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Maybe speed up the Immigrant Checker? #5
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Hmm, the immigrant checker tick is set to 400 currently (as it was in the original warp). That's easy enough to change but if creatures are still taking a really long time there's probably other issues at play here that need to be investigated. If players are able to access the game debug info it would be helpful in understanding what's actually going on (it should spit out creature monikers as it goes through them and explain why it isn't importing them). This is also something that might speed itself up once warped-out creature files are deleted since the immigrant checker won't have to check through so many files. Another option might be to have the client mesg writ the immigrant checker when a creature is received so it can be imported right away, if that's possible! |
If this is not to costly for the engine, we could speed this up I guess, If a lot of creatures piled up in your "inbox" they would also be imported faster, so you can finally start playing again XD.
I could add the game debug info to the Output of the Client if that helps.
Yeah we can totally do that, so you are suggesting that the client triggers the tick script |
Yess, triggering 9 manually would be ideal! The current immigrant checker script is actually pretty slow so I am hesitant to make it tick more often now at risk of slowing the game down. (This is also much less of an issue now with recent client updates) |
This is made obsolete by the Switch to ReBabel |
This is no longer obsolete! |
Players stated that it takes a really long time until a detected creature is actually warped in, maybe we should speed up the Immigrant checker?
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