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Engine.cpp
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#include "core.h"
#include "GraphicsPipelines.h"
#include "Resources.h"
#include "Renderer.h"
namespace engine {
RenderObject object;
void run() {
initWindow();
initVulkan();
mainLoop();
cleanup();
}
void initVulkan() {
createInstance();
setupDebugMessenger();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
createSwapChain();
createImageViews();
createRenderPass();
createDescriptorSetLayout();
createGraphicsPipeline();
createCommandPool();
createColorResources();
createDepthResources();
createFramebuffers();
loadTexture(object.tex, "textures/texture.png");
loadModel(object.model, "models/susan.obj");
createDescriptorPool();
createCommandBuffers();
createSyncObjects();
}
void mainLoop() {
while (!glfwWindowShouldClose(WINDOW)) {
glfwPollEvents();
drawFrame();
}
vkDeviceWaitIdle(DEVICE);
}
}
int main() {
engine::run();
return 0;
}