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pongGame.py
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import pygame
pygame.init()
# Variables
WIDTH = 1200
HEIGHT = 600
BORDER = 20
RADIUS = 10
VELOCITY = 1
PADDLE_WIDTH = 20
PADDLE_HEIGHT = 100
FPS = 60
pygame.display.set_caption("Pong")
fgColor = pygame.Color("white")
bgColor = pygame.Color("black")
screen = pygame.display.set_mode((WIDTH,HEIGHT))
SCORE_FONT = pygame.font.SysFont('comicsans', 50)
# Define my class
class Paddle:
VEL = 4
COLOR = fgColor
def __init__(self, x, y , width, height):
self.x = self.original_x = x
self.y = self.original_y = y
self.width = width
self.height = height
def draw(self, color):
global screen
pygame.draw.rect(screen, fgColor, (self.x, self.y, self.width, self.height))
def move(self, up=True):
if up:
self.y -= self.VEL
else:
self.y += self.VEL
def reset(self):
self.x = self.original_x
self.y = self.original_y
class Ball:
MAX_VEL = 5
def __init__(self,x,y,radius):
self.x = self.original_x = x
self.y = self.original_y = y
self.radius = radius
self.velx = self.MAX_VEL
self.vely = 0
def show(self, color):
global screen
pygame.draw.circle(screen, fgColor, (self.x, self.y), self.radius)
def update(self):
global bgColor, fgColor
self.x += self.velx
self.y += self.vely
def reset(self):
self.x = self.original_x
self.y = self.original_y
self.vely = 0
self.velx *= -1
def draw(screen, paddles, ball, left_score, right_score):
screen.fill(bgColor)
left_score_text = SCORE_FONT.render(f'{left_score}',1, fgColor)
right_score_text = SCORE_FONT.render(f'{right_score}',1, fgColor)
screen.blit(left_score_text, (WIDTH//4 - left_score_text.get_width()//2, 20))
screen.blit(right_score_text, (WIDTH*(3/4) - right_score_text.get_width()//2, 20))
for paddle in paddles:
paddle.draw(screen)
for i in range(10, HEIGHT, HEIGHT//20):
if i%2 == 1:
continue
pygame.draw.rect(screen, fgColor, (WIDTH//2 - 5,i, 10, HEIGHT//20))
ball.show(screen)
pygame.display.update()
# Draw the scenerio
def handle_collision(ball, left_paddle, right_paddle):
if ball.y + ball.radius >= HEIGHT:
ball.vely *= -1
elif ball.y - ball.radius <= 0:
ball.vely *= -1
if ball.velx < 0:
if ball.y >= left_paddle.y and ball.y <= left_paddle.y + left_paddle.height:
if ball.x - ball.radius <= left_paddle.x + left_paddle.width:
ball.velx *= -1
middle_y = left_paddle.y + left_paddle.height/2
difference_in_y = middle_y - ball.y
reduction_factor = (left_paddle.height/2) / ball.MAX_VEL
vely = difference_in_y/ reduction_factor
ball.vely = -1*vely
else:
if ball.y >= right_paddle.y and ball.y <= right_paddle.y + right_paddle.height:
if ball.x + ball.radius >= right_paddle.x:
ball.velx *= -1
middle_y = right_paddle.y + right_paddle.height/2
difference_in_y = middle_y - ball.y
reduction_factor = (right_paddle.height/2) / ball.MAX_VEL
vely = difference_in_y/ reduction_factor
ball.vely = -1*vely
def handle_paddle_movement(keys, left_paddle, right_paddle):
if keys[pygame.K_w] and left_paddle.y - left_paddle.VEL >= 0:
left_paddle.move(up=True)
if keys[pygame.K_s] and left_paddle.y + left_paddle.VEL + left_paddle.height <= HEIGHT:
left_paddle.move(up=False)
if keys[pygame.K_UP] and right_paddle.y - right_paddle.VEL >= 0:
right_paddle.move(up=True)
if keys[pygame.K_DOWN] and right_paddle.y + right_paddle.VEL + right_paddle.height <= HEIGHT:
right_paddle.move(up=False)
def main():
run = True
clock = pygame.time.Clock()
left_paddle = Paddle(10, HEIGHT//2 - PADDLE_HEIGHT//2, PADDLE_WIDTH, PADDLE_HEIGHT)
right_paddle = Paddle(WIDTH -10- PADDLE_WIDTH, HEIGHT//2 - PADDLE_HEIGHT//2, PADDLE_WIDTH, PADDLE_HEIGHT)
ball = Ball(WIDTH//2, HEIGHT//2, RADIUS)
left_score = 0
right_score = 0
WINNING_SCORE = 10
while run:
draw(screen, [left_paddle, right_paddle], ball, left_score, right_score)
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
keys = pygame.key.get_pressed()
handle_paddle_movement(keys, left_paddle, right_paddle)
ball.update()
handle_collision(ball, left_paddle, right_paddle)
if ball.x < 0:
right_score +=1
ball.reset()
elif ball.x > WIDTH:
left_score +=1
ball.reset()
won = False
if left_score >= WINNING_SCORE:
won = True
win_text = "Left Player Won!!"
elif right_score >= WINNING_SCORE:
won = True
win_text = "Right Player Won!!"
if won:
text = SCORE_FONT.render(win_text, 1, fgColor)
screen.blit(text, (WIDTH//2 - text.get_width()//2, HEIGHT//2 - text.get_height()//2))
pygame.display.update()
pygame.time.delay(5000)
ball.reset()
left_paddle.reset()
right_paddle.reset()
left_score = 0
right_score = 0
pygame.quit()
if __name__ == '__main__':
main()