Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

switch true SDC over to use burn_state.y[] #2563

Closed
zingale opened this issue Sep 19, 2023 · 1 comment
Closed

switch true SDC over to use burn_state.y[] #2563

zingale opened this issue Sep 19, 2023 · 1 comment
Labels

Comments

@zingale
Copy link
Member

zingale commented Sep 19, 2023

RIght now, we create a separate GpuArray (usually called U_full) to hold the full state. But we've already allocated the memory in burn_t.

@zingale zingale added the sdc label Sep 25, 2023
@zingale
Copy link
Member Author

zingale commented Oct 5, 2023

this is being done in #2600

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant