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Is JS version no longer maintained ? #47

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19Qingfeng opened this issue Dec 14, 2020 · 5 comments
Open

Is JS version no longer maintained ? #47

19Qingfeng opened this issue Dec 14, 2020 · 5 comments

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@19Qingfeng
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Is JS version no longer maintained ?
What should JS do now with the. Fly end file ?

@umberto-sonnino
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Hi @19Qingfeng! We're currently working on a new version of Rive..!

That means that we'll support our old runtimes, but all further development is happening for Rive 2, with its JS runtime available here.

@19Qingfeng
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Hi @19Qingfeng! We're currently working on a new version of Rive..!

That means that we'll support our old runtimes, but all further development is happening for Rive 2, with its JS runtime available here.

I want to use .flr suffix file,But rive 2 does not support.
Will rive2 consider supporting it in the future.flr

@umberto-sonnino
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I want to use .flr suffix file,But rive 2 does not support.
Will rive2 consider supporting it in the future.flr

You can still use this runtime for your .flr animations!
Also, if you're taking part in the Rive 2 Beta and to play around with our new runtimes, you can export .flr2d from Rive 1, and drag & drop them into the Editor in Rive 2.

@19Qingfeng
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I want to use .flr suffix file,But rive 2 does not support.
Will rive2 consider supporting it in the future.flr

You can still use this runtime for your .flr animations!
Also, if you're taking part in the Rive 2 Beta and to play around with our new runtimes, you can export .flr2d from Rive 1, and drag & drop them into the Editor in Rive 2.

I want to use the psd format, but rive2 does not support it. Will rive2 be supported in the future, and if so, how long will it take?

@19Qingfeng
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I want to use .flr suffix file,But rive 2 does not support.
Will rive2 consider supporting it in the future.flr

You can still use this runtime for your .flr animations!
Also, if you're taking part in the Rive 2 Beta and to play around with our new runtimes, you can export .flr2d from Rive 1, and drag & drop them into the Editor in Rive 2.

I even want to develop a rive animation editor by myself

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