forked from Ballistic-Weapons-Community/BallisticWeapons
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSkrithStaffPickup.uc
34 lines (30 loc) · 1.25 KB
/
SkrithStaffPickup.uc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
//=============================================================================
// A73Pickup.
//=============================================================================
class SkrithStaffPickup extends BallisticWeaponPickup
placeable;
#exec OBJ LOAD FILE=BW_Core_WeaponTex.utx
#exec OBJ LOAD FILE=..\Textures\BWBP_SWC_Tex.utx
#exec OBJ LOAD FILE=..\StaticMeshes\BWBP_SWC_Static.usx
simulated function UpdatePrecacheMaterials()
{
//Level.AddPrecacheMaterial(Texture'BWBP_SWC_Tex.SkrithStaff.SkrithStaffBladeSkin');
//Level.AddPrecacheMaterial(Texture'BWBP_SWC_Tex.SkrithStaff.SkrithStaffSkinA');
//Level.AddPrecacheMaterial(Texture'BWBP_SWC_Tex.SkrithStaff.SkrithStaffSkinB');
}
simulated function UpdatePrecacheStaticMeshes()
{
Level.AddPrecacheStaticMesh(StaticMesh'BWBP_SWC_Static.SkrithStaff.SkrithStaff_Weapon');
}
defaultproperties
{
LowPolyStaticMesh=StaticMesh'BWBP_SWC_Static.SkrithStaff.SkrithStaff_Weapon'
InventoryType=Class'BWBP_SWC_Pro.SkrithStaff'
RespawnTime=20.000000
PickupMessage="You picked up the Skrith Shillelagh"
PickupSound=Sound'BW_Core_WeaponSound.A73.A73Putaway'
StaticMesh=StaticMesh'BWBP_SWC_Static.SkrithStaff.SkrithStaff_Weapon'
Physics=PHYS_None
DrawScale=0.100000
CollisionHeight=4.500000
}