setuptools.extern + • setuptools.extern.six + +
+
+imported by: + setuptools.command.easy_install + • setuptools.package_index + +
+ +
+ +
+ + setuptools.py33compat +SourceModule
+imports: + array + • collections + • dis + • html + • html.parser + • setuptools + • setuptools.extern + • setuptools.extern.six + • setuptools.extern.six.moves + +
+
+imported by: + setuptools.depends + • setuptools.package_index + +
+ +
+ +
+ + setuptools.py36compat +SourceModule
+imports: + configparser + • distutils.debug + • distutils.errors + • distutils.util + • setuptools + • sys + +
+
+imported by: + setuptools.dist + +
+ +
+ +
+ + setuptools.sandbox +SourceModule
+imports: + 'org.python' + • builtins + • contextlib + • distutils.errors + • functools + • itertools + • operator + • os + • pickle + • pkg_resources + • pkg_resources.py31compat + • re + • setuptools + • setuptools.extern + • setuptools.extern.six + • setuptools.extern.six.moves + • setuptools.extern.six.moves.map + • setuptools.sandbox + • sys + • tempfile + • textwrap + +
+
+imported by: + setuptools.command.easy_install + • setuptools.sandbox + +
+ +
+ +
+ + setuptools.ssl_support +SourceModule
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+
+imported by: + setuptools + • setuptools.package_index + +
+ +
+ +
+ + setuptools.unicode_utils +SourceModule
+imports: + setuptools + • setuptools.extern + • setuptools.extern.six + • sys + • unicodedata + +
+
+imported by: + setuptools.command.egg_info + +
+ +
+ +
+ + setuptools.version +SourceModule
+imports: + pkg_resources + • setuptools + +
+
+imported by: + setuptools + +
+ +
+ +
+ + setuptools.wheel +SourceModule
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+
+imported by: + setuptools.command.easy_install + • setuptools.package_index + +
+ +
+ +
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+
+imported by: + setuptools + • setuptools.dist + +
+ +
+ +
+ + shlex +SourceModule
+imports: + collections + • io + • os + • re + • sys + +
+
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+ +
+ +
+ + shutil +SourceModule
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+
+imported by: + ctypes.util + • daoru.py + • distutils._msvccompiler + • http.server + • multiprocessing.util + • numpy.distutils.ccompiler + • numpy.distutils.command.build_clib + • numpy.distutils.misc_util + • numpy.distutils.system_info + • numpy.f2py.f2py2e + • numpy.lib._datasource + • numpy.testing._private.utils + • pyi_rth_win32comgenpy.py + • setuptools.archive_util + • setuptools.command.easy_install + • setuptools.package_index + • tarfile + • tempfile + • uuid + • webbrowser + • win32com.client.gencache + • zipfile + +
+ +
+ +
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+
+imported by: + daoru.py + • multiprocessing.forkserver + • multiprocessing.popen_fork + • multiprocessing.popen_spawn_win32 + • multiprocessing.process + • multiprocessing.resource_sharer + • multiprocessing.semaphore_tracker + • numpy.distutils.command.config + • pdb + • subprocess + • unittest.signals + +
+ +
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+imported by: + distutils.command.build_ext + • distutils.command.install + • setuptools.command.easy_install + +
+ +
+ +
+ + smtplib +SourceModule
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+
+imported by: + logging.handlers + +
+ +
+ +
+ + socket +SourceModule
+imports: + _socket + • enum + • errno + • io + • os + • selectors + • sys + +
+
+imported by: + _ssl + • daoru.py + • email.utils + • ftplib + • http.client + • http.server + • logging.handlers + • multiprocessing.connection + • multiprocessing.forkserver + • multiprocessing.reduction + • multiprocessing.resource_sharer + • platform + • setuptools.package_index + • setuptools.ssl_support + • smtplib + • socketserver + • ssl + • urllib.request + • uuid + • webbrowser + +
+ +
+ +
+ + socketserver +SourceModule
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+
+imported by: + daoru.py + • http.server + • logging.config + +
+ +
+ +
+ + sre_compile +SourceModule
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+
+imported by: + daoru.py + • re + +
+ +
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+ + sre_constants +SourceModule
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+
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+ +
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+
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+ +
+ +
+ + ssl +SourceModule
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+
+imported by: + daoru.py + • ftplib + • http.client + • setuptools.ssl_support + • smtplib + • urllib.request + +
+ +
+ +
+ + stat +SourceModule
+imports: + _stat + +
+
+imported by: + daoru.py + • distutils._msvccompiler + • distutils.command.build_scripts + • distutils.command.install_scripts + • distutils.dep_util + • distutils.file_util + • genericpath + • logging.handlers + • netrc + • nose.util + • ntpath + • os + • pathlib + • pkg_resources + • posixpath + • setuptools.command.easy_install + • shutil + • tarfile + • zipfile + +
+ +
+ +
+ + string +SourceModule
+imports: + _string + • collections + • re + +
+
+imported by: + cmd + • daoru.py + • distutils.fancy_getopt + • distutils.util + • email._encoded_words + • email._header_value_parser + • email.quoprimime + • lib2to3.pgen2.tokenize + • logging + • ntpath + • nturl2path + • numpy.distutils.ccompiler + • numpy.f2py.crackfortran + • pkg_resources._vendor.packaging.requirements + • pkg_resources._vendor.pyparsing + • setuptools._vendor.packaging.requirements + • setuptools._vendor.pyparsing + • urllib.request + • win32com.client.build + +
+ +
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+
+imported by: + daoru.py + • encodings.idna + +
+ +
+ +
+ + struct +SourceModule
+imports: + _struct + +
+
+imported by: + base64 + • ctypes + • ctypes.util + • daoru.py + • gettext + • gzip + • logging.config + • logging.handlers + • multiprocessing.connection + • multiprocessing.forkserver + • multiprocessing.synchronize + • netbios + • numpy.lib.format + • pickle + • pkg_resources._vendor.six + • platform + • plistlib + • setuptools._vendor.six + • setuptools.command.easy_install + • tarfile + • zipfile + +
+ +
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+
+imported by: + ctypes._aix + • ctypes.util + • daoru.py + • distutils._msvccompiler + • distutils.command.bdist_rpm + • distutils.cygwinccompiler + • distutils.msvc9compiler + • distutils.util + • http.server + • multiprocessing.util + • numpy.distutils._shell_utils + • numpy.distutils.ccompiler + • numpy.distutils.command.build_ext + • numpy.distutils.command.config + • numpy.distutils.cpuinfo + • numpy.distutils.exec_command + • numpy.distutils.lib2def + • numpy.distutils.mingw32ccompiler + • numpy.distutils.misc_util + • numpy.distutils.system_info + • numpy.f2py + • os + • platform + • pydoc + • pygame.sysfont + • pyi_rth_multiprocessing.py + • setuptools.command.easy_install + • uuid + • webbrowser + +
+ +
+ +
+ + sys (builtin module)
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+imported by: + daoru.py + • doctest + • nose.case + • nose.core + • nose.ext.dtcompat + • nose.failure + • nose.loader + • nose.plugins.doctests + • nose.result + • nose.selector + • nose.suite + • nose.tools.trivial + • nose.util + • numpy.testing + • numpy.testing._private.parameterized + • numpy.testing._private.utils + • unittest + • unittest.case + • unittest.loader + • unittest.main + • unittest.result + • unittest.runner + • unittest.signals + • unittest.suite + • unittest.util + +
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+
+imported by: + win32com.client + • win32com.client.gencache + • win32com.client.makepy + +
+ +
+ +
+ + win32com.client.makepy +SourceModule
+imports: + codecs + • getopt + • os + • pythoncom + • pywin + • pywin.dialogs + • pywin.dialogs.status + • sys + • win32com.client + • win32com.client.gencache + • win32com.client.genpy + • win32com.client.selecttlb + • win32ui + +
+
+imported by: + win32com.client + • win32com.client.gencache + +
+ +
+ +
+ + win32com.client.selecttlb +SourceModule
+imports: + pythoncom + • pywin.dialogs.list + • win32api + • win32com.client + • win32con + +
+
+imported by: + win32com.client + • win32com.client.makepy + +
+ +
+ +
+ + win32com.client.util +SourceModule
+imports: + pythoncom + • win32com.client + +
+
+imported by: + win32com + • win32com.client + • win32com.client.dynamic + +
+ +
+ +
+ + win32com.gen_py +NamespacePackage
+imports: + win32com + +
+
+imported by: + pyi_rth_win32comgenpy.py + • win32com + +
+ +
+ +
+ + win32com.server +Package
+imports: + win32com + • win32com.server + • win32com.server.policy + +
+
+imported by: + win32com.server + • win32com.server.dispatcher + • win32com.server.exception + • win32com.server.policy + • win32com.server.util + +
+ +
+ +
+ + win32com.server.dispatcher +SourceModule
+imports: + pythoncom + • sys + • traceback + • win32api + • win32com + • win32com.server + • win32com.server.exception + • win32com.util + • win32trace + • win32traceutil + +
+
+imported by: + win32com.server.policy + • win32com.server.util + +
+ +
+ +
+ + win32com.server.exception +SourceModule
+imports: + pythoncom + • sys + • win32com.server + +
+
+imported by: + win32com.server.dispatcher + • win32com.server.policy + • win32com.server.util + +
+ +
+ +
+ + win32com.server.policy +SourceModule
+imports: + pythoncom + • pywintypes + • sys + • types + • win32api + • win32com + • win32com.client + • win32com.server + • win32com.server.dispatcher + • win32com.server.exception + • win32com.universal + • win32com.util + • win32con + • winerror + +
+
+imported by: + win32com.server + • win32com.server.util + +
+ +
+ +
+ + win32com.server.util +SourceModule
+imports: + pythoncom + • win32com.server + • win32com.server.dispatcher + • win32com.server.exception + • win32com.server.policy + • winerror + +
+
+imported by: + win32com + +
+ +
+ +
+ + win32com.shell +Package
+imports: + win32com + • win32com.shell.shell + • win32com.shell.shellcon + +
+
+imported by: + pkg_resources._vendor.appdirs + • win32com.shell.shell + • win32com.shell.shellcon + +
+ +
+ +
+ + win32com.shell.shell C:\Program Files (x86)\Python37-32\lib\site-packages\win32comext\shell\shell.pyd
+imports: + win32com.shell + +
+
+imported by: + pkg_resources._vendor.appdirs + • win32com.shell + +
+ +
+ +
+ + win32com.shell.shellcon +SourceModule
+imports: + win32com.shell + +
+
+imported by: + pkg_resources._vendor.appdirs + • win32com.shell + +
+ +
+ +
+ + win32com.universal +SourceModule
+imports: + pythoncom + • types + • win32com + • win32com.client + • win32com.client.build + • win32com.client.gencache + +
+
+imported by: + win32com + • win32com.server.policy + +
+ +
+ +
+ + win32com.util +SourceModule
+imports: + pythoncom + • win32api + • win32com + • win32con + +
+
+imported by: + win32com.server.dispatcher + • win32com.server.policy + +
+ +
+ +
+ + win32con +SourceModule
+imported by: + distutils.msvccompiler + • pywin.dialogs.list + • pywin.dialogs.status + • pywin.mfc.dialog + • pywin.mfc.window + • win32com.client.selecttlb + • win32com.server.policy + • win32com.util + • win32evtlogutil + +
+ +
+ +
+ + win32evtlog C:\Program Files (x86)\Python37-32\lib\site-packages\win32\win32evtlog.pyd
+imported by: + logging.handlers + • win32evtlogutil + +
+ +
+ +
+ + win32evtlogutil +SourceModule
+imports: + win32api + • win32con + • win32evtlog + • winerror + +
+
+imported by: + logging.handlers + +
+ +
+ +
+ + win32pdh C:\Program Files (x86)\Python37-32\lib\site-packages\win32\win32pdh.pyd
+imported by: + numpy.testing._private.utils + +
+ +
+ +
+ + win32trace C:\Program Files (x86)\Python37-32\lib\site-packages\win32\win32trace.pyd
+imported by: + win32com.server.dispatcher + • win32traceutil + +
+ +
+ +
+ + win32traceutil +SourceModule
+imports: + sys + • win32api + • win32trace + +
+
+imported by: + win32com.server.dispatcher + +
+ +
+ +
+ + win32ui C:\Program Files (x86)\Python37-32\lib\site-packages\Pythonwin\win32ui.pyd
+imported by: + pywin.dialogs.list + • pywin.dialogs.status + • pywin.mfc.dialog + • pywin.mfc.object + • pywin.mfc.thread + • pywin.mfc.window + • win32com.client.makepy + +
+ +
+ +
+ + win32wnet C:\Program Files (x86)\Python37-32\lib\site-packages\win32\win32wnet.pyd
+imported by: + netbios + • uuid + +
+ +
+ +
+ + wincertstore +MissingModule
+imported by: + setuptools.ssl_support + +
+ +
+ +
+ + winerror +SourceModule
+imported by: + win32com.client + • win32com.client.build + • win32com.client.dynamic + • win32com.server.policy + • win32com.server.util + • win32evtlogutil + +
+ +
+ +
+ + winreg +AliasNode
+imports: + winreg + +
+
+imported by: + setuptools.extern.six.moves + • setuptools.msvc + +
+ +
+ +
+ + winreg (builtin module)
+imported by: + daoru.py + • distutils._msvccompiler + • distutils.msvc9compiler + • distutils.msvccompiler + • mimetypes + • numpy.distutils.cpuinfo + • pkg_resources._vendor.appdirs + • platform + • pygame.sysfont + • urllib.request + • winreg + +
+ +
+ +
+ + xml +Package
+imports: + xml.sax.expatreader + • xml.sax.xmlreader + +
+
+imported by: + daoru.py + • xml.parsers + • xml.sax + +
+ +
+ +
+ + xml.parsers +Package
+imports: + xml + +
+
+imported by: + daoru.py + • xml.parsers.expat + • xml.sax.expatreader + • xmlrpc.client + +
+ +
+ +
+ + xml.parsers.expat +SourceModule
+imports: + pyexpat + • sys + • xml.parsers + +
+
+imported by: + daoru.py + • plistlib + • xml.sax.expatreader + • xmlrpc.client + +
+ +
+ +
+ + xml.sax +Package
+imports: + 'org.python' + • io + • os + • sys + • xml + • xml.sax + • xml.sax._exceptions + • xml.sax.expatreader + • xml.sax.handler + • xml.sax.saxutils + • xml.sax.xmlreader + +
+
+imported by: + xml.sax + • xml.sax._exceptions + • xml.sax.expatreader + • xml.sax.handler + • xml.sax.saxutils + • xml.sax.xmlreader + +
+ +
+ +
+ + xml.sax._exceptions +SourceModule
+imports: + 'java.lang' + • sys + • xml.sax + +
+
+imported by: + xml.sax + • xml.sax.expatreader + • xml.sax.xmlreader + +
+ +
+ +
+ + xml.sax.expatreader +SourceModule
+imports: + _weakref + • sys + • weakref + • xml.parsers + • xml.parsers.expat + • xml.sax + • xml.sax._exceptions + • xml.sax.handler + • xml.sax.saxutils + • xml.sax.xmlreader + +
+
+imported by: + xml + • xml.sax + +
+ +
+ +
+ + xml.sax.handler +SourceModule
+imports: + xml.sax + +
+
+imported by: + xml.sax + • xml.sax.expatreader + • xml.sax.saxutils + • xml.sax.xmlreader + +
+ +
+ +
+ + xml.sax.saxutils +SourceModule
+imports: + codecs + • io + • os + • sys + • urllib.parse + • urllib.request + • xml.sax + • xml.sax.handler + • xml.sax.xmlreader + +
+
+imported by: + xml.sax + • xml.sax.expatreader + • xml.sax.xmlreader + +
+ +
+ +
+ + xml.sax.xmlreader +SourceModule
+imports: + xml.sax + • xml.sax._exceptions + • xml.sax.handler + • xml.sax.saxutils + +
+
+imported by: + xml + • xml.sax + • xml.sax.expatreader + • xml.sax.saxutils + +
+ +
+ +
+ + xmlrpc +Package
+imported by: + xmlrpc.client + +
+ +
+ +
+ + xmlrpc.client +SourceModule
+imports: + base64 + • datetime + • decimal + • errno + • gzip + • http.client + • io + • sys + • time + • urllib.parse + • xml.parsers + • xml.parsers.expat + • xmlrpc + +
+
+imported by: + multiprocessing.connection + +
+ +
+ +
+ + zipfile +SourceModule
+imports: + argparse + • binascii + • bz2 + • importlib.util + • io + • lzma + • os + • py_compile + • shutil + • stat + • struct + • sys + • threading + • time + • warnings + • zlib + +
+
+imported by: + daoru.py + • distutils.archive_util + • numpy.lib.npyio + • pkg_resources + • setuptools.archive_util + • setuptools.command.bdist_egg + • setuptools.command.easy_install + • setuptools.wheel + • shutil + • win32com.client.gencache + +
+ +
+ +
+ + zipimport (builtin module)
+imports: + zlib + +
+
+imported by: + daoru.py + • pkg_resources + • pkgutil + • setuptools.command.easy_install + +
+ +
+ +
+ + zlib (builtin module)
+imported by: + daoru.py + • encodings.zlib_codec + • gzip + • shutil + • tarfile + • zipfile + • zipimport + +
+ +
+ + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/daoru.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/daoru.py" new file mode 100644 index 0000000..d2ac9bd --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/daoru.py" @@ -0,0 +1,424 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 564 +HEIGHT = 563 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:凝梦成丝') +MISSILE_LIFETIME = 10000 +MISSILE_INTERVAL = 500 +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + self.is_missile_firing = False + self.start_missile_time = 0 + self.last_missile_time = 0 + + + def fire_missile(self): + self.is_missile_firing = True + self.start_missile_time = pygame.time.get_ticks() + + # self.now = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() #h获取隐藏的时间 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + # elif self.rect.top < 0: + # self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + now = pygame.time.get_ticks() + if now - self.hide_time > 1000: + self.hidden = False + self.rect.bottom = HEIGHT + + if self.is_missile_firing: + if now - self.start_missile_time < MISSILE_LIFETIME: + if now - self.last_missile_time > MISSILE_INTERVAL: + missile = Missile(self.rect.center) + missiles.add(missile) + self.last_missile_time = now + else: + self.is_missile_firing = False + + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + shoot_sound.play() +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Enemy2(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy2_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = 1 + self.vy = 3 + self.rotate_angle = 0 + def update(self): + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class PowerUp(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + random_number = random.random() + if random_number >= 0 and random_number < 0.5: + self.type = 'add_hp' + elif random_number < 0.8: + self.type = 'add_missile' + else: + self.type = 'add_life' + self.image = powerup_image[self.type] + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y += random.randint(1,3) +class Missile(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = missile_image + self.image = pygame.transform.scale(missile_image,(32,100)) + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y -= 5 +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 + +def show_menu(): + global game_state,screen,game_over + screen.blit(background_image,background_rect) + draw_text('Space Shooter!',screen,(255,255,255),40,WIDTH/2,100) + draw_text('Press Space key to start',screen,(255,255,255),20,WIDTH/2,300) + draw_text('Press Esc key to quit',screen,(255,255,255),20,WIDTH/2,350) + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: + game_over = True + if event.key == pygame.K_SPACE: + game_state = 1 + + pygame.display.flip() + # event_list = pygame.event.get() + # for event in event_list: + # if event.type == pygame.QUIT: + # pygame.quit() + # quit() + # if event.type == pygame.KEYDOWN: + # if event.key == pygame.K_ESCAPE: + # pygame.quit() + # quit() + # if event.key == pygame.K_SPACE: + # game_state = 1 + # pygame.display.flib() +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (0, 0, 0), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 + +#<----------------muise----------------------> +pygame.mixer.pre_init(44100, -16, 2, 2048) +pygame.mixer.init() +pygame.init() +#路径 +sound_dir = path.join(path.dirname(__file__),'music') +shoot_sound = pygame.mixer.Sound(path.join(sound_dir, 'Laser_Shoot.wav')) +pygame.mixer.music.load(path.join(sound_dir, 'Kim Lightyear - The Mission.wav')) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, '150405439_640.jpg') +background_image = pygame.image.load(background_dir).convert() +background_rect = background_image.get_rect() + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') +enemy_image = pygame.image.load(enemy_dir).convert() +enemy_rect = enemy_image.get_rect() + +enemy2_dir = path.join(img_dir,'spaceBuilding_024.png') +enemy2_image = pygame.image.load(enemy2_dir).convert() +enemy2_rect = enemy2_image.get_rect() + + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 +missile_dir = path.join(img_dir,'spaceRockets_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +missile_image = pygame.image.load(missile_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +missile_rect = missile_image.get_rect() +#<---------------------------补给品----------------------------------------------> +powerup_image = {} +powerup_add_hp_dir = path.join(img_dir,'gem_red.png') +powerup_image['add_hp'] = pygame.image.load(powerup_add_hp_dir).convert() +powerup_add_life_dir = path.join(img_dir,'heartFull.png') +powerup_image['add_life'] = pygame.image.load(powerup_add_life_dir).convert() +powerup_add_missile_dir = path.join(img_dir,'gem_yellow.png') +powerup_image['add_missile'] = pygame.image.load(powerup_add_missile_dir,).convert() +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +enemy2 = pygame.sprite.Group() +for o in range(5): + enemy = Enemy2() + enemy2.add(enemy) + +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +powerups = pygame.sprite.Group() +missiles = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +pygame.mixer.music.play(loops = -1) +game_state = 0 +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + if game_state == 0: + show_menu() + else: + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + enemy2.add(enemy) + last_enemy_generate_time = now #更新原本时间; + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy2() + enemy2.add(enemy) + last_enemy_generate_time = now + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: #key + game_over = True + + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + enemy2.update() + bullets.update() + explosions.update() + powerups.update() + missiles.update() + + hits_bullets = pygame.sprite.groupcollide(enemys,bullets, True, True) + hits_missiles = pygame.sprite.groupcollide(enemys,missiles, True, True) + hits = {} + hits.update(hits_bullets) + hits.update(hits_missiles) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + if random.random() > 0.9: #random.random()得到零到壹之间的小数 + powerup = PowerUp(hit.rect.center) + powerups.add(powerup) + + + + hits = pygame.sprite.groupcollide(enemy2,bullets, True, True) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + if player.lives == 0: + game_over = True + + hits = pygame.sprite.spritecollide(player,enemy2, True, pygame.sprite.collide_circle) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + if player.lives == 0: + game_over = True + + hits = pygame.sprite.spritecollide(player,powerups, True, pygame.sprite.collide_circle) + for hit in hits: + if hit.type == 'add_hp': + player.hp += 50 + if player.hp > 100: + player.hp = 100 + elif hit.type == 'add_life': + player.lives += 1 + if player.lives > 3: + player.lives = 3 + else: + player.fire_missile() + + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + enemy2.draw(screen) + powerups.draw(screen) + missiles.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/daoru.spec" "b/\347\251\272\351\227\264\345\244\247\346\210\230/daoru.spec" new file mode 100644 index 0000000..df870f5 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/daoru.spec" @@ -0,0 +1,32 @@ +# -*- mode: python -*- + +block_cipher = None + + +a = Analysis(['daoru.py'], + pathex=['C:\\Users\\clela\\Desktop\\daima\\homework'], + binaries=[], + datas=[], + hiddenimports=[], + hookspath=[], + runtime_hooks=[], + excludes=[], + win_no_prefer_redirects=False, + win_private_assemblies=False, + cipher=block_cipher, + noarchive=False) +pyz = PYZ(a.pure, a.zipped_data, + cipher=block_cipher) +exe = EXE(pyz, + a.scripts, + a.binaries, + a.zipfiles, + a.datas, + [], + name='daoru', + debug=False, + bootloader_ignore_signals=False, + strip=False, + upx=True, + runtime_tmpdir=None, + console=True ) diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/dist/daoru.exe" "b/\347\251\272\351\227\264\345\244\247\346\210\230/dist/daoru.exe" new file mode 100644 index 0000000..1f377d4 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/dist/daoru.exe" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/fuben.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/fuben.py" new file mode 100644 index 0000000..4131c3d --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/fuben.py" @@ -0,0 +1,201 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 600 +HEIGHT = 600 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + # # self.image = pygame.Surface((50,50)) + # # self.image.fill((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + # pygame.draw.circle(self.image, (255,0,0), self.rect.center,self.radius) + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + + def update(self): + # self.rect.x += 1 #移动的距离 + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + + elif self.rect.left < 0: + self.rect.left = 0 + + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + + elif self.rect.top < 0: + self.rect.top = 0 + + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + + # self.rect.centerx -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + + def shoot(self): + # bullet = Bullet(player.rect.centerx, player.rect.centery) + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + # self.image = pygame.transform.scale(self.image, (20,20)) + self.image = pygame.transform.scale(enemy_image,(30, 30)) + self.image.set_colorkey((0,0,0)) + self.radius = 15 + # self.image = pygame.Surface((30,30)) + # self.image.fill((255,0,0)) + self.rect = self.image.get_rect() + pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测狂有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.vx = random.randint(-2,2) + self.vy = random.randint(2,10) + + def update(self): + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + # self.image = pygame.Surface((5,10)) + # self.image.fill((0,0,255)) + self.rect = self.image.get_rect() + # self.rect.vx = random.randint() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 + # self.rect.y += 10 如果+10方向会相反 + # keystate = pygame.key.get_pressed() + # if keystate[pygame.K_SPACE]: #这样获取发射信息为什么不行?希望老师回答谢谢 + # self.rect.y += 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = explosion[0] + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, 'background.png') #background_dir == photo +background_image = pygame.image.load(background_dir).convert() #运用图片,其中convert()是把图片的格式转换成pygame官方的图片格式,让pygame更好的处理图片 +background_rect = background_image.get_rect() #获取图像尺寸 + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +player_dir = path.join(player_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +enemy_dir = path.join(enemy_dir,'spaceMeteors_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +enemy_image = pygame.image.load(enemy_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +enemy_rect = enemy_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +bullet_dir = path.join(bullet_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).conver() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() +# bullet = Bullet() + +#<------------------------精灵编组--------------------> +explosion = pygame.sprite.Group() +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + + +#<---------------------while循环区-------------------> +game_over = False +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + # bullet = Bullet(player.rect.centerx, player.rect.centery) #实例化#为了使代码逻辑性更强一些 + # bullets.add(bullet) + # bullet.update() + if event.key == pygame.K_ESCAPE: + game_over = True + # if event.key == pygame.K_LEFT: + # self.rect.x += 3 self不能用在循环里面 + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + bullets.update() + # bullet.update() + # hits = pygame.sprite.spritecollide(player,enemys, False, pygame.sprite.collide_rect_ratio(0.7)) + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + + + hits = pygame.sprite.spritecollide(player,enemys, False, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + if hits: + game_over = True + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + # print('MingRiHuang') + screen.fill((255, 255, 255)) + screen.blit(background_image,background_rect) + # screen.blit(bullet.image,bullet.rect.center) + bullets.draw(screen) + enemys.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/150405439_640.jpg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/150405439_640.jpg" new file mode 100644 index 0000000..e6c10e7 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/150405439_640.jpg" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/background.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/background.png" new file mode 100644 index 0000000..e3416d4 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/background.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/gem_red.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/gem_red.png" new file mode 100644 index 0000000..cfce021 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/gem_red.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/gem_yellow.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/gem_yellow.png" new file mode 100644 index 0000000..f5d07d6 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/gem_yellow.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/heartFull.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/heartFull.png" new file mode 100644 index 0000000..4b9aba2 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/heartFull.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceBuilding_024.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceBuilding_024.png" new file mode 100644 index 0000000..c1c0e01 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceBuilding_024.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceMeteors_001.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceMeteors_001.png" new file mode 100644 index 0000000..e4e7b83 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceMeteors_001.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceMissiles_004.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceMissiles_004.png" new file mode 100644 index 0000000..cce2273 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceMissiles_004.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceRockets_001.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceRockets_001.png" new file mode 100644 index 0000000..5565108 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceRockets_001.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceShips_007.png" "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceShips_007.png" new file mode 100644 index 0000000..51599ae Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/img/spaceShips_007.png" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/lesson1.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson1.py" new file mode 100644 index 0000000..deba143 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson1.py" @@ -0,0 +1,233 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 600 +HEIGHT = 600 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + # # self.image = pygame.Surface((50,50)) + # # self.image.fill((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + # pygame.draw.circle(self.image, (255,0,0), self.rect.center,self.radius) + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + + def update(self): + # self.rect.x += 1 #移动的距离 + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + elif self.rect.top < 0: + self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + # self.rect.centerx -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + + def shoot(self): + # bullet = Bullet(player.rect.centerx, player.rect.centery) + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + # self.image = pygame.transform.scale(self.image, (20,20)) + self.image = pygame.transform.scale(enemy_image,(30, 30)) + self.image.set_colorkey((0,0,0)) + self.radius = 15 + # self.image = pygame.Surface((30,30)) + # self.image.fill((255,0,0)) + self.rect = self.image.get_rect() + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测狂有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + + def update(self): + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + # self.image = pygame.Surface((5,10)) + # self.image.fill((0,0,255)) + self.rect = self.image.get_rect() + # self.rect.vx = random.randint() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 + # self.rect.y += 10 如果+10方向会相反 + # keystate = pygame.key.get_pressed() + # if keystate[pygame.K_SPACE]: #这样获取发射信息为什么不行?希望老师回答谢谢 + # self.rect.y += 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + # self.image = pygame.transform.scale(explosion_animation[0],(40,40)) + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Thebulleteffects(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(Thebulleteffects_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + # self.image = pygame.transform.scale(explosion_animation[0],(40,40)) + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() + + +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, 'background.png') #background_dir == photo +background_image = pygame.image.load(background_dir).convert() #运用图片,其中convert()是把图片的格式转换成pygame官方的图片格式,让pygame更好的处理图片 +background_rect = background_image.get_rect() #获取图像尺寸 + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +player_dir = path.join(player_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +enemy_dir = path.join(enemy_dir,'spaceMeteors_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +enemy_image = pygame.image.load(enemy_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +enemy_rect = enemy_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +bullet_dir = path.join(bullet_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() +# bullet = Bullet() +# explosions = Explosion() + +#<------------------------精灵编组--------------------> +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + + +#<---------------------while循环区-------------------> +game_over = False +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + # bullet = Bullet(player.rect.centerx, player.rect.centery) #实例化#为了使代码逻辑性更强一些 + # bullets.add(bullet) + # bullet.update() + if event.key == pygame.K_ESCAPE: + game_over = True + # if event.key == pygame.K_LEFT: + # self.rect.x += 3 self不能用在循环里面 + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + bullets.update() + explosions.update() + # bullet.update() + # hits = pygame.sprite.spritecollide(player,enemys, False, pygame.sprite.collide_rect_ratio(0.7)) + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + + hits = pygame.sprite.spritecollide(player,enemys, False, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + if hits: + game_over = True + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + # print('MingRiHuang') + screen.fill((255, 255, 255)) + screen.blit(background_image,background_rect) + # screen.blit(bullet.image,bullet.rect.center) + bullets.draw(screen) + enemys.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/lesson2.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson2.py" new file mode 100644 index 0000000..fbd887f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson2.py" @@ -0,0 +1,250 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 600 +HEIGHT = 600 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = 3 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + elif self.rect.top < 0: + self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + # self.rect.centerx -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + # def draw_ui(self): + # pygame.draw.rect(screen,(0, 255, 0),(10, 10, 50, 15)) + # pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + # self.image = pygame.transform.flip(enemy_image,True, True) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = 15 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + # self.image = pygame.transform.flip(enemy_image,True, True) + # self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + # self.image.set_colorkey((0,0,0)) + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + # self.image = pygame.Surface((5,10)) + # self.image.fill((0,0,255)) + self.rect = self.image.get_rect() + # self.rect.vx = random.randint() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 + # self.rect.y += 10 如果+10方向会相反 + # keystate = pygame.key.get_pressed() + # if keystate[pygame.K_SPACE]: #这样获取发射信息为什么不行?希望老师回答谢谢 + # self.rect.y += 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + # self.image = pygame.transform.scale(explosion_animation[0],(40,40)) + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Thebulleteffects(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(Thebulleteffects_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + # self.image = pygame.transform.scale(explosion_animation[0],(40,40)) + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +#<-----------------------------UI--------------------------------> +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, 50, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, 'background.png') #background_dir == photo +background_image = pygame.image.load(background_dir).convert() #运用图片,其中convert()是把图片的格式转换成pygame官方的图片格式,让pygame更好的处理图片 +background_rect = background_image.get_rect() #获取图像尺寸 + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +player_dir = path.join(player_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +enemy_dir = path.join(enemy_dir,'spaceMeteors_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +enemy_image = pygame.image.load(enemy_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +enemy_rect = enemy_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(path.dirname(__file__),'img') #(一)导入图片所在的文件夹; +bullet_dir = path.join(bullet_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + last_enemy_generate_time = now #更新原本时间; + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: + game_over = True + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + bullets.update() + explosions.update() + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + game_over = True + + # screen.fill((255, 255, 255)) + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/lesson3.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson3.py" new file mode 100644 index 0000000..7399551 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson3.py" @@ -0,0 +1,261 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 600 +HEIGHT = 600 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + elif self.rect.top < 0: + self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Thebulleteffects(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(Thebulleteffects_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (255, 255, 255), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + # image_rect.x = WIDTH - (image_rect.width + 10) + # image_rect.y = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, 'background.png') #background_dir == photo +background_image = pygame.image.load(background_dir).convert() #运用图片,其中convert()是把图片的格式转换成pygame官方的图片格式,让pygame更好的处理图片 +background_rect = background_image.get_rect() #获取图像尺寸 + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +enemy_image = pygame.image.load(enemy_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +enemy_rect = enemy_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 + +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + last_enemy_generate_time = now #更新原本时间; + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: + game_over = True + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + bullets.update() + explosions.update() + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + if player.lives == 0: + game_over = True + # print(draw_text(str("You are gameover!"), screen, (255, 255, 255), 20, WIDTH/2, HEIGHT/2)) + # screen.fill((255, 255, 255)) + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/lesson4.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson4.py" new file mode 100644 index 0000000..eb58818 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson4.py" @@ -0,0 +1,287 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 600 +HEIGHT = 600 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + # self.now = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() #h获取隐藏的时间 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + # elif self.rect.top < 0: + # self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + now = pygame.time.get_ticks() + if now - self.hide_time > 1000: + self.hidden = False + self.rect.bottom = HEIGHT + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + shoot_sound.play() +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Thebulleteffects(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(Thebulleteffects_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (255, 255, 255), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 + +#<----------------muise----------------------> +pygame.mixer.pre_init(44100, -16, 2, 2048) +pygame.mixer.init() +pygame.init() +#路径 +sound_dir = path.join(path.dirname(__file__),'music') +shoot_sound = pygame.mixer.Sound(path.join(sound_dir, 'Laser_Shoot.wav')) +pygame.mixer.music.load(path.join(sound_dir, 'Kim Lightyear - The Mission.wav')) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, 'background.png') #background_dir == photo +background_image = pygame.image.load(background_dir).convert() #运用图片,其中convert()是把图片的格式转换成pygame官方的图片格式,让pygame更好的处理图片 +background_rect = background_image.get_rect() #获取图像尺寸 + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') +enemy_image = pygame.image.load(enemy_dir).convert() +enemy_rect = enemy_image.get_rect() + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 +#<---------------------------补给品----------------------------------------------> +powerup_image = {} +powerup_add_hp_dir = path.join(img_dir,'gem_red.png') +powerup_image['add_hp'] = pygame.image.load(powerup_add_hp_dir).convert() +powerup_add_life_dir = path.join(img_dir,'heartFull.png') +powerup_image['add_life'] = pygame.image.load(powerup_add_life_dir).convert() +powerup_add_missile_dir = path.join(img_dir,'gem_yellow.png') +powerup_image['add_missile'] = pygame.image.load(powerup_add_missile_dir,).convert() +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +pygame.mixer.music.play(loops = -1) +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + last_enemy_generate_time = now #更新原本时间; + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: + game_over = True + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + bullets.update() + explosions.update() + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + # if player.hide_time - player.now > 10000: + # player.hidden = True + # else: + # player.hidden = False + if player.lives == 0: + game_over = True + # print(draw_text(str("You are gameover!"), screen, (255, 255, 255), 20, WIDTH/2, HEIGHT/2)) + # screen.fill((255, 255, 255)) + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/lesson5.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson5.py" new file mode 100644 index 0000000..1447de5 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/lesson5.py" @@ -0,0 +1,276 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 564 +HEIGHT = 563 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + # self.now = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() #h获取隐藏的时间 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + # elif self.rect.top < 0: + # self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + now = pygame.time.get_ticks() + if now - self.hide_time > 1000: + self.hidden = False + self.rect.bottom = HEIGHT + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + shoot_sound.play() +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() + +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (0, 0, 0), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 + +#<----------------muise----------------------> +pygame.mixer.pre_init(44100, -16, 2, 2048) +pygame.mixer.init() +pygame.init() +#路径 +sound_dir = path.join(path.dirname(__file__),'music') +shoot_sound = pygame.mixer.Sound(path.join(sound_dir, 'Laser_Shoot.wav')) +pygame.mixer.music.load(path.join(sound_dir, 'Kim Lightyear - The Mission.wav')) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, '150405439_640.jpg') +background_image = pygame.image.load(background_dir).convert() +background_rect = background_image.get_rect() + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') +enemy_image = pygame.image.load(enemy_dir).convert() +enemy_rect = enemy_image.get_rect() + +enemy2_dir = path.join(img_dir,'spaceBuilding_024.png') +enemy2_image = pygame.image.load(enemy2_dir).convert() +enemy2_rect = enemy2_image.get_rect() + + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 +#<---------------------------补给品----------------------------------------------> +powerup_image = {} +powerup_add_hp_dir = path.join(img_dir,'gem_red.png') +powerup_image['add_hp'] = pygame.image.load(powerup_add_hp_dir).convert() +powerup_add_life_dir = path.join(img_dir,'heartFull.png') +powerup_image['add_life'] = pygame.image.load(powerup_add_life_dir).convert() +powerup_add_missile_dir = path.join(img_dir,'gem_yellow.png') +powerup_image['add_missile'] = pygame.image.load(powerup_add_missile_dir,).convert() +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +# enemy2 = pygame.sprite.Group() +# for o in range(3): + +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +pygame.mixer.music.play(loops = -1) +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + last_enemy_generate_time = now #更新原本时间; + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: + game_over = True + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + bullets.update() + explosions.update() + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + # if player.hide_time - player.now > 10000: + # player.hidden = True + # else: + # player.hidden = False + if player.lives == 0: + game_over = True + # print(draw_text(str("You are gameover!"), screen, (255, 255, 255), 20, WIDTH/2, HEIGHT/2)) + # screen.fill((255, 255, 255)) + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/lessonexecuit.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/lessonexecuit.py" new file mode 100644 index 0000000..d586526 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/lessonexecuit.py" @@ -0,0 +1,398 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 564 +HEIGHT = 563 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +MISSILE_LIFETIME = 10000 +MISSILE_INTERVAL = 500 +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + self.is_missile_firing = False + self.start_missile_time = 0 + self.last_missile_time = 0 + + + def fire_missile(self): + self.is_missile_firing = True + self.start_missile_time = pygame.time.get_ticks() + + # self.now = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() #h获取隐藏的时间 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + # elif self.rect.top < 0: + # self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + now = pygame.time.get_ticks() + if now - self.hide_time > 1000: + self.hidden = False + self.rect.bottom = HEIGHT + + if self.is_missile_firing: + if now - self.start_missile_time < MISSILE_LIFETIME: + if now - self.last_missile_time > MISSILE_INTERVAL: + missile = Missile(self.rect.center) + missiles.add(missile) + self.last_missile_time = now + else: + self.is_missile_firing = False + + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + shoot_sound.play() +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Enemy2(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy2_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = 1 + self.vy = 3 + self.rotate_angle = 0 + def update(self): + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class PowerUp(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + random_number = random.random() + if random_number >= 0 and random_number < 0.5: + self.type = 'add_hp' + elif random_number < 0.8: + self.type = 'add_missile' + else: + self.type = 'add_life' + self.image = powerup_image[self.type] + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y += random.randint(1,3) +class Missile(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = missile_image + self.image = pygame.transform.scale(missile_image,(32,100)) + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y -= 5 +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (0, 0, 0), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 + +#<----------------muise----------------------> +pygame.mixer.pre_init(44100, -16, 2, 2048) +pygame.mixer.init() +pygame.init() +#路径 +sound_dir = path.join(path.dirname(__file__),'music') +shoot_sound = pygame.mixer.Sound(path.join(sound_dir, 'Laser_Shoot.wav')) +pygame.mixer.music.load(path.join(sound_dir, 'Kim Lightyear - The Mission.wav')) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, '150405439_640.jpg') +background_image = pygame.image.load(background_dir).convert() +background_rect = background_image.get_rect() + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') +enemy_image = pygame.image.load(enemy_dir).convert() +enemy_rect = enemy_image.get_rect() + +enemy2_dir = path.join(img_dir,'spaceBuilding_024.png') +enemy2_image = pygame.image.load(enemy2_dir).convert() +enemy2_rect = enemy2_image.get_rect() + + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 +missile_dir = path.join(img_dir,'spaceRockets_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +missile_image = pygame.image.load(missile_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +missile_rect = missile_image.get_rect() +#<---------------------------补给品----------------------------------------------> +powerup_image = {} +powerup_add_hp_dir = path.join(img_dir,'gem_red.png') +powerup_image['add_hp'] = pygame.image.load(powerup_add_hp_dir).convert() +powerup_add_life_dir = path.join(img_dir,'heartFull.png') +powerup_image['add_life'] = pygame.image.load(powerup_add_life_dir).convert() +powerup_add_missile_dir = path.join(img_dir,'gem_yellow.png') +powerup_image['add_missile'] = pygame.image.load(powerup_add_missile_dir,).convert() +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +enemy2 = pygame.sprite.Group() +for o in range(5): + enemy = Enemy2() + enemy2.add(enemy) + +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +powerups = pygame.sprite.Group() +missiles = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +pygame.mixer.music.play(loops = -1) +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + enemy2.add(enemy) + last_enemy_generate_time = now #更新原本时间; + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy2() + enemy2.add(enemy) + last_enemy_generate_time = now + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: + game_over = True + + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + enemy2.update() + bullets.update() + explosions.update() + powerups.update() + missiles.update() + + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + if random.random() > 0.9: #random.random()得到零到壹之间的小数 + powerup = PowerUp(hit.rect.center) + powerups.add(powerup) + + hits = pygame.sprite.groupcollide(enemys,missiles, True, True) + print(hits) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + if random.random() > 0.9: #random.random()得到零到壹之间的小数 + powerup = PowerUp(hit.rect.center) + powerups.add(powerup) + + hits = pygame.sprite.groupcollide(enemy2,bullets, True, True) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + if player.lives == 0: + game_over = True + + hits = pygame.sprite.spritecollide(player,powerups, True, pygame.sprite.collide_circle) + for hit in hits: + if hit.type == 'add_hp': + player.hp += 50 + if player.hp > 100: + player.hp = 100 + elif hit.type == 'add_life': + player.lives += 1 + if player.lives > 3: + player.lives = 3 + else: + player.fire_missile() + + + + hits = pygame.sprite.spritecollide(player,enemy2, True, pygame.sprite.collide_circle) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + if player.lives == 0: + game_over = True + + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + enemy2.draw(screen) + powerups.draw(screen) + missiles.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/main.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/main.py" new file mode 100644 index 0000000..d2ac9bd --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/main.py" @@ -0,0 +1,424 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 564 +HEIGHT = 563 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:凝梦成丝') +MISSILE_LIFETIME = 10000 +MISSILE_INTERVAL = 500 +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + self.is_missile_firing = False + self.start_missile_time = 0 + self.last_missile_time = 0 + + + def fire_missile(self): + self.is_missile_firing = True + self.start_missile_time = pygame.time.get_ticks() + + # self.now = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() #h获取隐藏的时间 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + # elif self.rect.top < 0: + # self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + now = pygame.time.get_ticks() + if now - self.hide_time > 1000: + self.hidden = False + self.rect.bottom = HEIGHT + + if self.is_missile_firing: + if now - self.start_missile_time < MISSILE_LIFETIME: + if now - self.last_missile_time > MISSILE_INTERVAL: + missile = Missile(self.rect.center) + missiles.add(missile) + self.last_missile_time = now + else: + self.is_missile_firing = False + + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + shoot_sound.play() +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Enemy2(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy2_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = 1 + self.vy = 3 + self.rotate_angle = 0 + def update(self): + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class PowerUp(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + random_number = random.random() + if random_number >= 0 and random_number < 0.5: + self.type = 'add_hp' + elif random_number < 0.8: + self.type = 'add_missile' + else: + self.type = 'add_life' + self.image = powerup_image[self.type] + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y += random.randint(1,3) +class Missile(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = missile_image + self.image = pygame.transform.scale(missile_image,(32,100)) + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y -= 5 +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 + +def show_menu(): + global game_state,screen,game_over + screen.blit(background_image,background_rect) + draw_text('Space Shooter!',screen,(255,255,255),40,WIDTH/2,100) + draw_text('Press Space key to start',screen,(255,255,255),20,WIDTH/2,300) + draw_text('Press Esc key to quit',screen,(255,255,255),20,WIDTH/2,350) + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: + game_over = True + if event.key == pygame.K_SPACE: + game_state = 1 + + pygame.display.flip() + # event_list = pygame.event.get() + # for event in event_list: + # if event.type == pygame.QUIT: + # pygame.quit() + # quit() + # if event.type == pygame.KEYDOWN: + # if event.key == pygame.K_ESCAPE: + # pygame.quit() + # quit() + # if event.key == pygame.K_SPACE: + # game_state = 1 + # pygame.display.flib() +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (0, 0, 0), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 + +#<----------------muise----------------------> +pygame.mixer.pre_init(44100, -16, 2, 2048) +pygame.mixer.init() +pygame.init() +#路径 +sound_dir = path.join(path.dirname(__file__),'music') +shoot_sound = pygame.mixer.Sound(path.join(sound_dir, 'Laser_Shoot.wav')) +pygame.mixer.music.load(path.join(sound_dir, 'Kim Lightyear - The Mission.wav')) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, '150405439_640.jpg') +background_image = pygame.image.load(background_dir).convert() +background_rect = background_image.get_rect() + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') +enemy_image = pygame.image.load(enemy_dir).convert() +enemy_rect = enemy_image.get_rect() + +enemy2_dir = path.join(img_dir,'spaceBuilding_024.png') +enemy2_image = pygame.image.load(enemy2_dir).convert() +enemy2_rect = enemy2_image.get_rect() + + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 +missile_dir = path.join(img_dir,'spaceRockets_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +missile_image = pygame.image.load(missile_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +missile_rect = missile_image.get_rect() +#<---------------------------补给品----------------------------------------------> +powerup_image = {} +powerup_add_hp_dir = path.join(img_dir,'gem_red.png') +powerup_image['add_hp'] = pygame.image.load(powerup_add_hp_dir).convert() +powerup_add_life_dir = path.join(img_dir,'heartFull.png') +powerup_image['add_life'] = pygame.image.load(powerup_add_life_dir).convert() +powerup_add_missile_dir = path.join(img_dir,'gem_yellow.png') +powerup_image['add_missile'] = pygame.image.load(powerup_add_missile_dir,).convert() +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +enemy2 = pygame.sprite.Group() +for o in range(5): + enemy = Enemy2() + enemy2.add(enemy) + +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +powerups = pygame.sprite.Group() +missiles = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +pygame.mixer.music.play(loops = -1) +game_state = 0 +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + if game_state == 0: + show_menu() + else: + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + enemy2.add(enemy) + last_enemy_generate_time = now #更新原本时间; + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy2() + enemy2.add(enemy) + last_enemy_generate_time = now + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: #key + game_over = True + + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + enemy2.update() + bullets.update() + explosions.update() + powerups.update() + missiles.update() + + hits_bullets = pygame.sprite.groupcollide(enemys,bullets, True, True) + hits_missiles = pygame.sprite.groupcollide(enemys,missiles, True, True) + hits = {} + hits.update(hits_bullets) + hits.update(hits_missiles) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + if random.random() > 0.9: #random.random()得到零到壹之间的小数 + powerup = PowerUp(hit.rect.center) + powerups.add(powerup) + + + + hits = pygame.sprite.groupcollide(enemy2,bullets, True, True) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + if player.lives == 0: + game_over = True + + hits = pygame.sprite.spritecollide(player,enemy2, True, pygame.sprite.collide_circle) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + player.hide() + if player.lives == 0: + game_over = True + + hits = pygame.sprite.spritecollide(player,powerups, True, pygame.sprite.collide_circle) + for hit in hits: + if hit.type == 'add_hp': + player.hp += 50 + if player.hp > 100: + player.hp = 100 + elif hit.type == 'add_life': + player.lives += 1 + if player.lives > 3: + player.lives = 3 + else: + player.fire_missile() + + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + enemy2.draw(screen) + powerups.draw(screen) + missiles.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/music/Laser_Shoot.wav" "b/\347\251\272\351\227\264\345\244\247\346\210\230/music/Laser_Shoot.wav" new file mode 100644 index 0000000..8d4a6f6 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/music/Laser_Shoot.wav" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/music/Randomize5.wav" "b/\347\251\272\351\227\264\345\244\247\346\210\230/music/Randomize5.wav" new file mode 100644 index 0000000..7f82db2 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/music/Randomize5.wav" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid1_brown.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid1_brown.svg" new file mode 100644 index 0000000..fb97697 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid1_brown.svg" @@ -0,0 +1,146 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid1_grey.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid1_grey.svg" new file mode 100644 index 0000000..138db1c --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid1_grey.svg" @@ -0,0 +1,142 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid2_brown.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid2_brown.svg" new file mode 100644 index 0000000..1c2dd74 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid2_brown.svg" @@ -0,0 +1,174 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid2_grey.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid2_grey.svg" new file mode 100644 index 0000000..8ea1460 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/asteroid2_grey.svg" @@ -0,0 +1,142 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/flag.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/flag.svg" new file mode 100644 index 0000000..5ec218f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/flag.svg" @@ -0,0 +1,52 @@ + + + + + + + + + image/svg+xml + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/flagdark.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/flagdark.svg" new file mode 100644 index 0000000..fe0491f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/flagdark.svg" @@ -0,0 +1,52 @@ + + + + + + + + + image/svg+xml + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/projectile1.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/projectile1.svg" new file mode 100644 index 0000000..0be0619 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/projectile1.svg" @@ -0,0 +1,274 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/projectile2.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/projectile2.svg" new file mode 100644 index 0000000..2255d4b --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/projectile2.svg" @@ -0,0 +1,274 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/space.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/space.svg" new file mode 100644 index 0000000..0500c18 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/space.svg" @@ -0,0 +1,3870 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/starship.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/starship.svg" new file mode 100644 index 0000000..1b9cb7f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/starship.svg" @@ -0,0 +1,465 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/starshipdark.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/starshipdark.svg" new file mode 100644 index 0000000..e29bbd9 --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/starshipdark.svg" @@ -0,0 +1,403 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/torpedo.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/torpedo.svg" new file mode 100644 index 0000000..13b6f2d --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/torpedo.svg" @@ -0,0 +1,126 @@ + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/torpedodark.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/torpedodark.svg" new file mode 100644 index 0000000..6e0080f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/torpedodark.svg" @@ -0,0 +1,126 @@ + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/ufo.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/ufo.svg" new file mode 100644 index 0000000..470072f --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/ufo.svg" @@ -0,0 +1,282 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/ufodark.svg" "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/ufodark.svg" new file mode 100644 index 0000000..c261e4b --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/space_starter_kit/ufodark.svg" @@ -0,0 +1,286 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/\347\251\272\351\227\264\345\244\247\346\210\230.exe" "b/\347\251\272\351\227\264\345\244\247\346\210\230/\347\251\272\351\227\264\345\244\247\346\210\230.exe" new file mode 100644 index 0000000..06da4d2 Binary files /dev/null and "b/\347\251\272\351\227\264\345\244\247\346\210\230/\347\251\272\351\227\264\345\244\247\346\210\230.exe" differ diff --git "a/\347\251\272\351\227\264\345\244\247\346\210\230/\347\251\272\351\227\264\345\244\247\346\210\2301.0\347\211\210.py" "b/\347\251\272\351\227\264\345\244\247\346\210\230/\347\251\272\351\227\264\345\244\247\346\210\2301.0\347\211\210.py" new file mode 100644 index 0000000..9f5d34d --- /dev/null +++ "b/\347\251\272\351\227\264\345\244\247\346\210\230/\347\251\272\351\227\264\345\244\247\346\210\2301.0\347\211\210.py" @@ -0,0 +1,428 @@ +#----------------------导入pygame----------------------------> +import pygame +import random +from os import path +#<----------------------创建画布---------------------> +pygame.init() +WIDTH = 564 +HEIGHT = 563 +LIVES = 3 +NEW_ENEMY_GENERATE_INTERVAL = 300 +screen = pygame.display.set_mode((WIDTH,HEIGHT)) +pygame.display.set_caption('空间大战-作者:黄家宝') +MISSILE_LIFETIME = 10000 +MISSILE_INTERVAL = 500 +clock = pygame.time.Clock() #pygame中添加FPS控制/初始化位置 + +#<---------------------------定义(导入)一个精灵类----------------------> + +class Player(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.flip(player_image,False, True) #翻转图片 + self.image = pygame.transform.scale(self.image, (53,40)) #变换比例 + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.radius = 25 + self.rect.centerx = WIDTH/2 #初始化位置 + self.rect.bottom = HEIGHT #height + self.hp = 100 + self.lives = LIVES + self.score = 0 + self.hiden = False + self.hide_time = 0 + self.is_missile_firing = False + self.start_missile_time = 0 + self.last_missile_time = 0 + + + def fire_missile(self): + self.is_missile_firing = True + self.start_missile_time = pygame.time.get_ticks() + + # self.now = 0 + def hide(self): + self.hidden = True + self.rect.y = -200 + self.hide_time = pygame.time.get_ticks() #h获取隐藏的时间 + def update(self): + keystate = pygame.key.get_pressed() + if self.rect.right > WIDTH: + self.rect.right = WIDTH + elif self.rect.left < 0: + self.rect.left = 0 + elif self.rect.bottom > HEIGHT: + self.rect.bottom = HEIGHT + # elif self.rect.top < 0: + # self.rect.top = 0 + elif keystate[pygame.K_UP]: + self.rect.y -= 3 + elif keystate[pygame.K_DOWN]: + self.rect.y += 3 + elif keystate[pygame.K_LEFT]: + self.rect.x -= 3 + elif keystate[pygame.K_RIGHT]: + self.rect.x += 3 + # now = pygame.time.get_ticks() + # if now - self.hide_time > 1000: + # self.hidden = False + # self.rect.bottom = HEIGHT + + if self.is_missile_firing: + if now - self.start_missile_time < MISSILE_LIFETIME: + if now - self.last_missile_time > MISSILE_INTERVAL: + missile = Missile(self.rect.center) + missiles.add(missile) + self.last_missile_time = now + else: + self.is_missile_firing = False + + def shoot(self): + bullet = Bullet(self.rect.centerx, self.rect.centery) #在类里面用self + bullets.add(bullet) + shoot_sound.play() +class Enemy(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.image_origin = self.image.copy() #一直获取复制效果,保证误差不会累计。 + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.last_time = 0 + self.rotate_speed = random.randint(-5, 5) + # pygame.draw.circle(self.image,(255,0,0),self.rect.center,self.radius) #检测框有颜色怎么处理? + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = random.randint(-2,2) + self.vy = random.randint(2,6) + self.rotate_angle = 0 + + def rotate(self): + now = pygame.time.get_ticks() + if now - self.last_time > 30: + old_center = self.rect.center #transform之前的center的位置 #而且保证旋转都是由零度开始旋转。 + self.rotate_angle = (self.rotate_angle + self.rotate_speed) % 360 #%360取余数,保证不超过360. + self.image = pygame.transform.rotate(self.image_origin, self.rotate_angle) + self.rect = self.image.get_rect() #获取transform之后的center位置 + self.rect.center = old_center #是transform的center的坐标恢复成原来的center的位置 + # self.image = pygame.transform.rotate(self.image, self.rotate_speed) #self.image:Who transform? + self.last_time = now #原本的self.image是保持不变的。 #self.rotate_speed,The transform == How much? + + def update(self): + self.rotate() + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class Bullet(pygame.sprite.Sprite): + def __init__(self, x, y): + pygame.sprite.Sprite.__init__(self) + self.image = bullet_image + self.image = pygame.transform.scale(self.image, (10,20)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.centerx = x + self.rect.centery = y + def update(self): + self.rect.y -= 10 +class Explosion(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.transform.scale(explosion_animation[0],(80,80)) + self.image.set_colorkey((0,0,0)) + self.rect = self.image.get_rect() + self.rect.center = center + self.frame = 0 + self.last_time = pygame.time.get_ticks() #上一次更新的时间 + + def update(self): + now = pygame.time.get_ticks() #获取更新的时间 + if now - self.last_time > 30: #last_time and now 相差的时间超过39毫秒就更新图片 + if self.frame < len(explosion_animation): + self.image = pygame.transform.scale(explosion_animation[self.frame],(50,50)) + self.image.set_colorkey((0,0,0)) + self.frame +=1 + self.last_time = now + else: + self.kill() +class Enemy2(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.img_width = random.randint(20, 120) + self.image = pygame.transform.scale(enemy2_image,(self.img_width, self.img_width)) + self.image.set_colorkey((0,0,0)) + self.radius = self.img_width // 2 + self.rect = self.image.get_rect() + self.rect.x = random.randint(0,WIDTH - self.rect.w) + self.rect.bottom = 0 + self.vx = 1 + self.vy = 3 + self.rotate_angle = 0 + def update(self): + self.rect.x += self.vx #这一句是什么意思?老师能批改时再解释一下么? + self.rect.y += self.vy #单位速度 +class PowerUp(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + random_number = random.random() + if random_number >= 0 and random_number < 0.5: + self.type = 'add_hp' + elif random_number < 0.8: + self.type = 'add_missile' + else: + self.type = 'add_life' + self.image = powerup_image[self.type] + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y += random.randint(1,3) +class Missile(pygame.sprite.Sprite): + def __init__(self,center): + pygame.sprite.Sprite.__init__(self) + self.image = missile_image + self.image = pygame.transform.scale(missile_image,(32,100)) + self.rect = self.image.get_rect() + self.image.set_colorkey((0, 0, 0)) + self.rect.center = center + def update(self): + self.rect.y -= 5 +#<-----------------------------UI--------------------------------> +def draw_text(text, surface, color, font_size, x, y): + font_name = pygame.font.match_font('arial') #导入pygame中的比赛分数函数,和字体 + font = pygame.font.Font(font_name, font_size) #设置字体的大小 + text_surface = font.render(text, True, color) #把分数一字符串的形式输出, + text_rect = text_surface.get_rect() #获取分数文字的位置 + text_rect.midtop = (x, y) #设置位置 + screen.blit(text_surface,text_rect) #画出来 +def show_menu(): + global game_state,screen,game_over + screen.blit(background_image,background_rect) + draw_text('Space Shooter!',screen,(255,255,255),40,WIDTH/2,100) + draw_text('Press Space key to start',screen,(255,255,255),20,WIDTH/2,300) + draw_text('Press Esc key to quit',screen,(255,255,255),20,WIDTH/2,350) + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: + game_over = True + if event.key == pygame.K_SPACE: + game_state = 1 + + pygame.display.flip() + # event_list = pygame.event.get() + # for event in event_list: + # if event.type == pygame.QUIT: + # pygame.quit() + # quit() + # if event.type == pygame.KEYDOWN: + # if event.key == pygame.K_ESCAPE: + # pygame.quit() + # quit() + # if event.key == pygame.K_SPACE: + # game_state = 1 + # pygame.display.flib() +def draw_ui(): + pygame.draw.rect(screen,(0, 255, 0),(10, 10, player.hp, 15)) + pygame.draw.rect(screen,(255, 255, 255),(10, 10 , 100, 15),2) + draw_text(str(player.score), screen, (0, 0, 0), 20, WIDTH/2, 10) + image_rect = player_image_small.get_rect() + image_rect.right = WIDTH - 10 + image_rect.top = 10 + for _ in range(player.lives): + screen.blit(player_image_small, image_rect) + image_rect.x -= image_rect.width + 10 + +#<----------------muise----------------------> +pygame.mixer.pre_init(44100, -16, 2, 2048) +pygame.mixer.init() +pygame.init() +#路径 +sound_dir = path.join(path.dirname(__file__),'music') +shoot_sound = pygame.mixer.Sound(path.join(sound_dir, 'Laser_Shoot.wav')) +pygame.mixer.music.load(path.join(sound_dir, 'Kim Lightyear - The Mission.wav')) +#<----------------image-----------------------> +#<----------------game_photo-----------------> +img_dir = path.join(path.dirname(__file__),'img') +background_dir = path.join(img_dir, '150405439_640.jpg') +background_image = pygame.image.load(background_dir).convert() +background_rect = background_image.get_rect() + +#<---------------------------photo--------------------------------------------------------> +#<---------------------------ships_photo----------------------------------------------------> +player_dir = path.join(img_dir,'spaceShips_007.png') #(二)在从导入的图片文件夹中,导入ships图片; +player_image = pygame.image.load(player_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +player_image_small = pygame.transform.scale(player_image, (26, 20)) +player_image_small.set_colorkey((0, 0, 0)) +player_rect = player_image.get_rect() #(四)获取图像尺寸 + +#<---------------------------enemy_photo----------------------------------------------------> +enemy_dir = path.join(img_dir,'spaceMeteors_001.png') +enemy_image = pygame.image.load(enemy_dir).convert() +enemy_rect = enemy_image.get_rect() + +# enemy2_dir = path.join(img_dir,'spaceBuilding_024.png') +# enemy2_image = pygame.image.load(enemy2_dir).convert() +# enemy2_rect = enemy2_image.get_rect() + + +#<----------------------------bullet_photo----------------------------------------------------> +bullet_dir = path.join(img_dir,'spaceMissiles_004.png') #(二)在从导入的图片文件夹中,导入ships图片; +bullet_image = pygame.image.load(bullet_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +bullet_rect = bullet_image.get_rect() #(四)获取图像尺寸 +missile_dir = path.join(img_dir,'spaceRockets_001.png') #(二)在从导入的图片文件夹中,导入ships图片; +missile_image = pygame.image.load(missile_dir).convert() #(三)火箭ships图片已经导入,现在最后一不导入使用并转换成pygame所用的图片格式(使用convert) +missile_rect = missile_image.get_rect() +#<---------------------------补给品----------------------------------------------> +powerup_image = {} +powerup_add_hp_dir = path.join(img_dir,'gem_red.png') +powerup_image['add_hp'] = pygame.image.load(powerup_add_hp_dir).convert() +powerup_add_life_dir = path.join(img_dir,'heartFull.png') +powerup_image['add_life'] = pygame.image.load(powerup_add_life_dir).convert() +powerup_add_missile_dir = path.join(img_dir,'gem_yellow.png') +powerup_image['add_missile'] = pygame.image.load(powerup_add_missile_dir,).convert() +#<----------------------------动画效果----------------------------------------------------> +explosion_animation = [] +for i in range(9): #一共有九张图片,所以的循环九次。 + explosion_dir = path.join(path.dirname(__file__),'Explosions') + explosion_dir = path.join(explosion_dir,'regularExplosion0{}.png'.format(i)) #i = 0, 1, 2, 3, 4, 5, 6, 7, ,8, 9,所以图片的名称也会随之改变。 + explosion_image = pygame.image.load(explosion_dir).convert() + explosion_animation.append(explosion_image) +#<-------------------------对类的实例化操作---------------> +player = Player() + +#<------------------------精灵编组--------------------> +# enemy2 = pygame.sprite.Group() +# for o in range(5): +# enemy = Enemy2() +# enemy2.add(enemy) + +enemys = pygame.sprite.Group() +for i in range(10): + enemy = Enemy() + enemys.add(enemy) +bullets = pygame.sprite.Group() +explosions = pygame.sprite.Group() +powerups = pygame.sprite.Group() +missiles = pygame.sprite.Group() +# 而接下来这不继续按照enemy的方式编写代码,因为你并不知道player会开几发子弹。所以应该吧接下的更新次数放到SPACE的识别次数当中。 + +#<---------------------while循环区-------------------> +last_enemy_generate_time = 0 +game_over = False +pygame.mixer.music.play(loops = -1) +game_state = 0 +while not game_over : + clock.tick(60) #所设定的移动时间,我这个游戏要按60的FPS运行; + if game_state == 0: + show_menu() + else: + now = pygame.time.get_ticks() + if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + enemy = Enemy() + enemys.add(enemy) + # enemy2.add(enemy) + last_enemy_generate_time = now #更新原本时间; + # if now - last_enemy_generate_time > NEW_ENEMY_GENERATE_INTERVAL: + # enemy = Enemy2() + # enemy2.add(enemy) + last_enemy_generate_time = now + event_list = pygame.event.get() #得到用户的输入/操作 + for event in event_list: + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + player.shoot() + if event.key == pygame.K_ESCAPE: + game_over = True + + + player.update() #对class Player(pygame.sprite.Sprite)中的函数调用 + enemys.update() + # enemy2.update() + bullets.update() + explosions.update() + powerups.update() + missiles.update() + + hits_bullets = pygame.sprite.groupcollide(enemys,bullets, True, True) + hits_missiles = pygame.sprite.groupcollide(enemys,missiles, True, True) + hits = {} + hits.update(hits_bullets) + hits.update(hits_missiles) + for hit in hits: + explosion = Explosion(hit.rect.center) + explosions.add(explosion) + player.score += 100 - hit.radius + print(player.score) + if random.random() > 0.9: #random.random()得到零到壹之间的小数 + powerup = PowerUp(hit.rect.center) + powerups.add(powerup) + + + + # hits = pygame.sprite.groupcollide(enemy2,bullets, True, True) + # for hit in hits: + # explosion = Explosion(hit.rect.center) + # explosions.add(explosion) + # player.score += 100 - hit.radius + # print(player.score) + hits = pygame.sprite.groupcollide(enemys,bullets, True, True) #因为一打中enemy改hits的列表内就有数据了 + for hit in hits: + enemy = Enemy() + enemys.add(enemy) + + hits = pygame.sprite.spritecollide(player,enemys, True, pygame.sprite.collide_circle) + #print(hits) #检测输出的数据类型,是个列表(如果碰撞到,里面会有数据) + for hit in hits: + player.hp -= hit.radius + if player.hp < 0: + player.lives -= 1 + player.hp = 100 + now = pygame.time.get_ticks() + if now - player.hide_time > 1000: + player.rect.bottom = HEIGHT + player.hidden = False + + player.hide() + if player.lives == 0: + game_over = True + + # hits = pygame.sprite.spritecollide(player,enemy2, True, pygame.sprite.collide_circle) + # for hit in hits: + # player.hp -= hit.radius + # if player.hp < 0: + # player.lives -= 1 + # player.hp = 100 + # player.hide() + # if player.lives == 0: + # game_over = True + + hits = pygame.sprite.spritecollide(player,powerups, True, pygame.sprite.collide_circle) + for hit in hits: + if hit.type == 'add_hp': + player.hp += 50 + if player.hp > 100: + player.hp = 100 + elif hit.type == 'add_life': + player.lives += 1 + if player.lives > 3: + player.lives = 3 + else: + player.fire_missile() + + screen.blit(background_image,background_rect) + bullets.draw(screen) + enemys.draw(screen) + # enemy2.draw(screen) + powerups.draw(screen) + missiles.draw(screen) + explosions.draw(screen) + screen.blit(player.image,(player.rect.x,player.rect.y)) #可以改成(player.rect.center) Because center is Tuple + draw_ui() + pygame.display.flip() #双缓冲机制 + +