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inventory_management.lua
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local storage = airutils.storage
airutils.modname = minetest.get_current_modname()
--function to format formspec for mineclone. In case of minetest, just returns an empty string
function airutils.get_itemslot_bg(a, b, c, d)
if mcl_formspec then
return mcl_formspec.get_itemslot_bg(a,b,c,d)
end
return ""
end
local function get_formspec_by_size(self, size)
local background = ""
local hotbar = ""
local is_minetest_game = airutils.is_minetest or false
if is_minetest_game then
background = background .. default.gui_bg .. default.gui_bg_img .. default.gui_slots
hotbar = default.get_hotbar_bg(0,4.85)
end
local default_inventory_formspecs = {
["2"]="size[8,6]".. background ..
"list[detached:" .. self._inv_id .. ";main;3.0,0;3,1;]" .. airutils.get_itemslot_bg(3.0, 0, 2, 1) ..
"list[current_player;main;0,2;8,4;]" .. airutils.get_itemslot_bg(0, 2, 8, 4) ..
"listring[]",
["3"]="size[8,6]".. background ..
"list[detached:" .. self._inv_id .. ";main;2.5,0;3,1;]" .. airutils.get_itemslot_bg(2.5, 0, 3, 1) ..
"list[current_player;main;0,2;8,4;]" .. airutils.get_itemslot_bg(0, 2, 8, 4) ..
"listring[]",
["4"]="size[8,6]".. background ..
"list[detached:" .. self._inv_id .. ";main;2,0;4,1;]" .. airutils.get_itemslot_bg(2.0, 0, 4, 1) ..
"list[current_player;main;0,2;8,4;]" .. airutils.get_itemslot_bg(0, 2, 8, 4) ..
"listring[]",
["6"]="size[8,6]".. background ..
"list[detached:" .. self._inv_id .. ";main;1,0;6,1;]".. airutils.get_itemslot_bg(1.0, 0, 6, 1) ..
"list[current_player;main;0,2;8,4;]" .. airutils.get_itemslot_bg(0, 2, 8, 4) ..
"listring[]",
["8"]="size[8,6]".. background ..
"list[detached:" .. self._inv_id .. ";main;0,0;8,1;]".. airutils.get_itemslot_bg(0, 0, 8, 1) ..
"list[current_player;main;0,2;8,4;]" .. airutils.get_itemslot_bg(0, 2, 8, 4) ..
"listring[]",
["12"]="size[8,7]".. background ..
"list[detached:" .. self._inv_id .. ";main;1,0;6,2;]".. airutils.get_itemslot_bg(1, 0, 6, 2) ..
"list[current_player;main;0,3;8,4;]" .. airutils.get_itemslot_bg(0, 3, 8, 4) ..
"listring[]",
["16"]="size[8,7]".. background ..
"list[detached:" .. self._inv_id .. ";main;0,0;8,2;]".. airutils.get_itemslot_bg(0, 0, 8, 2) ..
"list[current_player;main;0,3;8,4;]" .. airutils.get_itemslot_bg(0, 3, 8, 4) ..
"listring[]",
["24"]="size[8,8]".. background ..
"list[detached:" .. self._inv_id .. ";main;0,0;8,3;]".. airutils.get_itemslot_bg(0, 0, 8, 3) ..
"list[current_player;main;0,4;8,4;]" .. airutils.get_itemslot_bg(0, 4, 8, 4) ..
"listring[]",
["32"]="size[8,9]".. background ..
"list[detached:" .. self._inv_id .. ";main;0,0.3;8,4;]".. airutils.get_itemslot_bg(0, 0.3, 8, 4) ..
"list[current_player;main;0,5;8,4;]".. airutils.get_itemslot_bg(0, 5, 8, 4) ..
"listring[]" ..
hotbar,
["50"]="size[10,10]".. background ..
"list[detached:" .. self._inv_id .. ";main;0,0;10,5;]".. airutils.get_itemslot_bg(0, 0, 10, 5) ..
"list[current_player;main;1,6;8,4;]" .. airutils.get_itemslot_bg(1, 6, 8, 4) ..
"listring[]",
}
local formspec = default_inventory_formspecs[tostring(size)]
return formspec
end
local function inventory_id(maker_name)
local id= airutils.modname .. "_" .. maker_name .. "_"
for i=0,5 do
id=id..(math.random(0,9))
end
return id
end
function airutils.load_inventory(self)
if self._inv then
local inv_content = minetest.deserialize(storage:get_string(self._inv_id))
if inv_content then
self._inv:set_list("main", inv_content)
end
end
end
function airutils.save_inventory(self)
if self._inv then
local inv_content = self._inv:get_list("main")
if inv_content then
for k, v in pairs(inv_content) do
inv_content[k] = v:to_string()
end
local inv_content = minetest.serialize(inv_content)
storage:set_string(self._inv_id, inv_content)
end
end
end
function airutils.remove_inventory(self)
local inventory = airutils.get_inventory(self)
if inventory then
if inventory:is_empty("main") then
return minetest.remove_detached_inventory(self._inv_id)
else
local inv_content = inventory:get_list("main")
if inv_content then
local pos = self.object:get_pos()
for k, v in pairs(inv_content) do
local count = 0
for i = 0,v:get_count()-1,1
do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},v:get_name())
count = count + 1
if count >= 5 then break end
end
end
end
return minetest.remove_detached_inventory(self._inv_id)
end
end
return false
end
function airutils.destroy_inventory(self)
airutils.remove_inventory(self)
storage:set_string(self._inv_id, nil)
end
--show inventory form to user
function airutils.show_vehicle_trunk_formspec(self, player, size)
local form = get_formspec_by_size(self, size)
minetest.show_formspec(player:get_player_name(), airutils.modname .. ":inventory",
form
)
end
function airutils.create_inventory(self, size, owner)
owner = owner or ""
if owner == "" then owner = self.owner end
--minetest.chat_send_all("slots: " .. size)
if owner ~= nil and owner ~= "" then
if self._inv_id == "" then
self._inv_id = inventory_id(owner)
end
local vehicle_inv = minetest.create_detached_inventory(self._inv_id, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count -- allow moving
end,
allow_put = function(inv, listname, index, stack, player)
return stack:get_count() -- allow putting
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count() -- allow taking
end,
on_put = function(inv, toList, toIndex, stack, player)
airutils.save_inventory(self)
end,
on_take = function(inv, toList, toIndex, stack, player)
airutils.save_inventory(self)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
airutils.save_inventory(self)
end,
})
if size >= 8 then
if vehicle_inv:set_size("main", size) then
vehicle_inv:set_width("main", 8)
end
else
vehicle_inv:set_size("main", size)
end
self._inv = vehicle_inv
airutils.load_inventory(self)
end
end
function airutils.get_inventory(self)
if self._inv then
return minetest.get_inventory({type="detached", name=self._inv_id})
end
return nil
end
function airutils.list_inventory(self)
local inventory = airutils.get_inventory(self)
if inventory then
local list = inventory.get_list("main")
minetest.chat_send_all(dump(list))
end
end