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Sketchy attempt at a lowpoly procedural terrain with Three.js

  • Heightmap generated by Perlin noise with fractional brownian motion
  • Chunks spawn ahead and unload behind for "infinite" terrain
  • Height-based color gradient
  • LOD transitions (didn't fix seam artifacts)

Click here for demo

WASD to move, space to fly, ESC to release mouse

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Lowpoly heightmap terrain with three.js

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