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AstroDX graphics initialize error for Android 5 #171
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could you provide the log that's stored in the astrodx folder? |
01.04 20.25.38 - log.txt Here |
By the way, after that error occurred, AstroDX had a soft lock and couldn't do anything. |
I think it's due to OPENGL API version this device supported, this devices seems support up to OGL4.1, and the game's minimum requirement is OGL4.5, there's no easy solution for us to fix this issue, also we haven't really test the game in such a low SDK version (android 5 in your case) |
Okay, thank you. |
There's none that can guaranteed working on your device, but afaik fumiko found a potential fix for older devices, that might works in this case, this fix will be included in next release, you can try them once published. |
Based on logs here, I found you are still using armv7 version of unity runtime, which probably will break the game even we get passed this issue, and there's no fix for that as we are not supporting 32bit devices, so your devices probably cannot play this game, but still worth a try after patched version released for Android 5. |
Oh my goodness, thank you all! |
I dont wanna let you down but there's no garuntee the game will works on armv7, which is beyond what we planing to fix |
Describe the bug
As shown in the Screenshot.
To Reproduce
Steps to reproduce the behavior:
1.Open AstroDX and that's it, gone.
Expected behavior
Fix this,plz.
Device specs
The text was updated successfully, but these errors were encountered: