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dataStruct.md

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/*Index explanations: AA[i]:preset number

    AA[i][0][x]:values for static
        0: real offset
        1: fake offset
        2: lby offset


    
    AA[i][1][x]:values for jitter
        0: real offset
        1: fake offset
        2: lby offset

        3: real jitter
        4: fake jitter
        5: lby jitter

        6: real randomized intervals(1 or 0)
        7: fake randomized intervals(1 or 0)
        8: lby randomized intervals(1 or 0)

        9: real jitter delay
        10: fake jitter delay 
        11: lby jiter delay

        12: real jitter interval offset
        13. fake jitter interval offset
        14. lby jitter interval offset


    
    AA[i][2][x]: values for switch
        AA[i][2][0]: values for real offset
        AA[i][2][1]: values for fake offset
        AA[i][2][2]: values for lby offset
        
        //calculated internally
        AA[i][2][3]: values for max index of switch

        (delay[0]=time between 0--->1)
        AA[i][2][4]: values for real offset switch delay
        AA[i][2][5]: values for fake offset switch delay
        AA[i][2][6]: values for lby offset switch delay

        

    AA[i][3][x]: values for sway
        0: real start
        1: fake start
        2: lby start

        //calculated internally
        3: real delta
        4: fake delta
        5: lby delta
    
       
        6: real sway time
        7: fake sway time
        8: lby sway time
        

        
    AA[i][4][x]: values for random
        0: real offset
        1: fake offset
        2: lby offset
        3: real delta
        4: fake delta
        5: lby delta

        6: real randomized intervals(1 or 0)
        7: fake randomized intervals(1 or 0)
        8: lby randomized intervals(1 or 0)

        9: real delay
        10: fake delay
        11: lby delay

        12: real randomize interval offset
        13. fake randomize interval offset
        14. lby randomize interval offset



    AA[i][5][x]: active mode(0=static,1=jitter,2=switch,3=sway,4=random) for real(0),fake(1), and lby(2)

    AA[i][6]: Misc settings(at targets, auto dir, etc)



    AA[i][7]: name of aa preset

*/

/* ALSO ADD FORCE SWITCH KEY

AA_MANAGER index explanations

0=Standing 1=Running 2=Slow-Walking 3=Crouching 4=In Air 5=On Peek 6=Fake-Ducking 7:HS Active 8:DT Active 9:On Use 10:Knifing 11:Zeusing 12:Override Key 1 13:Override Key 2
14:Override Key 3 15:Override Key 4

[i][0]: General Settings: 0: no/conditional switch(only when antibruteforce) 1: sequenced switch 2: random switch

[i][1]: 0: no antibruteforce 1: complex antibruteforce(forces an aa switch,if switch enabled)

[i][2]: INT representing active multidropdown options

[i][3]: Switch Delay

[i][4]: Switch Delta

*/