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[1.5.0] Animation not rendering correctly on certain devices in release mode #87
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Thanks for reporting, we'll try to look into it. |
@bach942 could you post the link to your file on 2dimensions.com? If it's a private file, could you email me a downloaded copy at [email protected]? |
@luigi-rosso I've emailed you the .flr file that we are using. |
Thanks @bach942. Both of the files referenced in the issue are working on the Samsung S8 we're currently testing with (in both debug and release). I'll get my hands on a Nokia 6 a little later today and test there too. |
@luigi-rosso hopefully this helps.. I was able to check our CI pipeline and narrow down when the issue started.. When everything worked we were on version v1.2.1 of flutter. Then 3 days ago v1.5.4-hotfix.2 was pushed to the stable branch and caused the issue to appear. In our CI we had been downloading and installing 1.2.1 then running flutter upgrade (Which never had a change until then). This was the first time a new version was pushed to stable. The list of flutter SDKs: |
@luigi-rosso so I was able to use our current code with current versions of packages. flare_flutter v1.5.0 with flutter stable 1.2.1 and the issue disappeared (Which confirms somehow the latest stable version of flutter 1.5.4-hotfix-2 is causing the issue). I think I'll have to find out now from 1.2.1...1.5.4-hotfix-2 flutter version which caused the issue. |
I am having the same issue with my Wallet animation - https://www.2dimensions.com/a/artrmz/files/flare/wallet/preview The body and bills are not visible in release mode on Android. So seems like some rectangles are not rendering properly. Flutter: 1.5.4-hotfix-2 |
Sounds like the Flutter team cannot reproduce this on v1.6.1-pre.80: Could someone with one of the devices exhibiting this problem give it a try? @artrmz @bach942 @bbedward @grandpa-guru |
Nevermind! They confirmed it's only reproduces on 32bit ARM. |
I was seeing this on 64bit ARM devices (both on a Pixel XL and a Pixel 3). I work with @bach942 so it is the same file and code sample that was submitted earlier. cc: @luigi-rosso |
I have this same issue but just for Android and just for release mode. Happens on 64-bit devices too |
@AppleEducate It will be fixed once Flutter hits another stable version. |
Ok cool 😎 |
Hi,
I recently started testing our app on a Galaxy J3 Luna Pro, Android 6.0.1, model is SM-S327VL - it's a 32-bit arm device.
Flutter doctor output:
Some of the animations we've been using in our app are not rendering correctly, here's one example:
It stays as a static image like that, and animates in and out of 0-opacity
The animation is here: https://www.2dimensions.com/a/yekta/files/flare/natrium-welcome-animation
And we're simply using a FlareActor to render it:
Full source code is available at: https://github.com/appditto/natrium_wallet_flutter/blob/master/lib/ui/intro/intro_welcome.dart
The animation is rendering correctly on all the other devices that we have personally tested (OnePlus 6T, Pixel 2/3, iPhone 5S, iPhone 7, etc.) This is the only lower-end, 32-bit device we have to test with and it exhibits this issue.
This only occurs in release mode, and there's no errors reported anywhere in the logs.
Thanks
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