You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
Sometimes, the freezing distance < entity's follow range (Attribute minecraft:follow_range)
Describe the solution you'd like
Use attribute "minecraft:follow_range" to dynamic set freezing distance.
scoreboardplayersadd.temp1nola.data16 (*:1sloopmaylosesomedistance)
executeifscore.temp1nola.datamatches..128runfunction... (*:allvanillamobs' base attribute <100)execute if score .temp1 nola.data matches 129.. run function ...
Hi, thanks for your suggestion, I'll see how that can be implemented. Unfortunately, it will make the whole thing a little less efficient, so it will probably have to be a manual switch.
Is your feature request related to a problem? Please describe.
Sometimes, the freezing distance < entity's follow range (Attribute minecraft:follow_range)
Describe the solution you'd like
Use attribute "minecraft:follow_range" to dynamic set freezing distance.
Describe alternatives you've considered
Examples:
"(*:)" or "..." just some description.
Additional context
None.
The text was updated successfully, but these errors were encountered: