You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Shader error in 'VRSL/Standard Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/kilo/TestProjectMap-Migrated/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc(66) (on d3d11)
Shader error in 'VRSL/Wash Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/kilo/TestProjectMap-Migrated/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc(66) (on d3d11)
I'm also unable to reproduce that. Maybe try updating your graphics drivers? It's related to the fixture mesh and a built-in unity macro function. It might not be able to compile the macros properly.
Hello,
I use Unity 2022.3.6f1 and last VRChat SDK
I Have this errors when I upload:
Shader error in 'VRSL/Standard Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/kilo/TestProjectMap-Migrated/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc(66) (on d3d11)
Compiling Subshader: 0, Pass: , Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _LIGHTING_MODEL
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource (bool,System.Action
1<string>,System.Action
1)VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResourceInternal (bool)
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResource ()
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/d__114:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2123)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Shader error in 'VRSL/Wash Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/kilo/TestProjectMap-Migrated/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-StandardLighting.cginc(66) (on d3d11)
Compiling Subshader: 0, Pass: , Vertex program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON SHADOWS_SHADOWMASK
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON _LIGHTING_MODEL
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource (bool,System.Action
1<string>,System.Action
1)VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResourceInternal (bool)
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResource ()
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/d__114:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2123)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
The text was updated successfully, but these errors were encountered: