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Supplementaries Red Merchant Isnt Effected By Trade Edits #13
Comments
If you find other mods where this does not work, let me know please so I can make a list. |
Thanks for the explanation, will lyk if I find any other mods that are similar. I’m guessing that no other event for the red merchant would work as of the current version? |
Can't say 100%. Requires testing for each event as it depends how modders implement their villager typed entities. There is a util which can be used on server start or trade event for some cases but it may not cover all.
|
Ok, thanks for the quick reply. I’ll look into this, thanks |
Minecraft Version
1.20.1
Mod Version
MoreJS: 0.9.0
Supplementaries: 2.8.10
Describe the bug!
Modifying Villager Trades, while correctly working when interacting with villagers through the MoreJSEvents.playerStartTrading() event, do not effect the Supplementaries Red Merchant.
Seems Related to #12 (comment) where supplementaries trades are not implemented/injected in a general method resulting in the modded trades added to the mod not being correctly modifed.
Regular Villager with my code: (working)
Wandering Trader with code: (working)
Goblin Trader with code: (working)
Red Merchant with code: (not working)
If needed i can supply the entire code, but to my knowledge and based on the alternate trade tests, nothing is incorrect regarding the code.
Crash Report
No response
Log
No response
Additions and Modifications
Yes
Additions and Modifications Description
Private Modded Pack, lots of mods, but doesnt seem like a modpack issue as all other trades are working as intended.
Main code interacting with the event is:
Did the issue happen in singleplayer or on a server?
Singleplayer
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