# WinStd Provides templates and function helpers for Windows Win32 API using Standard C++ in Microsoft Visual C++ 2017-2022 ## Features ### Portable This project does not require building. Just `#include` individual files from this repository into your source code and get started. ### Memory and Resource Helper Classes Simplify memory and resource management. The classes release memory and resources automatically. They are like _smart-pointers_ for various Windows resources. Once created, you use the class instance as a snap-in replacement for pointers/handles parameters in the standard Win32 API function calls. #### Example ```C++ // Load and set icon. winstd::library lib_shell32(LoadLibraryEx(_T("shell32.dll"), NULL, LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_IMAGE_RESOURCE)); if (!lib_shell32) throw winstd::win_runtime_error("LoadLibraryEx failed"); m_note_icon->SetIcon(wxLoadIconFromResource(lib_shell32, MAKEINTRESOURCE(48))); ``` ### Functions and Templates Different Win32 API functions have different ways of returning variable-sized data. Getting tired of carefully studying MSDN for each particular Win32 API function how to preallocate the output memory correctly? We too... WinStd provides a subset of Win32 API identically named functions (C++ polymorphism to the rescue), where one can use `std::string`, `std::wstring`, `std::vector<>` etc. as an output parameter. WinStd handles all the dirty work with memory allocation for you, so you can focus on your code. #### Example ```C++ // Encode response as OEM. std::string response; WideCharToMultiByte(CP_OEMCP, 0, L"Copyright \u00A9 2017", -1, response, NULL, NULL); std::cout << response.c_str() << std::endl; ``` ### String Formatters For those situations where one must quckly compose a temporary string using `sprintf()` or `FormatMessage()`. Or, convert a GUID to a string on the fly. #### Example ```C++ if (dwMaxSendPacketSize < sizeof(EapPacket)) throw std::invalid_argument( winstd::string_printf( "Maximum packet size too small (minimum: %zu, available: %u)", sizeof(EapPacket) + 1, dwMaxSendPacketSize)); ``` ## What WinStd Is Not WinStd is not trying to be a full-fledged object-oriented framework on top of Win32 API. We have Microsoft to publish those once every few years - and obsolete it when they loose interest. WinStd aims at augmenting Win32 API with a little bit of help from C++. ## Usage 1. Clone the repository into your solution folder. 2. Add WinStd's `include` folder to _Additional Include Directories_ in your project's C/C++ settings. 3. Include `.h` files from WinStd as needed: ```C++ #include <WinStd/Shell.h> #include <string> #include <iostream> using namespace std; void main() { wstring path; PathCanonicalizeW(path, L"C:\\Windows\\Temp\\test\\.."); wcout << path.c_str() << endl; } ``` An auto-generated documentation is [here](https://amebis.github.io/WinStd/). More examples and use-cases can be found in [GÉANTLink](https://github.com/Amebis/GEANTLink) and [ZRCola](https://github.com/Amebis/ZRCola) projects source code. They make heavy use of WinStd. Examples can also be found in the `UnitTests` project. This is a one-man project for the time being, so the Win32 API support is far from complete. It is added as needed. Contributions are welcome.