diff --git a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs index 2a28055..2fc23bb 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSLInspector.cs @@ -55,6 +55,7 @@ public class VRSLInspector : ShaderGUI MaterialProperty _EnableLegacyGlobalMovementSpeedChannel = null; MaterialProperty _GlobalIntensity = null; + MaterialProperty _GlobalIntensityBlend = null; MaterialProperty _FinalIntensity = null; MaterialProperty _UniversalIntensity = null; MaterialProperty _Emission = null; @@ -152,12 +153,14 @@ public class VRSLInspector : ShaderGUI //Volumetric Control Specific MaterialProperty _FixtureMaxIntensity = null; + MaterialProperty _RenderTextureMultiplier = null; MaterialProperty _FadeStrength = null; MaterialProperty _InnerFadeStrength = null; MaterialProperty _InnerIntensityCurve = null; MaterialProperty _DistFade = null; MaterialProperty _FadeAmt = null; MaterialProperty _BlindingAngleMod = null; + MaterialProperty _BlindingStrength = null; MaterialProperty _StripeSplit = null; MaterialProperty _StripeSplitStrength = null; MaterialProperty _StripeSplit2 = null; @@ -282,6 +285,9 @@ public class VRSLInspector : ShaderGUI MaterialProperty _EnableAlphaDMX = null; MaterialProperty _Cutoff = null; + + MaterialProperty _MultiSampleDepth = null; + //END Discoball Exclusives @@ -539,6 +545,9 @@ public void LensFlareGUI(MaterialEditor matEditor, MaterialProperty[] props, Mat GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); GUILayout.Space(10); @@ -686,6 +695,9 @@ public void SurfaceShaderStaticGUI(MaterialEditor matEditor, MaterialProperty[] GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); GUILayout.Space(10); @@ -780,6 +792,9 @@ public void StaticLightProjectionGUI(MaterialEditor matEditor, MaterialProperty[ GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); GUILayout.Space(10); @@ -801,6 +816,15 @@ public void StaticLightProjectionGUI(MaterialEditor matEditor, MaterialProperty[ { // if(isDMXCompatible) // { + matEditor.ShaderProperty(_MultiSampleDepth, new GUIContent("Depth Multi-Sampling", "Sample the depth texture multiple times to prevent artifacting on edges of the projection. This does incurr a slight cost.")); + if(target.GetInt("_MultiSampleDepth") == 1) + { + target.EnableKeyword("_MULTISAMPLEDEPTH"); + } + else + { + target.DisableKeyword("_MULTISAMPLEDEPTH"); + } matEditor.ShaderProperty(_RenderMode, new GUIContent("Render Mode", "Choose between a fully transparent shader, or one that is opaque with a dithering technique.")); if(target.GetInt("_RenderMode") == 1) { @@ -913,6 +937,9 @@ public void FlasherLightGUI(MaterialEditor matEditor, MaterialProperty[] props, GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); matEditor.ShaderProperty(_Emission, new GUIContent("Light Emission Color", "The color of the light!. Use this to color the emissive part of the material.")); @@ -991,6 +1018,9 @@ public void StaticLightFixtureGUI(MaterialEditor matEditor, MaterialProperty[] p GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); matEditor.ShaderProperty(_Emission, new GUIContent("Light Emission Color", "The color of the light!. Use this to color the emissive part of the material.")); @@ -1070,6 +1100,9 @@ public void MoverLightProjectionGUI(MaterialEditor matEditor, MaterialProperty[] GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); matEditor.ShaderProperty(_FixtureBaseRotationY, new GUIContent("Rotation Y Offset", "Offset the Y Rotation of the fixture.")); @@ -1089,6 +1122,15 @@ public void MoverLightProjectionGUI(MaterialEditor matEditor, MaterialProperty[] { // if(isDMXCompatible) // { + matEditor.ShaderProperty(_MultiSampleDepth, new GUIContent("Depth Multi-Sampling", "Sample the depth texture multiple times to prevent artifacting on edges of the projection. This does incurr a slight cost.")); + if(target.GetInt("_MultiSampleDepth") == 1) + { + target.EnableKeyword("_MULTISAMPLEDEPTH"); + } + else + { + target.DisableKeyword("_MULTISAMPLEDEPTH"); + } matEditor.ShaderProperty(_RenderMode, new GUIContent("Render Mode", "Choose between a fully transparent shader, or one that is opaque with a dithering technique.")); if(target.GetInt("_RenderMode") == 1) { @@ -1184,16 +1226,19 @@ public void MoverLightProjectionGUI(MaterialEditor matEditor, MaterialProperty[] } //MOVER CONTROLS - showMoverControls = VRSLStyles.ShurikenFoldout("Movement Settings", showMoverControls); - if(showMoverControls) + if(isStaticLight == false && isAudioLink == false) { - GUILayout.Space(5); - EditorGUI.indentLevel++; - matEditor.ShaderProperty(_FixtureRotationOrigin, new GUIContent("Fixture Pivot Origin", "Sets the rotation point of the fixture for tilt in object space. Do not change this unless you are trying to make a custom housing.")); - matEditor.ShaderProperty(_MaxMinPanAngle, new GUIContent("Max/Min Pan Angles (Left/Right)", "Sets the Left/Right rotation range of the fixture by ''-Value to Value''")); - matEditor.ShaderProperty(_MaxMinTiltAngle, new GUIContent("Max/Min Tilt Angles (Up/Down)", "Sets the Up/Down rotation range of the fixture by ''-Value to Value''")); - EditorGUI.indentLevel--; - GUILayout.Space(5); + showMoverControls = VRSLStyles.ShurikenFoldout("Movement Settings", showMoverControls); + if(showMoverControls) + { + GUILayout.Space(5); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_FixtureRotationOrigin, new GUIContent("Fixture Pivot Origin", "Sets the rotation point of the fixture for tilt in object space. Do not change this unless you are trying to make a custom housing.")); + matEditor.ShaderProperty(_MaxMinPanAngle, new GUIContent("Max/Min Pan Angles (Left/Right)", "Sets the Left/Right rotation range of the fixture by ''-Value to Value''")); + matEditor.ShaderProperty(_MaxMinTiltAngle, new GUIContent("Max/Min Tilt Angles (Up/Down)", "Sets the Up/Down rotation range of the fixture by ''-Value to Value''")); + EditorGUI.indentLevel--; + GUILayout.Space(5); + } } GUILayout.Space(15); @@ -1240,6 +1285,9 @@ public void MoverLightVolumetricGUI(MaterialEditor matEditor, MaterialProperty[] GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); matEditor.ShaderProperty(_Emission, new GUIContent("Light Emission Color", "The color of the light!. Use this to color the emissive part of the material.")); @@ -1467,6 +1515,7 @@ public void MoverLightVolumetricGUI(MaterialEditor matEditor, MaterialProperty[] matEditor.ShaderProperty(_DistFade, new GUIContent("Distance Fade", "How close the camera needs to be before the cone starts fading away.")); matEditor.ShaderProperty(_FadeAmt, new GUIContent("Blend Amount", "How much does the cone blend with what's behind it.")); matEditor.ShaderProperty(_BlindingAngleMod, new GUIContent("Blinding Angle Modification", "Changes the angle at which the fixture starts to become blinding when looking direcily into it.")); + matEditor.ShaderProperty(_BlindingStrength, new GUIContent("Blinding Strength", "Changes how strong the blinding effect is.")); // matEditor.ShaderProperty(_IntersectionMod, new GUIContent("Intersection Modification", "The rate at which the volumetric fades away when intersecting with other objects.")); GUILayout.Space(10); matEditor.ShaderProperty(_GoboBeamSplitEnable, new GUIContent("Enable Gobo Beam Split", "Enable beam splitting on gobos 2-6 (Global)")); @@ -1504,16 +1553,19 @@ public void MoverLightVolumetricGUI(MaterialEditor matEditor, MaterialProperty[] GUILayout.Space(5); } //MOVER CONTROLS - showMoverControls = VRSLStyles.ShurikenFoldout("Movement Settings", showMoverControls); - if(showMoverControls) + if(isStaticLight == false && isAudioLink == false) { - GUILayout.Space(5); - EditorGUI.indentLevel++; - matEditor.ShaderProperty(_FixtureRotationOrigin, new GUIContent("Fixture Pivot Origin", "Sets the rotation point of the fixture for tilt in object space. Do not change this unless you are trying to make a custom housing.")); - matEditor.ShaderProperty(_MaxMinPanAngle, new GUIContent("Max/Min Pan Angles (Left/Right)", "Sets the Left/Right rotation range of the fixture by ''-Value to Value''")); - matEditor.ShaderProperty(_MaxMinTiltAngle, new GUIContent("Max/Min Tilt Angles (Up/Down)", "Sets the Up/Down rotation range of the fixture by ''-Value to Value''")); - EditorGUI.indentLevel--; - GUILayout.Space(5); + showMoverControls = VRSLStyles.ShurikenFoldout("Movement Settings", showMoverControls); + if(showMoverControls) + { + GUILayout.Space(5); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_FixtureRotationOrigin, new GUIContent("Fixture Pivot Origin", "Sets the rotation point of the fixture for tilt in object space. Do not change this unless you are trying to make a custom housing.")); + matEditor.ShaderProperty(_MaxMinPanAngle, new GUIContent("Max/Min Pan Angles (Left/Right)", "Sets the Left/Right rotation range of the fixture by ''-Value to Value''")); + matEditor.ShaderProperty(_MaxMinTiltAngle, new GUIContent("Max/Min Tilt Angles (Up/Down)", "Sets the Up/Down rotation range of the fixture by ''-Value to Value''")); + EditorGUI.indentLevel--; + GUILayout.Space(5); + } } GUILayout.Space(15); @@ -1559,6 +1611,9 @@ public void MoverLightFixtureGUI(MaterialEditor matEditor, MaterialProperty[] pr GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); matEditor.ShaderProperty(_Emission, new GUIContent("Light Emission Color", "The color of the light!. Use this to color the emissive part of the material.")); @@ -1575,16 +1630,19 @@ public void MoverLightFixtureGUI(MaterialEditor matEditor, MaterialProperty[] pr } //MOVER CONTROLS - showMoverControls = VRSLStyles.ShurikenFoldout("Movement Settings", showMoverControls); - if(showMoverControls) + if(isStaticLight == false && isAudioLink == false) { - GUILayout.Space(5); - EditorGUI.indentLevel++; - matEditor.ShaderProperty(_FixtureRotationOrigin, new GUIContent("Fixture Pivot Origin", "Sets the rotation point of the fixture for tilt in object space. Do not change this unless you are trying to make a custom housing.")); - matEditor.ShaderProperty(_MaxMinPanAngle, new GUIContent("Max/Min Pan Angles (Left/Right)", "Sets the Left/Right rotation range of the fixture by ''-Value to Value''")); - matEditor.ShaderProperty(_MaxMinTiltAngle, new GUIContent("Max/Min Tilt Angles (Up/Down)", "Sets the Up/Down rotation range of the fixture by ''-Value to Value''")); - EditorGUI.indentLevel--; - GUILayout.Space(5); + showMoverControls = VRSLStyles.ShurikenFoldout("Movement Settings", showMoverControls); + if(showMoverControls) + { + GUILayout.Space(5); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_FixtureRotationOrigin, new GUIContent("Fixture Pivot Origin", "Sets the rotation point of the fixture for tilt in object space. Do not change this unless you are trying to make a custom housing.")); + matEditor.ShaderProperty(_MaxMinPanAngle, new GUIContent("Max/Min Pan Angles (Left/Right)", "Sets the Left/Right rotation range of the fixture by ''-Value to Value''")); + matEditor.ShaderProperty(_MaxMinTiltAngle, new GUIContent("Max/Min Tilt Angles (Up/Down)", "Sets the Up/Down rotation range of the fixture by ''-Value to Value''")); + EditorGUI.indentLevel--; + GUILayout.Space(5); + } } //FIXTURE HOUSING SETTINGS @@ -1664,6 +1722,7 @@ public void ColorTextureSamplingGUI(MaterialEditor matEditor, MaterialProperty[] matEditor.TexturePropertySingleLine(new GUIContent("Color Sampling Texture", "The texture to sample the color from when ''Enable Color Texture Sampling'' is enabled"),_SamplingTexture); matEditor.ShaderProperty(_TextureColorSampleX, new GUIContent("X UV Coordinate", "The x uv coordinate for where on the texture to sample from (0 to 1).")); matEditor.ShaderProperty(_TextureColorSampleY, new GUIContent("Y UV Coordinate", "The y uv coordinate for where on the texture to sample from (0 to 1).")); + matEditor.ShaderProperty(_RenderTextureMultiplier, new GUIContent("Render Texture Multiplier", "Increase the strength of the render texture color")); EditorGUI.indentLevel--; GUILayout.Space(5); @@ -1731,6 +1790,9 @@ public void DiscoballGUI(MaterialEditor matEditor, MaterialProperty[] props, Mat GUILayout.Space(5); EditorGUI.indentLevel++; matEditor.ShaderProperty(_GlobalIntensity, new GUIContent("Global Intensity", "Sets the overall intensity of the shader. Good for animating or scripting effects related to intensity. Its max value is controlled by Final Intensity.")); + EditorGUI.indentLevel++; + matEditor.ShaderProperty(_GlobalIntensityBlend, new GUIContent("Global Intensity Blend", "Sets the overall intensity of the shader. Controls how much the Global Intesnity slider actually affects the output. Good for temporarily disabling animations that use the Global Intesnity property.")); + EditorGUI.indentLevel--; matEditor.ShaderProperty(_FinalIntensity, new GUIContent("Final Intensity", "Sets the maximum brightness value of Global Intensity. Good for personalized settings of the max brightness of the shader by other users via UI.")); matEditor.ShaderProperty(_UniversalIntensity, new GUIContent("Universal Intensity", "Sets the maximum brightness value of both Final and GLobal Intensity. Good for personalized settings of the max brightness of the shader by other users via UI. Is non-instanced.")); matEditor.ShaderProperty(_Multiplier, new GUIContent("Intensity Multiplier", "General purpose intensity multiplier.")); diff --git a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs index 6a8798c..5e75579 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Editor/VRSL_ManagerWindow.cs @@ -283,7 +283,7 @@ public class AudioLinkListItem public VRStageLighting_AudioLink_Laser laser; ////////////////////////////////////////////////////////////////////////// private bool Z_enableAudioLink; public bool P_enableAudioLink; - private int Z_band; public int P_band; + private AudioLinkBandState Z_band; public AudioLinkBandState P_band; private int Z_delay; public int P_delay; private float Z_bandMultiplier; public float P_bandMultiplier; private bool Z_enableColorChord; public bool P_enableColorChord; @@ -457,7 +457,7 @@ public void ApplyChanges(VRStageLighting_AudioLink_Static li) var so = new SerializedObject(light); so.FindProperty("enableAudioLink").boolValue = P_enableAudioLink; - so.FindProperty("band").intValue = P_band; + so.FindProperty("band").enumValueIndex = (int) P_band; so.FindProperty("delay").intValue = P_delay; so.FindProperty("bandMultiplier").floatValue = P_bandMultiplier; so.FindProperty("enableColorChord").boolValue = P_enableColorChord; @@ -520,7 +520,7 @@ public void ApplyChanges(VRStageLighting_AudioLink_Laser li) var so = new SerializedObject(laser); so.FindProperty("enableAudioLink").boolValue = P_enableAudioLink; - so.FindProperty("band").intValue = P_band; + so.FindProperty("band").enumValueIndex = (int) P_band; so.FindProperty("delay").intValue = P_delay; so.FindProperty("bandMultiplier").floatValue = P_bandMultiplier; so.FindProperty("enableColorChord").boolValue = P_enableColorChord; @@ -3697,7 +3697,7 @@ void OnGUI() { if(fixture.isLaser) { - if(fixture.laser.Band == i) + if((int) fixture.laser.Band == i) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(15f); @@ -3784,7 +3784,9 @@ void OnGUI() { GUILayout.Label("AudioLink Settings", SecLabel()); GUILayout.Space(8.0f); fixture.P_enableAudioLink = EditorGUILayout.Toggle("Enable AudioLink", fixture.P_enableAudioLink); - fixture.P_band = EditorGUILayout.IntField("Band", fixture.P_band, GUILayout.MaxWidth(sectionWidth - 10)); + //fixture.P_band = EditorGUILayout.IntField("Band", fixture.P_band, GUILayout.MaxWidth(sectionWidth - 10)); + fixture.P_band = (AudioLinkBandState) EditorGUILayout.EnumPopup("Band", fixture.P_band, GUILayout.MaxWidth(sectionWidth - 10)); + fixture.P_delay = EditorGUILayout.IntSlider("Delay",fixture.P_delay, 0, 31, GUILayout.MaxWidth(sectionWidth - 10)); fixture.P_bandMultiplier = EditorGUILayout.Slider("Band Multiplier",fixture.P_bandMultiplier, 1f, 15f, GUILayout.MaxWidth(sectionWidth - 10)); fixture.P_enableColorChord = EditorGUILayout.Toggle("Enable Color Chord", fixture.P_enableColorChord); @@ -3825,7 +3827,7 @@ void OnGUI() { } else { - if(fixture.light.Band == i) + if((int) fixture.light.Band == i) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(15f); @@ -3913,7 +3915,9 @@ void OnGUI() { GUILayout.Label("AudioLink Settings", SecLabel()); GUILayout.Space(8.0f); fixture.P_enableAudioLink = EditorGUILayout.Toggle("Enable AudioLink", fixture.P_enableAudioLink); - fixture.P_band = EditorGUILayout.IntField("Band", fixture.P_band, GUILayout.MaxWidth(sectionWidth - 10)); + // fixture.P_band = EditorGUILayout.IntField("Band", fixture.P_band, GUILayout.MaxWidth(sectionWidth - 10)); + fixture.P_band = (AudioLinkBandState) EditorGUILayout.EnumPopup("Band", fixture.P_band, GUILayout.MaxWidth(sectionWidth - 10)); + fixture.P_delay = EditorGUILayout.IntSlider("Delay",fixture.P_delay, 0, 31, GUILayout.MaxWidth(sectionWidth - 10)); fixture.P_bandMultiplier = EditorGUILayout.Slider("Band Multiplier",fixture.P_bandMultiplier, 1f, 15f, GUILayout.MaxWidth(sectionWidth - 10)); fixture.P_enableColorChord = EditorGUILayout.Toggle("Enable Color Chord", fixture.P_enableColorChord); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/Gobo Anims/Mover-Anim-Gobo0.anim b/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/Gobo Anims/Mover-Anim-Gobo0.anim new file mode 100644 index 0000000..bd0cf9a --- /dev/null +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/Gobo Anims/Mover-Anim-Gobo0.anim @@ -0,0 +1,305 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Mover-Anim-Gobo0 + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + 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Packages/com.acchosen.vr-stage-lighting/Runtime/Meshes/HQ Meshes/MoverLight-Spotlight-HQMesh.blend1.meta rename to Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/Other/Example Scene Anims/ExampleSceneAnimator-WhiteSpotLightSwing-Mirrored.controller.meta index 21b17d8..41dc961 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Meshes/HQ Meshes/MoverLight-Spotlight-HQMesh.blend1.meta +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/Other/Example Scene Anims/ExampleSceneAnimator-WhiteSpotLightSwing-Mirrored.controller.meta @@ -1,7 +1,8 @@ fileFormatVersion: 2 -guid: 510c5a6c1358d424f8f619b2c47bac61 -DefaultImporter: +guid: fec732e6d64d7db47b6a0c16ec42218c +NativeFormatImporter: externalObjects: {} + mainObjectFileID: 9100000 userData: assetBundleName: assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/VRSL-Mover-Spotlight-Animator.controller b/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/VRSL-Mover-Spotlight-Animator.controller index 6c21d64..dbac6f5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/VRSL-Mover-Spotlight-Animator.controller +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Animations/VRSL-Mover-Spotlight-Animator.controller @@ -125,13 +125,13 @@ AnimatorController: m_Controller: {fileID: 0} - m_Name: PanTiltMeasureLength m_Type: 1 - m_DefaultFloat: 0 + m_DefaultFloat: 1 m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 0} - m_Name: PanTilt-1Measure m_Type: 1 - m_DefaultFloat: 0 + m_DefaultFloat: 7 m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 0} @@ -210,6 +210,14 @@ BlendTree: m_PrefabAsset: {fileID: 0} m_Name: Blend Tree m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 598ddccaa29496b43a1b473f9c3f8dc9, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: IntensitySelection + m_Mirror: 0 - serializedVersion: 2 m_Motion: {fileID: 7400000, guid: 411d662b56fbf084992a4561e54bc4c7, type: 2} m_Threshold: 1 @@ -258,10 +266,18 @@ BlendTree: m_CycleOffset: 0 m_DirectBlendParameter: Blend m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 30f06bc25ae0ca44c9a918d867c97184, type: 2} + m_Threshold: 7 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: IntensitySelection + m_Mirror: 0 m_BlendParameter: GoboSelection m_BlendParameterY: Blend - m_MinThreshold: 1 - m_MaxThreshold: 6 + m_MinThreshold: 0 + m_MaxThreshold: 7 m_UseAutomaticThresholds: 0 m_NormalizedBlendValues: 0 m_BlendType: 0 @@ -822,7 +838,7 @@ AnimatorState: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Pan Tilt Animations - m_Speed: 1 + m_Speed: 2 m_CycleOffset: 0 m_Transitions: [] m_StateMachineBehaviours: [] @@ -873,7 +889,7 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 1102316517254895722} - m_Position: {x: 288, y: 120, z: 0} + m_Position: {x: 290, y: 120, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] @@ -922,7 +938,7 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 1102628803783164454} - m_Position: {x: 288, y: 120, z: 0} + m_Position: {x: 290, y: 120, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity b/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity index 6df2e09..0987197 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Example Scenes/AudioLink-Scenes/VRSL-ExampleScene-AudioLink.unity @@ -4156,6 +4156,12 @@ PrefabInstance: propertyPath: NetworkIDs.Array.data[57].gameObject value: objectReference: {fileID: 82241586} + - target: {fileID: 8464459589408506562, guid: 8894fa7e4588a5c4fab98453e558847d, + type: 3} + propertyPath: serializedProgramAsset + value: + objectReference: {fileID: 11400000, guid: d46ac3a4661463a45b9b61a8673d8df3, + type: 2} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 8894fa7e4588a5c4fab98453e558847d, type: 3} --- !u!1 &798058616 stripped @@ -6605,7 +6611,7 @@ ReflectionProbe: m_CullingMask: serializedVersion: 2 m_Bits: 4294967295 - m_IntensityMultiplier: 1 + m_IntensityMultiplier: 1.25 m_BlendDistance: 1 m_HDR: 1 m_BoxProjection: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat index f80fb2a..a0a17ca 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/CRT Materials/AudioLink/AudioLink-InterpolationMat.mat @@ -57,9 +57,9 @@ Material: m_Offset: {x: 0, y: 0} m_Floats: - _Band0Smoothness: 0.8 - - _Band1Smoothness: 0.2 - - _Band2Smoothness: 0.2 - - _Band3Smoothness: 0.1 + - _Band1Smoothness: 0.7 + - _Band2Smoothness: 0.6 + - _Band3Smoothness: 0.6 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat index 27449e6..dfce856 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-FixtureMat.mat @@ -182,6 +182,7 @@ Material: - _ProjectionUVMod6: 0.159 - _PulseSpeed: 0 - _RTLMStrength: 1 + - _RenderTextureMultiplier: 2 - _Saturation: 0.581 - _SaturationLength: 0.1 - _Sector: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat index 5fc7627..5775dba 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-ProjectionMat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-StandardMover-ProjectionMat m_Shader: {fileID: 4800000, guid: 3f32e1ea57484e441afcd2f990b2f89e, type: 3} - m_ShaderKeywords: _DNENABLER_NONE _USERAWGRID_ON + m_ShaderKeywords: _DNENABLER_NONE _MULTISAMPLEDEPTH _USERAWGRID_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -157,6 +157,7 @@ Material: - _MinimumBeamRadius: 0.94 - _ModX: 0 - _ModY: 0 + - _MultiSampleDepth: 1 - _NoisePower: 0.333 - _NoiseSeed: 420 - _NumBands: 4 @@ -183,6 +184,7 @@ Material: - _RTLMStrength: 1 - _RedMultiplier: 1 - _RenderMode: 1 + - _RenderTextureMultiplier: 2 - _Saturation: 0.5 - _SaturationLength: 0.1 - _Sector: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat index f709630..ce71973 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StandardMover/VRSL-AudioLink-StandardMover-VolumetricMat.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-AudioLink-StandardMover-VolumetricMat m_Shader: {fileID: 4800000, guid: a9ae9924e60e8b04293b700af7aba257, type: 3} m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON - _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _MAGIC_NOISE_ON_ON _TOGGLEMAGICNOISE_ON + _HQ_MODE _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _MAGIC_NOISE_ON_ON _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 @@ -120,6 +120,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 1 - _BlindingAngleMod: 0.25 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 2.13 @@ -140,12 +141,12 @@ Material: - _EnableThemeColorSampling: 0 - _Fade: 1.5 - _FadeAmt: 35 - - _FadeStrength: 10 + - _FadeStrength: 8 - _FeatherOffset: 0.5 - _FinalIntensity: 1 - _FinalStrobeFreq: 0 - _FixtureBaseRotationY: 0 - - _FixtureMaxIntensity: 0.4 + - _FixtureMaxIntensity: 0.6 - _FixtureRotationX: 0 - _GlobalIntensity: 1 - _Glossiness: 1 @@ -153,7 +154,7 @@ Material: - _GradientMod: 2.248 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 7 - _InnerIntensityCurve: 12 - _IntensityCutoff: 0 @@ -213,7 +214,8 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 + - _RenderTextureMultiplier: 2 - _Saturation: 1 - _SaturationLength: 14.91 - _Sector: 0 @@ -244,7 +246,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 @@ -253,7 +255,7 @@ Material: - _ZWrite: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - - _Emission: {r: 2.354159, g: 2.354159, b: 2.354159, a: 2} + - _Emission: {r: 2.6701574, g: 0, b: 2.5293853, a: 1} - _EmissionColor: {r: 9.363626, g: 9.363626, b: 9.363626, a: 3} - _FixtureRotationOrigin: {r: 0, g: 0, b: 0, a: 0} - _LightColor: {r: 23.968628, g: 23.968628, b: 23.968628, a: 1} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat index 11d9622..d80f7d6 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-FixtureMat.mat @@ -185,6 +185,7 @@ Material: - _ProjectionUVMod6: 0 - _PulseSpeed: 0 - _RTLMStrength: 1 + - _RenderTextureMultiplier: 2 - _Sector: 0 - _SmoothnessTextureChannel: 0 - _SpecLMOcclusionAdjust: 0.359 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat index 3000ed1..1354231 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat-AltForAnimations.mat @@ -77,9 +77,14 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: + - _AlphaProjectionIntensity: 0.5 + - _AlphaToCoverage: 0 - _Band: 0 - _BandMultiplier: 1 + - _BlendDst: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClippingThreshold: 0.5 - _ColorSat: 0 - _CurveMod: 5 - _Cutoff: 0.5 @@ -113,6 +118,8 @@ Material: - _Parallax: 0.02 - _ReferenceDistance: 10 - _RemoveTextureArtifact: 0.0045 + - _RenderMode: 1 + - _RenderTextureMultiplier: 2 - _ScaleFactor: 0 - _Sector: 0 - _ShouldDoFlicker: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat index 8c7ddbe..007abb5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-LensFlareMat.mat @@ -119,6 +119,7 @@ Material: - _ReferenceDistance: 10 - _RemoveTextureArtifact: 0.0045 - _RenderMode: 1 + - _RenderTextureMultiplier: 2 - _ScaleFactor: 0 - _Sector: 0 - _ShouldDoFlicker: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat index 5446811..4c0418f 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Blinder-ProjectionMat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-Blinder-ProjectionMat m_Shader: {fileID: 4800000, guid: 171b119a9de3c524baa60012ee126713, type: 3} - m_ShaderKeywords: _EMISSION _USERAWGRID_ON + m_ShaderKeywords: _EMISSION _MULTISAMPLEDEPTH _USERAWGRID_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -132,6 +132,7 @@ Material: - _Metallic: 0.498 - _ModX: -0.12 - _ModY: -0.37 + - _MultiSampleDepth: 1 - _NumBands: 4 - _ProjectionDistanceFallOff: 0 - _ProjectionFade: 1.73 @@ -151,6 +152,7 @@ Material: - _RTLMStrength: 1 - _RedMultiplier: 1.5 - _RenderMode: 1 + - _RenderTextureMultiplier: 2 - _Sector: 0 - _SpecLMOcclusionAdjust: 0.2 - _SpecularLMOcclusion: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat index 48c4a1a..e3d8b45 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-Blinder/VRSL-AudioLink-Flasher-FixtureMat.mat @@ -185,6 +185,7 @@ Material: - _ProjectionUVMod6: 0 - _PulseSpeed: 0 - _RTLMStrength: 1 + - _RenderTextureMultiplier: 2 - _Sector: 0 - _SmoothnessTextureChannel: 0 - _SpecLMOcclusionAdjust: 0.359 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat index 3108537..4c40d6c 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/StaticLight-LightBar/VRSL-AudioLink-LightBar-FixtureMat.mat @@ -186,6 +186,7 @@ Material: - _ProjectionUVMod6: 0 - _PulseSpeed: 0 - _RTLMStrength: 1 + - _RenderTextureMultiplier: 2 - _Sector: 0 - _SmoothnessTextureChannel: 0 - _SpecLMOcclusionAdjust: 0.359 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat index acc9ec4..131262b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-FixtureMat.mat @@ -182,6 +182,7 @@ Material: - _ProjectionUVMod6: 0.159 - _PulseSpeed: 0 - _RTLMStrength: 1 + - _RenderTextureMultiplier: 2 - _Saturation: 0.118 - _SaturationLength: 0.1 - _Sector: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat index e4ee9b7..b11d763 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-ProjectionMat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-AudioLink-WashMover-ProjectionMat m_Shader: {fileID: 4800000, guid: 61278fe3dee01bb4ba74e2fc8ad76012, type: 3} - m_ShaderKeywords: _DNENABLER_NONE _USERAWGRID_ON + m_ShaderKeywords: _DNENABLER_NONE _MULTISAMPLEDEPTH _USERAWGRID_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -157,6 +157,7 @@ Material: - _MinimumBeamRadius: 1 - _ModX: 0 - _ModY: 0 + - _MultiSampleDepth: 1 - _NoisePower: 0.333 - _NoiseSeed: 420 - _NumBands: 4 @@ -183,6 +184,7 @@ Material: - _RTLMStrength: 1 - _RedMultiplier: 1 - _RenderMode: 1 + - _RenderTextureMultiplier: 2 - _Saturation: 0.5 - _SaturationLength: 0.1 - _Sector: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat index 778e66b..6bb9d9b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/AudioLink/WashMover/VRSL-AudioLink-WashMover-VolumetricMat.mat @@ -10,8 +10,8 @@ Material: m_Name: VRSL-AudioLink-WashMover-VolumetricMat m_Shader: {fileID: 4800000, guid: e94b1a2d8b9ef034da37a82c4fb64b60, type: 3} m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLECOLORTEXTURESAMPLE_ON _ENABLEOSC_ON - _ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON _HQMODE_ON _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED - _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT + _ENABLESPIN_ON _GOBOBEAMSPLITENABLE_ON _HQMODE_ON _HQ_MODE _MAGIC_NOISE_ON_HIGH + _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -120,6 +120,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 2 - _BlindingAngleMod: 0.2 + - _BlindingStrength: 0.25 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 3.45 @@ -132,7 +133,7 @@ Material: - _DividePower: 0.043 - _EnableAudioLink: 0 - _EnableColorChord: 0 - - _EnableColorTextureSample: 1 + - _EnableColorTextureSample: 0 - _EnableOSC: 1 - _EnableSpin: 1 - _EnableStaticEmissionColor: 0 @@ -140,12 +141,12 @@ Material: - _EnableThemeColorSampling: 0 - _Fade: 1.5 - _FadeAmt: 95 - - _FadeStrength: 12.77 + - _FadeStrength: 5.03 - _FeatherOffset: 0.5 - _FinalIntensity: 1 - _FinalStrobeFreq: 0 - _FixtureBaseRotationY: 0 - - _FixtureMaxIntensity: 0.3 + - _FixtureMaxIntensity: 0.2 - _FixtureRotationX: 0 - _GlobalIntensity: 1 - _Glossiness: 1 @@ -153,7 +154,7 @@ Material: - _GradientMod: 2.25 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 13.44 - _InnerIntensityCurve: 20 - _IntensityCutoff: 0 @@ -173,7 +174,7 @@ Material: - _MinimumBeamRadius: 0.9 - _ModX: 0 - _ModY: 0 - - _Noise2Power: 0.8 + - _Noise2Power: 0.6 - _Noise2PowerDefault: 0.887 - _Noise2PowerPotato: 1 - _Noise2Stretch: 2 @@ -213,7 +214,8 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 + - _RenderTextureMultiplier: 3 - _Saturation: 0 - _SaturationLength: 14.1 - _Sector: 0 @@ -244,7 +246,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat index d88d24a..7b6543e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/LegacyMode/VRSL-StandardMover-VolumetricMat-HQ-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-StandardMover-VolumetricMat-HQ-Legacy m_Shader: {fileID: 4800000, guid: 67a0beb6b3a31dc4e8b2d2344df6a994, type: 3} m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLEOSC_ON - _GOBOBEAMSPLITENABLE_ON _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON + _GOBOBEAMSPLITENABLE_ON _HQ_MODE _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 @@ -114,6 +114,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 2 - _BlindingAngleMod: 1 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 1 @@ -148,7 +149,7 @@ Material: - _GradientMod: 2 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 5 - _InnerIntensityCurve: 20 - _IntensityCutoff: 0 @@ -207,7 +208,7 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 - _Saturation: 1 - _SaturationLength: 14.5 - _Sector: 0 @@ -233,7 +234,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat index 8b41c9f..b841224 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VRSL-StandardMover-VolumetricMat-HQ-Horizontal.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-StandardMover-VolumetricMat-HQ-Horizontal m_Shader: {fileID: 4800000, guid: 67a0beb6b3a31dc4e8b2d2344df6a994, type: 3} m_ShaderKeywords: _2D_NOISE_ON _2D_NOISE_ON_ON _DNENABLER_NONE _ENABLEOSC_ON _GOBOBEAMSPLITENABLE_ON - _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _MAGIC_NOISE_ON_MED_ON _MAGIC_NOISE_ON_ON + _HQ_MODE _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _MAGIC_NOISE_ON_MED_ON _MAGIC_NOISE_ON_ON _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 @@ -114,6 +114,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 0 - _BlindingAngleMod: 0.25 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 1 @@ -148,7 +149,7 @@ Material: - _GradientMod: 2.248 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 7 - _InnerIntensityCurve: 12 - _IntensityCutoff: 0 @@ -209,7 +210,7 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 - _RenderQueue: 3 - _Saturation: 1 - _SaturationLength: 20 @@ -236,7 +237,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat index 31c2898..8995ac8 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Spotlight/VerticalMode/VRSL-StandardMover-VolumetricMat-HQ-Vertical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-StandardMover-VolumetricMat-HQ-Vertical m_Shader: {fileID: 4800000, guid: 67a0beb6b3a31dc4e8b2d2344df6a994, type: 3} m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _ENABLEVERTICALMODE_ON - _GOBOBEAMSPLITENABLE_ON _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON + _GOBOBEAMSPLITENABLE_ON _HQ_MODE _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 @@ -114,6 +114,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 2 - _BlindingAngleMod: 1 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 1 @@ -148,7 +149,7 @@ Material: - _GradientMod: 2.25 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 7 - _InnerIntensityCurve: 12 - _IntensityCutoff: 0 @@ -207,7 +208,7 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 - _Saturation: 1 - _SaturationLength: 14.5 - _Sector: 0 @@ -233,7 +234,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat index 6c1312b..4525922 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/LegacyMode/VRSL-WashMover-VolumetricMat-HQ-Legacy.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-WashMover-VolumetricMat-HQ-Legacy m_Shader: {fileID: 4800000, guid: da75de52174b0924f9a93e9a37146aed, type: 3} m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLECOMPATIBILITYMODE_ON _ENABLEOSC_ON - _ENABLESPIN_ON _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON + _ENABLESPIN_ON _HQ_MODE _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 @@ -114,6 +114,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 2 - _BlindingAngleMod: 1 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 1 @@ -148,7 +149,7 @@ Material: - _GradientMod: 2.25 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 12 - _InnerIntensityCurve: 20 - _IntensityCutoff: 0 @@ -207,7 +208,7 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 - _Saturation: 0 - _SaturationLength: 14 - _Sector: 0 @@ -233,7 +234,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat index 5ef26ba..1f9a96b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VRSL-WashMover-VolumetricMat-HQ-Horizontal.mat @@ -9,8 +9,9 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: VRSL-WashMover-VolumetricMat-HQ-Horizontal m_Shader: {fileID: 4800000, guid: da75de52174b0924f9a93e9a37146aed, type: 3} - m_ShaderKeywords: _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _HQMODE_ON _MAGIC_NOISE_ON_HIGH - _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON _USERAWGRID_ON _USE_DEPTH_LIGHT + m_ShaderKeywords: _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _HQMODE_ON _HQ_MODE + _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USEDEPTHLIGHT_ON + _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -113,6 +114,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 1 - _BlindingAngleMod: 0.2 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 5.63 @@ -147,7 +149,7 @@ Material: - _GradientMod: 2.25 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 10 - _InnerIntensityCurve: 20 - _IntensityCutoff: 0 @@ -206,7 +208,7 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 - _Saturation: 0 - _SaturationLength: 14 - _Sector: 0 @@ -232,7 +234,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat index 8ddda13..51d0b83 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Materials/Lights/DMX/MoverLight - Washlight/VerticalMode/VRSL-WashMover-VolumetricMat-HQ-Vertical.mat @@ -10,7 +10,7 @@ Material: m_Name: VRSL-WashMover-VolumetricMat-HQ-Vertical m_Shader: {fileID: 4800000, guid: da75de52174b0924f9a93e9a37146aed, type: 3} m_ShaderKeywords: _2D_NOISE_ON _DNENABLER_NONE _ENABLEOSC_ON _ENABLESPIN_ON _ENABLEVERTICALMODE_ON - _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USERAWGRID_ON + _HQ_MODE _MAGIC_NOISE_ON_HIGH _MAGIC_NOISE_ON_MED _TOGGLEMAGICNOISE_ON _USERAWGRID_ON _USE_DEPTH_LIGHT m_LightmapFlags: 4 m_EnableInstancingVariants: 1 @@ -114,6 +114,7 @@ Material: - _BlendOp: 0 - _BlendSrc: 2 - _BlindingAngleMod: 0.2 + - _BlindingStrength: 1 - _BlueMultiplier: 1 - _BumpScale: 1 - _ConeLength: 1 @@ -148,7 +149,7 @@ Material: - _GradientMod: 2.25 - _GradientModGOBO: 2.25 - _GreenMultiplier: 1 - - _HQMode: 0 + - _HQMode: 1 - _InnerFadeStrength: 10 - _InnerIntensityCurve: 10 - _IntensityCutoff: 0 @@ -207,7 +208,7 @@ Material: - _PulseSpeed: 0 - _RTLMStrength: 1 - _RedMultiplier: 1 - - _RenderMode: 1 + - _RenderMode: 0 - _Saturation: 0 - _SaturationLength: 14 - _Sector: 0 @@ -233,7 +234,7 @@ Material: - _TiltInvert: 0 - _ToggleMagicNoise: 1 - _TriplanarFalloff: 1 - - _UniversalIntensity: 1 + - _UniversalIntensity: 0.4 - _UseDepthLight: 1 - _UseRawGrid: 1 - _UseWorldNorm: 0 diff --git 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publicVariablesUnityEngineObjects: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset index ca97075..9817403 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.asset @@ -146,13 +146,19 @@ MonoBehaviour: Data: 10|System.RuntimeType, mscorlib - Name: Entry: 1 - Data: System.Int32, mscorlib + Data: VRSL.AudioLinkBandState, VRSL.Core - Name: Entry: 8 Data: - Name: k__BackingField - Entry: 9 - Data: 10 + Entry: 7 + Data: 11|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: System.Int32, mscorlib + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -167,13 +173,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 11|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 12|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 12|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 13|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The frequency band of the spectrum to react to. @@ -182,13 +188,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 13|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 14|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 14|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 15|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -212,16 +218,16 @@ MonoBehaviour: Data: delay - Name: $v Entry: 7 - Data: 15|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 16|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: delay - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -236,13 +242,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 16|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 17|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 17|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 18|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -254,7 +260,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 18|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 19|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The level of delay to add to the reaction. @@ -263,13 +269,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 19|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 20|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 20|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 21|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -293,13 +299,13 @@ MonoBehaviour: Data: bandMultiplier - Name: $v Entry: 7 - Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: bandMultiplier - Name: k__BackingField Entry: 7 - Data: 22|System.RuntimeType, mscorlib + Data: 23|System.RuntimeType, mscorlib - Name: Entry: 1 Data: System.Single, mscorlib @@ -308,7 +314,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -323,13 +329,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 23|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 24|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 24|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 25|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Multiplier for the sensativity of the reaction. @@ -338,7 +344,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 25|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 26|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -350,13 +356,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 26|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 27|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 27|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 28|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -380,7 +386,7 @@ MonoBehaviour: Data: enableColorChord - Name: $v Entry: 7 - Data: 28|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableColorChord @@ -404,13 +410,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 29|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 30|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 30|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 31|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Enable Color Chord tinting of the light emission. @@ -419,13 +425,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 31|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 32|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 32|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 33|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -449,16 +455,16 @@ MonoBehaviour: Data: globalIntensity - Name: $v Entry: 7 - Data: 33|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 34|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: globalIntensity - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -473,13 +479,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 34|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 35|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 5 - Name: Entry: 7 - Data: 35|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 36|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: General Settings @@ -488,7 +494,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 36|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 37|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -500,7 +506,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 37|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 38|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Sets the overall intensity of the shader. Good for animating or scripting @@ -510,13 +516,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 38|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 39|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 39|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 40|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -540,16 +546,16 @@ MonoBehaviour: Data: finalIntensity - Name: $v Entry: 7 - Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 41|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: finalIntensity - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -564,13 +570,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 41|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 42|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 42|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 43|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -582,7 +588,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 43|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 44|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Sets the maximum brightness value of Global Intensity. Good for personalized @@ -592,13 +598,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 44|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 45|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 45|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 46|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -622,13 +628,13 @@ MonoBehaviour: Data: lightColorTint - Name: $v Entry: 7 - Data: 46|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: lightColorTint - Name: k__BackingField Entry: 7 - Data: 47|System.RuntimeType, mscorlib + Data: 48|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Color, UnityEngine.CoreModule @@ -637,7 +643,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 47 + Data: 48 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -652,13 +658,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 48|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 49|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 50|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The main color of the light. @@ -667,7 +673,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 50|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule + Data: 51|UnityEngine.ColorUsageAttribute, UnityEngine.CoreModule - Name: showAlpha Entry: 5 Data: false @@ -691,13 +697,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 51|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 52|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 52|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 53|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -721,7 +727,7 @@ MonoBehaviour: Data: enableColorTextureSampling - Name: $v Entry: 7 - Data: 53|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableColorTextureSampling @@ -745,13 +751,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 54|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 55|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 55|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 56|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Check this box if you wish to sample seperate texture for the color. @@ -762,13 +768,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 56|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 57|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 57|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 58|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -792,13 +798,13 @@ MonoBehaviour: Data: textureSamplingCoordinates - Name: $v Entry: 7 - Data: 58|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: textureSamplingCoordinates - Name: k__BackingField Entry: 7 - Data: 59|System.RuntimeType, mscorlib + Data: 60|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.Vector2, UnityEngine.CoreModule @@ -807,7 +813,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 59 + Data: 60 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -822,13 +828,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 61|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 62|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The UV coordinates to sample the color from on the texture. @@ -837,13 +843,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 62|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 63|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 64|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -867,7 +873,7 @@ MonoBehaviour: Data: enableThemeColorSampling - Name: $v Entry: 7 - Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: enableThemeColorSampling @@ -891,13 +897,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 65|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 3 - Name: Entry: 7 - Data: 66|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 67|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Check this box if you wish to enable AudioLink Theme colors. @@ -906,13 +912,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 67|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 68|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 69|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -936,16 +942,16 @@ MonoBehaviour: Data: themeColorTarget - Name: $v Entry: 7 - Data: 69|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: themeColorTarget - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -960,13 +966,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 70|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 71|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 72|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 1 @@ -978,7 +984,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 72|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 73|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Theme Color to Sample from. @@ -987,13 +993,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 73|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 74|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 74|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 75|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1017,16 +1023,16 @@ MonoBehaviour: Data: coneWidth - Name: $v Entry: 7 - Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneWidth - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1041,13 +1047,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 76|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 77|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 77|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 78|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the radius of the laser cone. @@ -1056,7 +1062,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 78|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 79|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -3.75 @@ -1068,13 +1074,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 79|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 80|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 80|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 81|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1098,16 +1104,16 @@ MonoBehaviour: Data: coneLength - Name: $v Entry: 7 - Data: 81|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 82|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneLength - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1122,13 +1128,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 82|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 83|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 84|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -0.5 @@ -1140,7 +1146,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 84|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 85|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the length of the laser cone @@ -1149,13 +1155,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 85|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 86|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 86|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 87|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1179,16 +1185,16 @@ MonoBehaviour: Data: coneFlatness - Name: $v Entry: 7 - Data: 87|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 88|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneFlatness - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1203,13 +1209,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 88|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 89|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 89|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 90|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0 @@ -1221,7 +1227,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 90|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 91|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls how flat or round the cone is. @@ -1230,13 +1236,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 91|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 92|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 92|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 93|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1260,16 +1266,16 @@ MonoBehaviour: Data: coneXRotation - Name: $v Entry: 7 - Data: 93|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 94|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneXRotation - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1284,13 +1290,13 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 94|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 95|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 96|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1302,7 +1308,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 96|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 97|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: X rotation coffset for cone @@ -1311,13 +1317,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 97|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 98|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 98|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 99|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1341,16 +1347,16 @@ MonoBehaviour: Data: coneYRotation - Name: $v Entry: 7 - Data: 99|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneYRotation - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1365,14 +1371,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 100|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 101|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 102|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1384,7 +1390,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 102|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 103|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Y rotation offset for cone @@ -1393,13 +1399,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 103|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 104|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 104|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 105|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1423,16 +1429,16 @@ MonoBehaviour: Data: coneZRotation - Name: $v Entry: 7 - Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 106|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: coneZRotation - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1447,14 +1453,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 106|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 107|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 107|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 108|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -90 @@ -1466,7 +1472,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 108|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 109|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Z rotation offset for cone @@ -1475,13 +1481,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 109|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 110|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 110|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 111|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1505,16 +1511,16 @@ MonoBehaviour: Data: laserCount - Name: $v Entry: 7 - Data: 111|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 112|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserCount - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1529,14 +1535,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 112|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 113|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 113|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 114|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 4 @@ -1548,7 +1554,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 114|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 115|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Number of laser beams in cone @@ -1557,13 +1563,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 115|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 116|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 116|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 117|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1587,16 +1593,16 @@ MonoBehaviour: Data: laserThickness - Name: $v Entry: 7 - Data: 117|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 118|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserThickness - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1611,14 +1617,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 118|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 119|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 119|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 120|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: 0.003 @@ -1630,7 +1636,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 120|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 121|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls how thick/thin the lasers are @@ -1639,13 +1645,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 121|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 122|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 122|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 123|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1669,16 +1675,16 @@ MonoBehaviour: Data: laserScroll - Name: $v Entry: 7 - Data: 123|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: laserScroll - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1693,14 +1699,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 124|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 4 - Name: Entry: 7 - Data: 125|UnityEngine.RangeAttribute, UnityEngine.CoreModule + Data: 126|UnityEngine.RangeAttribute, UnityEngine.CoreModule - Name: min Entry: 4 Data: -1 @@ -1712,7 +1718,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 126|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 127|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: Controls the speed of laser scroll animation. Negative goes left, positive @@ -1722,13 +1728,13 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 127|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime + Data: 128|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime - Name: Entry: 8 Data: - Name: Entry: 7 - Data: 128|UnityEngine.SerializeField, UnityEngine.CoreModule + Data: 129|UnityEngine.SerializeField, UnityEngine.CoreModule - Name: Entry: 8 Data: @@ -1752,13 +1758,13 @@ MonoBehaviour: Data: objRenderers - Name: $v Entry: 7 - Data: 129|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 130|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: objRenderers - Name: k__BackingField Entry: 7 - Data: 130|System.RuntimeType, mscorlib + Data: 131|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MeshRenderer[], UnityEngine.CoreModule @@ -1767,7 +1773,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 130 + Data: 131 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1782,14 +1788,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 131|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 132|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 2 - Name: Entry: 7 - Data: 132|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + Data: 133|UnityEngine.HeaderAttribute, UnityEngine.CoreModule - Name: header Entry: 1 Data: Mesh Settings @@ -1798,7 +1804,7 @@ MonoBehaviour: Data: - Name: Entry: 7 - Data: 133|UnityEngine.TooltipAttribute, UnityEngine.CoreModule + Data: 134|UnityEngine.TooltipAttribute, UnityEngine.CoreModule - Name: tooltip Entry: 1 Data: The meshes used to make up the light. You need atleast 1 mesh in this @@ -1826,16 +1832,16 @@ MonoBehaviour: Data: previousConeWidth - Name: $v Entry: 7 - Data: 134|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 135|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeWidth - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1850,7 +1856,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 135|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 136|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1875,16 +1881,16 @@ MonoBehaviour: Data: previousConeLength - Name: $v Entry: 7 - Data: 136|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 137|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeLength - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1899,7 +1905,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 137|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 138|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1924,16 +1930,16 @@ MonoBehaviour: Data: previousGlobalIntensity - Name: $v Entry: 7 - Data: 138|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 139|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousGlobalIntensity - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1948,7 +1954,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 139|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 140|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -1973,16 +1979,16 @@ MonoBehaviour: Data: previousFinalIntensity - Name: $v Entry: 7 - Data: 140|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 141|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousFinalIntensity - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1997,7 +2003,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 141|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 142|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2022,16 +2028,16 @@ MonoBehaviour: Data: previousConeFlatness - Name: $v Entry: 7 - Data: 142|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 143|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeFlatness - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2046,7 +2052,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 143|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 144|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2071,16 +2077,16 @@ MonoBehaviour: Data: previousConeXRotation - Name: $v Entry: 7 - Data: 144|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 145|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeXRotation - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2095,7 +2101,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 145|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 146|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2120,16 +2126,16 @@ MonoBehaviour: Data: previousConeYRotation - Name: $v Entry: 7 - Data: 146|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 147|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeYRotation - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2144,7 +2150,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 147|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 148|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2169,16 +2175,16 @@ MonoBehaviour: Data: previousConeZRotation - Name: $v Entry: 7 - Data: 148|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 149|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousConeZRotation - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2193,7 +2199,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 149|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 150|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2218,16 +2224,16 @@ MonoBehaviour: Data: previousLaserThickness - Name: $v Entry: 7 - Data: 150|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 151|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousLaserThickness - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2242,7 +2248,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 151|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 152|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2267,16 +2273,16 @@ MonoBehaviour: Data: previousLaserScroll - Name: $v Entry: 7 - Data: 152|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 153|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousLaserScroll - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 9 - Data: 22 + Data: 23 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2291,7 +2297,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 153|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 154|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2316,16 +2322,16 @@ MonoBehaviour: Data: previousLaserCount - Name: $v Entry: 7 - Data: 154|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 155|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousLaserCount - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2340,7 +2346,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 155|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 156|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2365,16 +2371,16 @@ MonoBehaviour: Data: previousColorTint - Name: $v Entry: 7 - Data: 156|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 157|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: previousColorTint - Name: k__BackingField Entry: 9 - Data: 47 + Data: 48 - Name: k__BackingField Entry: 9 - Data: 47 + Data: 48 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2389,7 +2395,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 157|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 158|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2414,13 +2420,13 @@ MonoBehaviour: Data: props - Name: $v Entry: 7 - Data: 158|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 159|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: props - Name: k__BackingField Entry: 7 - Data: 159|System.RuntimeType, mscorlib + Data: 160|System.RuntimeType, mscorlib - Name: Entry: 1 Data: UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule @@ -2429,7 +2435,7 @@ MonoBehaviour: Data: - Name: k__BackingField Entry: 9 - Data: 159 + Data: 160 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2444,7 +2450,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 160|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 161|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 @@ -2469,7 +2475,7 @@ MonoBehaviour: Data: foldout - Name: $v Entry: 7 - Data: 161|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + Data: 162|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: foldout @@ -2493,14 +2499,14 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 162|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], + Data: 163|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 1 - Name: Entry: 7 - Data: 163|UnityEngine.HideInInspector, UnityEngine.CoreModule + Data: 164|UnityEngine.HideInInspector, UnityEngine.CoreModule - Name: Entry: 8 Data: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs index 164a8e6..7b59785 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Laser.cs @@ -35,7 +35,7 @@ public class VRStageLighting_AudioLink_Laser : UdonSharpBehaviour [Tooltip("The frequency band of the spectrum to react to.")] [FieldChangeCallback(nameof(Band))] [SerializeField] - private int band; + private AudioLinkBandState band; [Range(0, 31)] @@ -206,7 +206,7 @@ public bool ColorChord } } - public int Band + public AudioLinkBandState Band { get { @@ -486,7 +486,9 @@ public void _UpdateInstancedProperties() //props.SetFloat("_NumBands", spectrumBands.Length); props.SetFloat("_Delay", delay); props.SetFloat("_BandMultiplier", bandMultiplier); - props.SetFloat("_Band", band); + int b = (int) band; + float ba = 1.0f * b; + props.SetFloat("_Band", ba); //Color Texture Sampling props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); @@ -573,7 +575,9 @@ public void _UpdateInstancedPropertiesSansAudioLink() //props.SetFloat("_NumBands", spectrumBands.Length); props.SetFloat("_Delay", delay); props.SetFloat("_BandMultiplier", bandMultiplier); - props.SetFloat("_Band", band); + int b = (int) band; + float ba = 1.0f * b; + props.SetFloat("_Band", ba); //Color Texture Sampling props.SetFloat("_TextureColorSampleX", textureSamplingCoordinates.x); props.SetFloat("_TextureColorSampleY", textureSamplingCoordinates.y); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset index 62c805a..4cee4f8 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.asset @@ -146,13 +146,19 @@ MonoBehaviour: Data: 10|System.RuntimeType, mscorlib - Name: Entry: 1 - Data: System.Int32, mscorlib + Data: VRSL.AudioLinkBandState, VRSL.Core - Name: Entry: 8 Data: - Name: k__BackingField - Entry: 9 - Data: 10 + Entry: 7 + Data: 11|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: System.Int32, mscorlib + - Name: + Entry: 8 + Data: - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -167,22 +173,10 @@ MonoBehaviour: Data: true - Name: _fieldAttributes Entry: 7 - Data: 11|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 12|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 - Data: 4 - - Name: - Entry: 7 - Data: 12|UnityEngine.RangeAttribute, UnityEngine.CoreModule - - Name: min - Entry: 4 - Data: 0 - - Name: max - Entry: 4 Data: 3 - - Name: - Entry: 8 - Data: - Name: Entry: 7 Data: 13|UnityEngine.TooltipAttribute, UnityEngine.CoreModule @@ -230,10 +224,10 @@ MonoBehaviour: Data: delay - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -954,10 +948,10 @@ MonoBehaviour: Data: themeColorTarget - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -1284,10 +1278,10 @@ MonoBehaviour: Data: selectGOBO - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib @@ -2364,10 +2358,10 @@ MonoBehaviour: Data: previousGOBOSelection - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 9 - Data: 10 + Data: 11 - Name: k__BackingField Entry: 7 Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs index 59fbd62..4e7fb15 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Scripts/VRStageLighting_AudioLink_Static.cs @@ -15,6 +15,15 @@ #endif namespace VRSL { + + public enum AudioLinkBandState + { + Bass, + Low_Mids, + High_Mids, + Treble + } + [UdonBehaviourSyncMode(BehaviourSyncMode.None)] public class VRStageLighting_AudioLink_Static : UdonSharpBehaviour { @@ -30,11 +39,11 @@ public class VRStageLighting_AudioLink_Static : UdonSharpBehaviour //[Tooltip("The Audio Link Script to react to.")] //public AudioLink audioLink; - [Range(0, 3)] + //[Range(0, 3)] [Tooltip("The frequency band of the spectrum to react to.")] [FieldChangeCallback(nameof(Band))] [SerializeField] - private int band; + private AudioLinkBandState band; [Range(0, 31)] @@ -353,7 +362,7 @@ public bool EnableAudioLink _UpdateInstancedProperties(); } } - public int Band + public AudioLinkBandState Band { get { @@ -552,7 +561,9 @@ public void _UpdateInstancedProperties() //props.SetFloat("_NumBands", spectrumBands.Length); props.SetFloat("_Delay", delay); props.SetFloat("_BandMultiplier", bandMultiplier); - props.SetFloat("_Band", band); + int b = (int) band; + float ba = 1.0f * b; + props.SetFloat("_Band", ba); //Movement Stuff // props.SetInt("_PanInvert", invertPan == true ? 1 : 0); // props.SetInt("_TiltInvert", invertTilt == true ? 1 : 0); @@ -646,7 +657,9 @@ public void _UpdateInstancedPropertiesSansAudioLink() //props.SetFloat("_NumBands", spectrumBands.Length); props.SetFloat("_Delay", delay); props.SetFloat("_BandMultiplier", bandMultiplier); - props.SetFloat("_Band", band); + int b = (int) band; + float ba = 1.0f * b; + props.SetFloat("_Band", ba); //Movement Stuff // props.SetInt("_PanInvert", invertPan == true ? 1 : 0); // props.SetInt("_TiltInvert", invertTilt == true ? 1 : 0); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader index 95f4cb5..2471103 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-BasicLaser.shader @@ -12,10 +12,12 @@ _Band("AudioLink Band", Int) = 0 _BandMultiplier("AudioLink Multiplier", Float) = 1.0 _Delay("Audio Link Delay", Int) = 0 + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity ("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 [HideInInspector]_MainTex ("Texture", 2D) = "white" {} [HDR]_Emission ("Emission Color" , Color) = (1.0, 1.0, 1.0, 1.0) _Multiplier("Emission Multiplier", Range(1,10)) = 1 @@ -128,6 +130,7 @@ UNITY_DEFINE_INSTANCED_PROP(float, _VertexConeWidth) UNITY_DEFINE_INSTANCED_PROP(float, _VertexConeLength) UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity) + UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensityBlend) UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) @@ -217,7 +220,7 @@ } float getGlobalIntensity() { - return UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity); + return lerp(1.0,UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity), UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensityBlend)); } float getFinalIntensity() diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader index 2ceaea9..9675a46 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-FixtureMesh.shader @@ -28,8 +28,10 @@ _AudioSpectrum("AudioSpectrum", 2D) = "black" {} //[Header (BASIC CONTROLS)] + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader index 4bab0f3..09ab75e 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-ProjectionMesh.shader @@ -18,7 +18,7 @@ Shader "VRSL/AudioLink/Standard Mover/Projection" [Header(Audio Section)] [Toggle]_EnableAudioLink("Enable Audio Link", Float) = 0 [Toggle] _EnableColorChord ("Enable Color Chord Tinting", Int) = 0 - _Band("Band", Float) = 0 + [Enum(Bass,0,Low Mids,1,High Mids,2,Treble,3)]_Band("Band", Float) = 0 _BandMultiplier("Band Multiplier", Range(1, 15)) = 1 _Delay("Delay", Float) = 0 _NumBands("Num Bands", Float) = 4 @@ -27,6 +27,7 @@ Shader "VRSL/AudioLink/Standard Mover/Projection" //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) [HDR]_StaticEmission("Static Light Color Tint", Color) = (1,1,1,1) @@ -43,6 +44,7 @@ Shader "VRSL/AudioLink/Standard Mover/Projection" [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Source Blend mode", Float) = 2 //[Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Destination Blend mode", Float) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("Blend Operation", Float) = 0 + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 //[Space(16)] //Color Texture Sampling Properties @@ -114,12 +116,15 @@ Shader "VRSL/AudioLink/Standard Mover/Projection" [Enum(Transparent,1,AlphaToCoverage,2)] _RenderMode ("Render Mode", Int) = 1 [Enum(Off,0,On,1)] _ZWrite ("Z Write", Int) = 0 + [Enum(Off,0,On,1)] _AlphaToCoverage ("Alpha To Coverage", Int) = 0 [Enum(Off,0,One,1)] _BlendDst ("Destination Blend mode", Float) = 1 [Enum(UnityEngine.Rendering.BlendOp)] _BlendOp ("Blend Operation", Float) = 0 _ClippingThreshold ("Clipping Threshold", Range (0,1)) = 0.5 _MinimumBeamRadius ("Minimum Beam Radius", Range(0.001,1)) = 1 + [Enum(Off,0,On,1)] _MultiSampleDepth ("Multi Sample Depth", Int) = 1 + } SubShader @@ -150,6 +155,7 @@ Shader "VRSL/AudioLink/Standard Mover/Projection" #pragma vertex vert #pragma fragment frag #pragma multi_compile_local _ _ALPHATEST_ON + #pragma shader_feature_local _MULTISAMPLEDEPTH //#pragma multi_compile_fog #pragma multi_compile_instancing #pragma instancing_options assumeuniformscaling diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader index e5e9056..9a21bc4 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-StandardMover-VolumetricMesh.shader @@ -24,7 +24,7 @@ [Header(Audio Section)] [Toggle]_EnableAudioLink("Enable Audio Link", Float) = 0 [Toggle] _EnableColorChord ("Enable Color Chord Tinting", Int) = 0 - _Band("Band", Float) = 0 + [Enum(Bass,0,Low Mids,1,High Mids,2,Treble,3)]_Band("Band", Float) = 0 _BandMultiplier("Band Multiplier", Range(1, 15)) = 1 _Delay("Delay", Float) = 0 _NumBands("Num Bands", Float) = 4 @@ -33,6 +33,7 @@ //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 @@ -95,6 +96,7 @@ _InnerIntensityCurve("Inner Intensity Curve", Range(0.00001,20)) = 1 _DistFade("Distance Fade", Range(0,20)) = 0.1 _FadeAmt("Intersection Offset", Range(1, 100)) = 1 + _BlindingStrength("Blinding Strength", Range(0,1)) = 1 _BlindingAngleMod("Blinding Angle Modification", Range(-1, 1)) = 0 _IntersectionMod("Intersection Modification", Range(0.00001, 10)) = 1 //_IntensityCutoff("Intensity Minimum Cut Off", Range (0, 1)) = 0.2 @@ -130,6 +132,7 @@ [Enum(HQTransparent,0,Transparent,1,AlphaToCoverage,2)] _RenderMode ("Render Mode", Int) = 1 [Enum(Off,0,On,1)] _ZWrite ("Z Write", Int) = 0 [Enum(Off,0,On,1)] _AlphaToCoverage ("Alpha To Coverage", Int) = 0 + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 //[Space(16)] @@ -197,7 +200,7 @@ struct v2f { - float2 uv : TEXCOORD0; + centroid float2 uv : TEXCOORD0; float blindingEffect : TEXCOORD1; float4 worldPos : TEXCOORD2; float4 color : TEXCOORD3; diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader index defe958..5255168 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-FixtureMesh.shader @@ -6,7 +6,7 @@ //[Header (INSTANCED PROPERITES)] [HideInInspector][Toggle] _PanInvert ("Invert Mover Pan", Int) = 0 [HideInInspector][Toggle] _TiltInvert ("Invert Mover Tilt", Int) = 0 - + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 //[HideInInspector]_FinalStrobeFreq ("Final Strobe Frequency", Float) = 0 //[HideInInspector]_NewTimer("New Timer From Udon For Strobe", Float) = 0 @@ -30,6 +30,7 @@ //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader index 1fe57a8..c493b79 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-ProjectionMesh.shader @@ -6,7 +6,7 @@ //[Header (INSTANCED PROPERITES)] [HideInInspector][Toggle] _PanInvert ("Invert Mover Pan", Int) = 0 [HideInInspector][Toggle] _TiltInvert ("Invert Mover Tilt", Int) = 0 - + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 //[HideInInspector]_FinalStrobeFreq ("Final Strobe Frequency", Float) = 0 //[HideInInspector]_NewTimer("New Timer From Udon For Strobe", Float) = 0 [HideInInspector]_FixtureBaseRotationY("Mover Pan Offset (Blue + Green)", Range(-540,540)) = 0 @@ -27,6 +27,7 @@ //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) [HDR]_StaticEmission("Static Light Color Tint", Color) = (1,1,1,1) @@ -117,6 +118,8 @@ _ClippingThreshold ("Clipping Threshold", Range (0,1)) = 0.5 _MinimumBeamRadius ("Minimum Beam Radius", Range(0.001,1)) = 1 + [Enum(Off,0,On,1)] _MultiSampleDepth ("Multi Sample Depth", Int) = 1 + } SubShader @@ -147,6 +150,7 @@ #pragma vertex vert #pragma fragment frag #pragma multi_compile_local _ _ALPHATEST_ON + #pragma shader_feature_local _MULTISAMPLEDEPTH //#pragma multi_compile_fog #pragma multi_compile_instancing #pragma instancing_options assumeuniformscaling diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader index ea36901..e4e9387 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/MovingLights/VRSL-AudioLink-WashMover-VolumetricMesh.shader @@ -29,10 +29,12 @@ _Delay("Delay", Float) = 0 _NumBands("Num Bands", Float) = 4 _AudioSpectrum("AudioSpectrum", 2D) = "black" {} - + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 //[Header (BASIC CONTROLS)] + _BlindingStrength("Blinding Strength", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 @@ -198,7 +200,7 @@ struct v2f { - float2 uv : TEXCOORD0; + centroid float2 uv : TEXCOORD0; float blindingEffect : TEXCOORD1; float4 worldPos : TEXCOORD2; float4 color : TEXCOORD3; diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc index b51bbeb..c91ec0a 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/Shared/VRSL-AudioLink-Functions.cginc @@ -60,7 +60,7 @@ float4 GetTextureSampleColor() float4 rawColor = tex2Dlod(_SamplingTexture, float4(UNITY_ACCESS_INSTANCED_PROP(Props,_TextureColorSampleX), UNITY_ACCESS_INSTANCED_PROP(Props,_TextureColorSampleY), 0, 0)); float4 h = RGBtoHSV(rawColor.rgb); h.z = 1.0; - return(HSVtoRGB(h)); + return(HSVtoRGB(h) * _RenderTextureMultiplier); } float4 GetThemeSampleColor() @@ -138,7 +138,7 @@ float getMaxConeLength() float getGlobalIntensity() { - return UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity); + return lerp(1.0,UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity), UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensityBlend)); } float getFinalIntensity() diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader index 2c5c547..1b85675 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-FixtureMesh.shader @@ -17,7 +17,7 @@ _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {} _TextureColorSampleX ("X coordinate to sample the texture from", Range(0,1)) = 0.5 _TextureColorSampleY ("Y coordinate to sample the texture from", Range(0,1)) = 0.5 - + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 [Toggle] _EnableOSC ("Enable Stream OSC/DMX Control", Int) = 0 _FixutreIntensityMultiplier ("Intensity Multipler (For Bloom Scaling)", Range(1,15)) = 1 @@ -36,6 +36,7 @@ _AudioSpectrum("AudioSpectrum", 2D) = "black" {} _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _CurveMod ("Light Intensity Curve Modifier", Range (-3,8)) = 5.0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader index 186ce2a..af3e921 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-LensFlare.shader @@ -13,6 +13,7 @@ [Toggle] _EnableColorChord ("Enable Color Chord Tinting", Int) = 0 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} @@ -24,7 +25,7 @@ _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,15)) = 1 _CurveMod ("Light Intensity Curve Modifier", Range (-3,8)) = 5.0 _FixutreIntensityMultiplier ("Intensity Multipler (For Bloom Scaling)", Range(1,5)) = 1 - + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 _RemoveTextureArtifact("RemoveTextureArtifact", Range(0,0.1)) = 0 [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader index df16f7a..87af63b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/AudioLink/StaticLights/VRSL-AudioLink-StaticLight-ProjectionMesh.shader @@ -22,12 +22,13 @@ //[Header(LIGHTING CONTROLS)] _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,6)) = 1 //[NoScaleOffset] _SceneAlbedo ("Scene Albedo Render Texture", 2D) = "white" {} - + _RenderTextureMultiplier("Render Texture Multiplier", Range(1,10)) = 1 //Color Texture Sampling Properties [Toggle] _EnableColorTextureSample ("Enable Color Texture Sampling", Int) = 0 _SamplingTexture ("Texture To Sample From for Color", 2D) = "white" {} @@ -67,6 +68,8 @@ _GreenMultiplier ("Green Channel Multiplier", Range(1, 5)) = 1 _BlueMultiplier ("Blue Channel Multiplier", Range(1,5)) = 1 + + // [Header(MAIN)] @@ -105,6 +108,8 @@ _AlphaProjectionIntensity ("Alpha Projection Intesnity", Range (0,1)) = 0.5 [Enum(13CH,0,5CH,1)] _ChannelMode ("Channel Mode", Int) = 0 + [Enum(Off,0,On,1)] _MultiSampleDepth ("Multi Sample Depth", Int) = 1 + @@ -137,6 +142,7 @@ #pragma multi_compile_fog #pragma multi_compile_instancing #pragma multi_compile_local _ _ALPHATEST_ON + #pragma shader_feature_local _MULTISAMPLEDEPTH #define PROJECTION_YES #define VRSL_AUDIOLINK diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader index 400964f..7325798 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-AlphaCutout.shader @@ -22,6 +22,7 @@ _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,55)) = 1 _Saturation ("Color Saturation", Range (0,1)) = 0.95 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 _AlphaIntensity("Alpha Intensity", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader index ae245e8..9683255 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque 12 Channel Bar.shader @@ -23,6 +23,7 @@ _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,15)) = 1 _Saturation ("Color Saturation", Range (0,1)) = 0.95 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader index 18be8b3..ce01b24 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Opaque.shader @@ -22,6 +22,7 @@ _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,55)) = 1 _Saturation ("Color Saturation", Range (0,1)) = 0.95 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader index 6642b19..b1651ac 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Basic Surface Shaders/VRSL-StandardSurface-Transparent.shader @@ -22,6 +22,7 @@ _FixtureMaxIntensity ("Maximum Light Intensity",Range (0,55)) = 1 _Saturation ("Color Saturation", Range (0,1)) = 0.95 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 _AlphaIntensity("Alpha Intensity", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader index 2bedf78..a2d104a 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-BasicLaser-DMX.shader @@ -10,6 +10,7 @@ _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity ("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 [HideInInspector]_MainTex ("Texture", 2D) = "white" {} [HDR] _MainColor ("Main Color" , Color) = (1.0, 1.0, 1.0, 1.0) _Emission ("Instanced Emission Color" , Color) = (1.0, 1.0, 1.0, 1.0) @@ -114,6 +115,7 @@ UNITY_DEFINE_INSTANCED_PROP(float, _VertexConeWidth) UNITY_DEFINE_INSTANCED_PROP(float, _VertexConeLength) UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity) + UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensityBlend) UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader index 5853ba1..c9b1850 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-FixtureMesh.shader @@ -19,6 +19,7 @@ [HideInInspector][Toggle] _EnableSpin("Enable Auto Spinning", Float) = 0 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc index 44a42b2..005f623 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionFrag.cginc @@ -223,7 +223,17 @@ inline float CorrectedLinearEyeDepth(float z, float B) //float2 altScreenPos = i.screenPos.xy * perspectiveDivide; - float sceneZ = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV); + // + #if _MULTISAMPLEDEPTH + float2 texelSize = _CameraDepthTexture_TexelSize.xy; + float d1 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(1.0, 0.0) * texelSize); + float d2 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(-1.0, 0.0) * texelSize); + float d3 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(0.0, 1.0) * texelSize); + float d4 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(0.0, -1.0) * texelSize); + float sceneZ = min(d1, min(d2, min(d3, d4))); + #else + float sceneZ = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV); + #endif #if UNITY_REVERSED_Z if (sceneZ == 0) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader index c875a59..569adf2 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-ProjectionMesh.shader @@ -25,6 +25,7 @@ //[Header (BASIC CONTROLS)] [HideInInspector]_FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) //[HDR]_StaticEmission("Static Light Color Tint", Color) = (1,1,1,1) @@ -140,6 +141,8 @@ // _LMStrength("Lightmap Strength", Range(0,1)) = 1 // _RTLMStrength("Realtime Lightmap Strength", Range(0,1)) = 1 + [Enum(Off,0,On,1)] _MultiSampleDepth ("Multi Sample Depth", Int) = 1 + @@ -172,6 +175,7 @@ #pragma vertex vert #pragma fragment frag #pragma multi_compile_local _ _ALPHATEST_ON + #pragma shader_feature_local _MULTISAMPLEDEPTH //#pragma multi_compile_fog #pragma multi_compile_instancing #pragma instancing_options assumeuniformscaling diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc index 5a2116b..63b0ccf 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricFrag.cginc @@ -429,13 +429,17 @@ float4 VolumetricLightingBRDF(v2f i, fixed facePos) if( i.uv.x < 0.001 == false) { + float blinding = i.blindingEffect; + //#ifdef VRSL_AUDIOLINK + blinding = lerp(1.0, blinding, _BlindingStrength); + //#endif #ifdef _ALPHATEST_ON - result = lerp(result, result*i.blindingEffect * 20, gradientTexture); + result = lerp(result, result*blinding * 20, gradientTexture); #ifdef WASH maxIntensity +=0.25; #endif #else - result = lerp(result, result*i.blindingEffect * i.blindingEffect * 10, gradientTexture); + result = lerp(result, result*blinding * blinding * 10, gradientTexture); #endif result *= saturate(maxIntensity - (lerp(0.15, maxIntensity * 0.95, pow(widthNormalized,0.4)))); diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader index d938b7a..983c0ac 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-StandardMover-VolumetricMesh.shader @@ -22,10 +22,12 @@ [HideInInspector]_StrobeFreq("Strobe Frequency", Range(0,25)) = 1 [HideInInspector][Toggle] _EnableSpin("Enable Auto Spinning", Float) = 0 [Toggle] _LegacyGoboRange ("Enable Legacy GOBO Range", Int) = 0 + _BlindingStrength("Blinding Strength", Range(0,1)) = 1 //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader index f55637a..81c3d7b 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-FixtureMesh.shader @@ -19,6 +19,7 @@ [HideInInspector][Toggle] _EnableSpin("Enable Auto Spinning", Float) = 0 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader index 54e5609..7cda1a1 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-ProjectionMesh.shader @@ -25,6 +25,7 @@ //[Header (BASIC CONTROLS)] [HideInInspector]_FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) //[HDR]_StaticEmission("Static Light Color Tint", Color) = (1,1,1,1) @@ -139,7 +140,7 @@ // _SpecLMOcclusionAdjust("Spec Occlusion Sensitiviy", Range(0,1)) = 0.2 // _LMStrength("Lightmap Strength", Range(0,1)) = 1 // _RTLMStrength("Realtime Lightmap Strength", Range(0,1)) = 1 - + [Enum(Off,0,On,1)] _MultiSampleDepth ("Multi Sample Depth", Int) = 1 @@ -172,6 +173,7 @@ #pragma vertex vert #pragma fragment frag #pragma multi_compile_local _ _ALPHATEST_ON + #pragma shader_feature_local _MULTISAMPLEDEPTH //#pragma multi_compile_fog #pragma multi_compile_instancing #pragma instancing_options assumeuniformscaling diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader index 324638e..7ae1b40 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/MovingLights/VRSL-WashMover-VolumetricMesh.shader @@ -21,10 +21,12 @@ [HideInInspector]_StrobeFreq("Strobe Frequency", Range(0,25)) = 1 [HideInInspector][Toggle] _EnableSpin("Enable Auto Spinning", Float) = 0 [Toggle] _LegacyGoboRange ("Enable Legacy GOBO Range", Int) = 0 + _BlindingStrength("Blinding Strength", Range(0,1)) = 1 //[Header (BASIC CONTROLS)] _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _Saturation("Final Saturation", Range(0,1)) = 1 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc index 6247fa3..8a9f0f1 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-DMXFunctions.cginc @@ -215,7 +215,7 @@ float getMaxConeLength(uint DMXChannel) #endif float getGlobalIntensity() { - return UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity); + return lerp(1.0,UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity), UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensityBlend)); } float getFinalIntensity() diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc index 1b579e9..5e87c32 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/Shared/VRSL-Defines.cginc @@ -136,6 +136,7 @@ float _AlphaProjectionIntensity; // int _EnableDMX; // int _EnableStrobe; UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); +uniform float4 _CameraDepthTexture_TexelSize; sampler2D _LightMainTex, _ProjectionMainTex; float4 _LightMainTex_ST; float _ProjectionUVMod, _UseWorldNorm, _ProjectionRotation, _ProjectionUVMod2, _ProjectionUVMod3, _ProjectionUVMod4, _ProjectionUVMod5, _ProjectionUVMod6, _ProjectionUVMod7, _ProjectionUVMod8; @@ -143,7 +144,7 @@ float _ProjectionUVMod, _UseWorldNorm, _ProjectionRotation, _ProjectionUVMod2, _ float4 _ProjectionMainTex_ST; float _ModX; float _ModY; -half _ConeSync, _ProjectionShadowHarshness; +half _ConeSync, _ProjectionShadowHarshness, _BlindingStrength; //float _StrobeFreq; float _PulseSpeed, _BlendSrc, _BlendDst, _BlendOp; @@ -154,7 +155,7 @@ half _RedMultiplier, _GreenMultiplier, _BlueMultiplier; int _EnableStaticEmissionColor; float4 _StaticEmission; half _ProjectionCutoff, _ProjectionOriginCutoff, _GradientMod, _GradientModGOBO; -half _ClippingThreshold; +half _ClippingThreshold, _RenderTextureMultiplier; //Instanced Properties UNITY_INSTANCING_BUFFER_START(Props) @@ -190,6 +191,7 @@ UNITY_INSTANCING_BUFFER_START(Props) UNITY_DEFINE_INSTANCED_PROP(float, _ConeWidth) UNITY_DEFINE_INSTANCED_PROP(float, _ConeLength) UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity) + UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensityBlend) UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity) UNITY_DEFINE_INSTANCED_PROP(float, _MaxConeLength) UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinPanAngle) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader index a3cbaa3..2abb6ce 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-LensFlare.shader @@ -6,6 +6,7 @@ [Toggle] _NineUniverseMode ("Extended Universe Mode", Int) = 0 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc index df90d34..9aa15d5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionFrag.cginc @@ -82,7 +82,16 @@ float2 altScreenPos = i.screenPos.xy * perspectiveDivide; - float sceneZ = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV); + #if _MULTISAMPLEDEPTH + float2 texelSize = _CameraDepthTexture_TexelSize.xy; + float d1 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(1.0, 0.0) * texelSize); + float d2 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(-1.0, 0.0) * texelSize); + float d3 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(0.0, 1.0) * texelSize); + float d4 = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV + float2(0.0, -1.0) * texelSize); + float sceneZ = min(d1, min(d2, min(d3, d4))); + #else + float sceneZ = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenposUV); + #endif #if UNITY_REVERSED_Z if (sceneZ == 0) diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader index 4fe2bc7..bc331df 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/StaticLights/VRSL-StaticLight-ProjectionMesh.shader @@ -22,6 +22,7 @@ //[Header(LIGHTING CONTROLS)] _GlobalIntensity("Global Intensity", Range(0,1)) = 1 + _GlobalIntensityBlend("Global Intensity Blend", Range(0,1)) = 1 _FinalIntensity("Final Intensity", Range(0,1)) = 1 _UniversalIntensity ("Universal Intensity", Range (0,1)) = 1 [HDR]_Emission("Light Color Tint", Color) = (1,1,1,1) @@ -77,6 +78,7 @@ _AlphaProjectionIntensity ("Alpha Projection Intesnity", Range (0,1)) = 0.5 [Enum(13CH,0,5CH,1)] _ChannelMode ("Channel Mode", Int) = 0 + [Enum(Off,0,On,1)] _MultiSampleDepth ("Multi Sample Depth", Int) = 1 } @@ -108,6 +110,7 @@ #pragma fragment frag #pragma multi_compile_local _ _ALPHATEST_ON #pragma shader_feature_local _CHANNEL_MODE + #pragma shader_feature_local _MULTISAMPLEDEPTH //#pragma multi_compile_fog #pragma multi_compile_instancing diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc index 279ce3d..1c82171 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Shaders/VRSLDMX.cginc @@ -15,11 +15,26 @@ UNITY_INSTANCING_BUFFER_START(Props) UNITY_DEFINE_INSTANCED_PROP(float4, _EmissionDMX) UNITY_DEFINE_INSTANCED_PROP(float, _ConeWidth) UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensity) + UNITY_DEFINE_INSTANCED_PROP(float, _GlobalIntensityBlend) UNITY_DEFINE_INSTANCED_PROP(float, _FinalIntensity) UNITY_DEFINE_INSTANCED_PROP(float, _ConeLength) UNITY_DEFINE_INSTANCED_PROP(float, _MaxConeLength) UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinPanAngle) UNITY_DEFINE_INSTANCED_PROP(float, _MaxMinTiltAngle) + + #ifdef _VRSL_AUDIOLINK_ON + UNITY_DEFINE_INSTANCED_PROP(float, _EnableAudioLink) + UNITY_DEFINE_INSTANCED_PROP(float, _EnableColorChord) + UNITY_DEFINE_INSTANCED_PROP(float, _NumBands) + UNITY_DEFINE_INSTANCED_PROP(float, _Band) + UNITY_DEFINE_INSTANCED_PROP(float, _BandMultiplier) + UNITY_DEFINE_INSTANCED_PROP(float, _Delay) + UNITY_DEFINE_INSTANCED_PROP(uint, _EnableColorTextureSample) + UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleX) + UNITY_DEFINE_INSTANCED_PROP(float, _TextureColorSampleY) + UNITY_DEFINE_INSTANCED_PROP(float, _ThemeColorTarget) + UNITY_DEFINE_INSTANCED_PROP(uint, _EnableThemeColorSampling) + #endif UNITY_INSTANCING_BUFFER_END(Props) @@ -61,7 +76,7 @@ float4 getAltBaseEmission() float getGlobalIntensity() { - return UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity); + return lerp(1.0,UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensity), UNITY_ACCESS_INSTANCED_PROP(Props, _GlobalIntensityBlend)); } float getFinalIntensity() diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png index fe3b195..304cd01 100644 Binary files a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png and b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png differ diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta index c6b9a53..2d285f5 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/ExampleSamplingTexture.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: ba9a307ceadf5564683f0e0af8af748c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 9 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -31,12 +31,12 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 nPOTScale: 1 lightmap: 0 compressionQuality: 50 @@ -57,29 +57,44 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 512 + maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 compressionQuality: 50 - crunchedCompression: 1 + crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 512 + maxTextureSize: 1024 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 compressionQuality: 50 - crunchedCompression: 1 + crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 1024 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -87,10 +102,12 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask-Alternate.png b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask-Alternate.png new file mode 100644 index 0000000..d30a56c Binary files /dev/null and b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask-Alternate.png differ diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask-Alternate.png.meta b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask-Alternate.png.meta new file mode 100644 index 0000000..e3feb29 --- /dev/null +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask-Alternate.png.meta @@ -0,0 +1,116 @@ +fileFormatVersion: 2 +guid: c2d82d64fcf6b7f47a826fd6bf4f2ca0 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + 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spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask.png b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask.png index 4f03e24..bd0fc6a 100644 Binary files a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask.png and b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask.png differ diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/MoverLightTextures/Washlight/WashLight-Mesh_WashMover-HQ_EmissionMask.png.meta 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b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/AudioLink/rt_AudioLink_VRSL_Interpolation.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 2 + m_UpdateMode: 1 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset index 4891bd1..362e886 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Color+Intensity-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset index 7bcbbe5..c026f25 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-Interpolated-Movement-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset index 6fed95a..06ac055 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-SpinTimer-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset index f39c44c..0040719 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Final-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset index f4c96c2..6d4c626 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Delay-Initial-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset index 1abab70..f8ee879 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeOutput-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset index b390cf6..1dc0769 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/Textures/RTs/DMXRTViewer-StrobeTimings-Horizontal.asset @@ -40,7 +40,7 @@ CustomRenderTexture: m_InitMaterial: {fileID: 0} m_InitColor: {r: 0, g: 0, b: 0, a: 1} m_InitTexture: {fileID: 0} - m_UpdateMode: 1 + m_UpdateMode: 2 m_InitializationMode: 0 m_UpdateZoneSpace: 0 m_CurrentUpdateZoneSpace: 0 diff --git a/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt b/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt index acdc3f1..6550da6 100644 --- a/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt +++ b/Packages/com.acchosen.vr-stage-lighting/Runtime/VERSION.txt @@ -1 +1 @@ -2.4.2 \ No newline at end of file +2.4.3 \ No newline at end of file diff --git a/Packages/com.acchosen.vr-stage-lighting/package.json b/Packages/com.acchosen.vr-stage-lighting/package.json index 3219682..2c28f7f 100644 --- a/Packages/com.acchosen.vr-stage-lighting/package.json +++ b/Packages/com.acchosen.vr-stage-lighting/package.json @@ -1,21 +1,21 @@ { - "name":"com.acchosen.vr-stage-lighting", - "displayName":"VR Stage Lighting", - "version":"2.4.1", - "description":"A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.", - "author":{ - "name":"AcChosen", - "url":"https://github.com/AcChosen/VR-Stage-Lighting" + "name": "com.acchosen.vr-stage-lighting", + "displayName": "VR Stage Lighting", + "version": "2.4.3", + "description": "A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.", + "author": { + "name": "AcChosen", + "url": "https://github.com/AcChosen/VR-Stage-Lighting" }, - "gitDependencies":{}, - "vpmDependencies":{ - "com.llealloo.audiolink":">=0.3.1" + "gitDependencies": {}, + "vpmDependencies": { + "com.llealloo.audiolink": ">=0.3.1" }, - "legacyFolders":{ - "Assets\\VR-Stage-Lighting":"" + "legacyFolders": { + "Assets\\VR-Stage-Lighting": "" }, - "legacyFiles":{}, - "hideInEditor":false, - "license":"MIT", - "unity":"2019.4" + "legacyFiles": {}, + "hideInEditor": false, + "license": "MIT", + "unity": "2019.4" } \ No newline at end of file