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I'm writing this issue so others can find the solution easier. Potentially a similar text could be included in the README.md
When making builds inside docker images they sometimes don't include .NET by default (e.g. abarichello/godot-ci#80), but Godot still resolves NuGet packages. This causes the build pipeline to succeed, as all the code is valid, but the actual build will exhibit strange behavior as methods are not called and nodes are not fetched.
The solution, if using a docker image based on Debian 10, is to add
I'm writing this issue so others can find the solution easier. Potentially a similar text could be included in the README.md
When making builds inside docker images they sometimes don't include .NET by default (e.g. abarichello/godot-ci#80), but Godot still resolves NuGet packages. This causes the build pipeline to succeed, as all the code is valid, but the actual build will exhibit strange behavior as methods are not called and nodes are not fetched.
The solution, if using a docker image based on Debian 10, is to add
to your build pipeline before running the build command.
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