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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[0.9.2-preview] - 2023-02-07

  • Added Fog shader variant stripping analyzer
  • Add IL2CPP Compiler Configuration analyzer
  • Fixed backwards compatibility
  • Fixed reporting of shader variants if not compiled for analysis platform
  • Fixed displaying of large values of total shader variants
  • Fixed Copy to Clipboard support of issue property
  • Fixed table sorting

[0.9.1-preview] - 2023-01-24

  • Added UnityEngine.Object.FindObjectOfType usage detection
  • Added Settings asset for configuring analyzers
  • Added Severity information to diagnostics UI
  • Fixed names of build-generated assets in Build Report
  • Fixed parsing of unnamed shader passes in Unity 2021.2.14+
  • Fixed UnityEngine.AudioSettings speaker mode diagnostic

[0.9.0-preview] - 2022-12-01

  • Added diagnostic area Quality, Support and Requirement
  • Added documentation support to descriptor
  • Added issue fixer support to descriptor
  • Added package diagnostics
  • Added on-demand Texture, AudioClip, Mesh modules
  • Added Compute Shader Variants support
  • Fixed over-reporting of built shader variants count
  • Fixed export of filtered/selected non-diagnostic issues
  • Fixed Build Report object name
  • Fixed text alignment and wrapping issues
  • Fixed build report steps text wrapping
  • Fixed diagnostics critical property persistence after domain reload
  • Improved text search to match custom properties

[0.8.4-preview] - 2022-09-27

  • Added Packages module to report installed packages and dependencies
  • Fixed analysis platform on incremental audit
  • Fixed compilation error due to newer com.unity.nuget.mono-cecil

[0.8.3-preview] - 2022-09-05

  • Added HTML export support
  • Added Packages module as Experimental
  • Added params array allocation diagnostic
  • Fixed NullReferenceException on Draw2D shader not being found

[0.8.2-preview] - 2022-07-25

  • Added user preferences
  • Added group size/time properties
  • Added support for analyzing all compiled Editor assemblies
  • Added platform selection to Home screen
  • Changed descriptor ID type from int to string
  • Fixed Diagnostic Rules serialization
  • Fixed Home page NullReferenceException on Build
  • Fixed NullReferenceException on export of non-diagnostic issues
  • Improved issue creation code-readability by using ProjectIssueBuilder

[0.8.1-preview] - 2022-06-24

  • Added ProjectAuditorConfig option to enable/disable Roslyn analyzers
  • Added ProjectAuditorParams option for compiling selected assemblies
  • Added discard button to toolbar
  • Added modules selection to Home screen
  • Added support for reporting precompiled assemblies
  • Fixed compatibility with Unity 2022
  • Improved code analysis performance by caching "resolved" types
  • Renamed asynchronous ProjectAuditor.Audit to AuditAsync

[0.8.0-preview] - 2022-05-20

  • Added ProjectAuditor.NumCategories API
  • Added module-specific incremental analysis support
  • Added support to disable a module by default
  • Added 'Clear Selection' and 'Filter by Description' options to context menu
  • Added SavePath to configuration asset
  • Added Graphics Tier information to reported Shader Variants
  • Added diagnostic message formatting support
  • Added dependencies panel to assembly view
  • Added ImporterType to Build File properties
  • Changed default compilation mode to Non-Development
  • Fixed reporting of assemblies not compiled due to dependencies
  • Improved code diagnostic messages
  • Improved UI groups to support arbitrary grouping criteria
  • Replaced AnalyzeEditorCode with CompilationMode setting
  • Removed the need to have a Descriptor associated with non-diagnostic issues

[0.7.6-preview] - 2022-04-22

  • Fixed Build Report analysis 'Illegal characters in path' exception
  • Fixed Shaders analysis 'Illegal characters in path' exception
  • Fixed compilation warnings
  • Fixed export of variants with no keywords

[0.7.5-preview] - 2022-04-20

  • Added groups support to Shaders view
  • Added support for exporting Shader Variants as Shader Variant Collection
  • Optimized call tree building and visualization

[0.7.4-preview] - 2022-03-25

  • Added OnRenderObject and OnWillRenderObject to list of MonoBehavior critical contexts
  • Added Compilation Time property to Assemblies view
  • Added public API to get float/double custom property
  • Added context menu item to open selected issue
  • Fixed closure allocation diagnostic message
  • Fixed sorting of call hierarchy nodes
  • Optimized viewing and sorting UI performance

[0.7.3-preview] - 2022-03-01

  • Added UnityEngine.Object.name code diagnostic
  • Added Severity filters support
  • Fixed unreported assemblies that failed to compile
  • Fixed view switching if any module is unsupported
  • Fixed database of API usage descriptors
  • Removed redundant API usage descriptors

[0.7.2-preview] - 2022-01-21

  • Added shader Size, Source Asset and Always Included info to Shaders view
  • Added shader Severity column to indicate any compiler message
  • Added Stage, Pass Type and Platform Keywords to Shader Variants view
  • Added Shader Variants view right scrollable panels
  • Added Shader Compiler Messages reporting
  • Fixed usage of deprecated shader API
  • Fixed shader compilation log parsing in 2021 or newer
  • Fixed cleanup of Shader Variants builds data in 2021 or newer

[0.7.1-preview] - 2021-12-15

  • Added option to enable creation of BuildReport asset after each build
  • Fixed UWP compilation issues
  • Fixed ArgumentException on table Page Up/Down
  • Fixed InvalidOperationException due failure to resolve asmdef
  • Fixed NullReferenceException due to null compiler message
  • Fixed NullReferenceException on empty table
  • Fixed ShaderCompilerData parsing in 2021.2.0a16 or newer
  • Fixed disabling of unsupported modules
  • Fixed unreported output files from the same source asset
  • Fixed automatic creation of last BuildReport asset after build

[0.7.0-preview] - 2021-11-29

  • Added Documentation pages
  • Added UI Button to open documentation page based on active view
  • Added BuildReport Viewer UI
  • Added Runtime Type property to BuildReport size items
  • Added OnAnimatorIK and OnAnimatorMove to MonoBehaviour hot-paths
  • Fixed NullReferenceException on projects with multiple dll with same name
  • Fixed Variants view ShaderRequirements information
  • Fixed window opening after each build

[0.6.6-preview] - 2021-10-14

  • Fixed ProjectReport.ExportToCSV filtering

[0.6.5-preview] - 2021-08-04

  • Fixed Mono.Cecil package dependency

[0.6.4-preview] - 2021-07-26

  • Added ProjectReport.ExportToCSV to public API
  • Fixed "No graphic device is available" error in batchmode

[0.6.3-preview] - 2021-07-05

  • Fixed NullReferenceException when searching Call Tree on Resources view
  • Fixed OverflowException on reporting build sizes
  • Fixed Player.log parsing if a shader name contains commas
  • Fixed persistent "Analysis in progress..." message

[0.6.2-preview] - 2021-05-25

  • Added Assemblies view (experimental)
  • Added Build Report Steps view
  • Added overview stats to Build Report Size view
  • Fixed detection of HDRP mixed LitShaderMode

[0.6.1-preview] - 2021-05-11

  • Added HDRP settings analyzer
  • Fixed Build Report Build Name
  • Fixed empty MonoBehaviour event detection
  • Fixed Graphics Tier Settings misreporting
  • Fixed failed/cancelled report loading from file
  • Improved Shader Variants analysis workflow

[0.6.0-preview] - 2021-04-26

  • Added Build Report support
  • Added Compiler Messages support
  • Added Generic types instantiation analysis
  • Added Summary view
  • Added Save&Load support
  • Added Log Shader Compilation option to Shader Variants view
  • Added Shaders view shortcut to Shader Variants view
  • Changed compilation pipeline to use AssemblyBuilder
  • Changed Shader Variants Window to simple view
  • Fixed Shader Variants persistence in UI after Domain Reload
  • Fixed Shader Variants Compiled column initial state
  • Fixed Code Diagnostics view sorting
  • Improved main documentation page

[0.5.0-preview] - 2021-03-11

  • Fixed reporting of issues affecting multiple areas
  • Fixed background analysis that results in code issues with empty filenames
  • Fixed Android player.log parsing
  • Fixed GraphicsSettings.logWhenShaderIsCompiled compilation error on early 2018.4.x releases
  • Added System.DateTime.Now usage detection
  • Added descriptor's minimum/maximum version
  • Added splash-screen setting detection
  • Added zoom slider
  • Reduced UI managed allocations
  • Replaced tabs-like view selection with toolbar dropdown list
  • Removed experimental label from Allocation issues
  • Changed Export feature to be view-specific

[0.4.2-preview] - 2021-02-01

  • Fixed detection of API calls using a derived type
  • Fixed reporting of Editor Default Resources shaders
  • Fixed ReflectionTypeLoadException
  • Added SRP Batcher column to Shader tab
  • Added support for parsing Player.log to identify which shader variants are compiled (or not-compiled) at runtime
  • Added Shader errors/warnings reporting via Shader 'severity' icon
  • Added Shader Requirements column to Shader tab
  • Fixed exception when switching focus from Area/Assembly window
  • Fixed NullReferenceException on invalid shader or vfx shader
  • Fixed NullReferenceException when building AssetBundles
  • Fixed shader variants reporting due to OnPreprocessBuild callback default order

[0.4.1-preview] - 2020-12-14

  • Improved Shaders auditing to report both shaders and variants in their respective tables
  • Added support for analyzing Editor only code-paths
  • Added reuseCollisionCallbacks physics API diagnostic
  • Fixed Assembly-CSharp-firstpass asmdef warning
  • Fixed backwards compatibility

[0.4.0-preview] - 2020-11-24

  • Added Shader variants auditing
  • Added "Collapse/Expand All" buttons
  • Refactoring and code quality improvements

[0.3.1-preview] - 2020-10-23

  • Page up/down key bug fixes
  • Added dependencies view to Assets tab
  • Move call tree to the bottom of the window
  • Double-click on an asset selects it in the Project Window
  • Fixed Unity 2017 compatibility
  • Fixed default selected assemblies
  • Fixed Area names filtering
  • Changed case-sensitive string search to be optional
  • Added CI information to documentation
  • Fixed call-tree serialization

[0.3.0-preview] - 2020-10-07

  • Added auditing of assets in Resources folders
  • Added shader warmup issues
  • Reorganized UI filters and mute/unmute buttons in separate foldouts
  • Fixed issues sorting within a group
  • ExportToCSV improvements
  • Better names for project settings issues

[0.2.1-preview] - 2020-05-22

  • Improved text search UX
  • Improved test coverage
  • Fixed background assembly analysis
  • Fixed lost issue location after domain reload
  • Fix tree view selection when background analysis is enabled
  • Fixed Yamato configuration
  • Updated documentation

[0.2.0-preview] - 2020-04-27

  • Added Boxing allocation analyzer
  • Added Empty MonoBehaviour method analyzer
  • Added GameObject.tag issue type to built-in analyzer
  • Added StaticBatchingAndHybridPackage analyzer
  • Added Object.Instantiate and GameObject.AddComponent issue types to built-in analyzer
  • Added String.Concat issue type to built-in analyzer
  • Added "experimental" allocation analyzer
  • Added performance critical context analysis
  • Detect MonoBehaviour.Update/LateUpdate/FixedUpdate as perf critical contexts
  • Detect ComponentSystem/JobComponentSystem.OnUpdate as perf critical contexts
  • Added critical-only UI filter
  • Optimized UI refresh performance and Assembly analysis
  • Added profiler markers
  • Added background analysis support

[0.1.0-preview] - 2019-11-20

  • Added Config asset support
  • Added Mute/Unmute buttons
  • Replaced Filters checkboxes with Popups
  • Added Assembly column

[0.0.4-preview] - 2019-10-11

  • Added Calling Method information
  • Added Grouped view to Script issues
  • Removed "Resolved" checkboxes
  • Lots of bug fixes

[0.0.3-preview] - 2019-09-04

  • Fixed Unity 2017.x backwards compatibility
  • Added Progress bar
  • Added Package whitelist
  • Added Tooltips

[0.0.2-preview] - 2019-08-22

First usable version

Replaced placeholder database with real issues to look for. This version also allows the user to Resolve issues.

[0.0.1-preview] - 2019-07-23

This is the first release of Project Auditor

Proof of concept, mostly developed during Hackweek 2019.