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RIght now, we create a separate GpuArray (usually called U_full) to hold the full state. But we've already allocated the memory in burn_t.
burn_t
The text was updated successfully, but these errors were encountered:
this is being done in #2600
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RIght now, we create a separate GpuArray (usually called U_full) to hold the full state. But we've already allocated the memory in
burn_t
.The text was updated successfully, but these errors were encountered: