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Copy pathA51GrenadeWeaponParamsRealistic.uc
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A51GrenadeWeaponParamsRealistic.uc
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class A51GrenadeWeaponParamsRealistic extends BallisticWeaponParams;
defaultproperties
{
//=================================================================
// PRIMARY FIRE
//=================================================================
Begin Object Class=ProjectileEffectParams Name=RealisticPrimaryEffectParams
ProjectileClass=Class'BWBP_SWC_Pro.A51Thrown'
SpawnOffset=(X=25.000000,Y=10.000000,Z=2.000000)
Damage=100
DamageRadius=250.000000
FireSound=(Sound=Sound'BW_Core_WeaponSound.NRP57.NRP57-Throw',Radius=32.000000,bAtten=True)
Speed=1400.000000
MaxSpeed=1500.000000
HeadMult=1.0
LimbMult=1.0
BotRefireRate=0.4
WarnTargetPct=0.75
End Object
Begin Object Class=FireParams Name=RealisticPrimaryFireParams
PreFireAnim="PrepThrow"
FireAnim="Throw"
FireEffectParams(0)=ProjectileEffectParams'RealisticPrimaryEffectParams'
End Object
//=================================================================
// SECONDARY FIRE
//=================================================================
Begin Object Class=ProjectileEffectParams Name=RealisticSecondaryEffectParams
ProjectileClass=Class'BWBP_SWC_Pro.A51Rolled'
SpawnOffset=(Z=-14.000000)
Speed=1000.000000
MaxSpeed=1500.000000
Damage=100.000000
DamageRadius=250.000000
HeadMult=1.0
LimbMult=1.0
WarnTargetPct=0.500000
FireSound=(Sound=Sound'BW_Core_WeaponSound.NRP57.NRP57-Throw',Radius=32.000000,bAtten=True)
End Object
Begin Object Class=FireParams Name=RealisticSecondaryFireParams
PreFireAnim="PrepRoll"
FireAnim="Roll"
FireEffectParams(0)=ProjectileEffectParams'RealisticSecondaryEffectParams'
End Object
//=================================================================
// RECOIL
//=================================================================
Begin Object Class=RecoilParams Name=RealisticRecoilParams
DeclineTime=1.500000
CrouchMultiplier=0.800000
End Object
//=================================================================
// AIM
//=================================================================
Begin Object Class=AimParams Name=RealisticAimParams
ChaosDeclineTime=0.320000
End Object
//=================================================================
// BASIC PARAMS
//=================================================================
Begin Object Class=WeaponParams Name=RealisticParams
ViewOffset=(X=8.000000,Y=10.000000,Z=-12.000000)
ViewPivot=(Pitch=1024,Yaw=-1024)
PlayerSpeedFactor=1.000000
MagAmmo=2
InventorySize=1
RecoilParams(0)=RecoilParams'RealisticRecoilParams'
AimParams(0)=AimParams'RealisticAimParams'
FireParams(0)=FireParams'RealisticPrimaryFireParams'
AltFireParams(0)=FireParams'RealisticSecondaryFireParams'
End Object
Layouts(0)=WeaponParams'RealisticParams'
}