Warning
This project is still unstable!
As in, it will crash most of the time. This is more of a proof-of-concept at the moment.
This means that functionality and public APIs are subject to change. Please create backups of your projects before using. For a more stable experience, consider using the official Mono/.NET builds provided by the Godot team.
A GDExtension port of Godot's .NET functionality with the aim of being as compatible as possible.
This repository uses the same branch naming-scheme as the official Godot repository:
main
tracks the absolute latest changes, but is very unstable.4.x
(any numbered branch) tracks the latest labelled version of that branch.
Note
There is no planned
3.x
support, as GDExtension is a4.x
API.
Contributions are greatly appreciated! Consider creating an issue if you encounter any problems, or a pull request with any fixes or changes that you wish to make.