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Thanks for posting your issue. The initial 50,000 score boxes image was from before this project was using the Physics library. Currently, I'm getting about ~30 FPS when running the project with 50,000 score boxes. This could just be a limitation due to using physics, but I'm working on trying to add some optimizations, if possible.
I've pushed some updates which may have increased performance slightly.
I have increased number of score boxes to 50'000 as you wrote,
you run app like this fluently.
In my case, I have about 3-6 fps on:
Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz 2.40 GHz
GeForce GTX 1650
32 GB RAM
The Unity version is the same as recommnded by you, burst compiler was
run. Same issue in editor, as in the PC release build.
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