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AstroDX graphics initialize error for Android 5 #171

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goateea opened this issue Jan 4, 2025 · 10 comments
Open

AstroDX graphics initialize error for Android 5 #171

goateea opened this issue Jan 4, 2025 · 10 comments
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bug Something isn't working in-progress This issue is being worked on

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@goateea
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goateea commented Jan 4, 2025

Describe the bug
As shown in the Screenshot.
Screenshot_2025-01-04-14-13-10

To Reproduce
Steps to reproduce the behavior:
1.Open AstroDX and that's it, gone.

Expected behavior
Fix this,plz.

Device specs

  • Device: OPPO A31t(Don't ask me why I'm using this old thing from almost ten years ago.)
  • OS: Android 5.1.1(armeabi-v7a)
  • Version: v2.0.0 Beta 2 (Patch C)
@goateea goateea added the bug Something isn't working label Jan 4, 2025
@2394425147
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could you provide the log that's stored in the astrodx folder?

@goateea
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goateea commented Jan 4, 2025

could you provide the log that's stored in the astrodx folder?

01.04 20.25.38 - log.txt
01.04 20.25.47 - log.txt
01.04 20.25.48 - log.txt
01.04 20.25.49 - log.txt

Here

@goateea goateea changed the title AstroDX "index was outside the bounds of the array" bug AstroDX "index was outside the bounds of the array" error Jan 4, 2025
@goateea
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goateea commented Jan 5, 2025

could you provide the log that's stored in the astrodx folder?

By the way, after that error occurred, AstroDX had a soft lock and couldn't do anything.

@2394425147 2394425147 added the in-progress This issue is being worked on label Jan 5, 2025
@goateea
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goateea commented Jan 5, 2025

could you provide the log that's stored in the astrodx folder?

And, this is the situation of the Unity console when the error occurred.
...
I am unable to evaluate.
Screenshot_2025-01-05-18-03-16
(Those 999+ warnings are all the same content)

@Soneoylys
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I think it's due to OPENGL API version this device supported, this devices seems support up to OGL4.1, and the game's minimum requirement is OGL4.5, there's no easy solution for us to fix this issue, also we haven't really test the game in such a low SDK version (android 5 in your case)
Thanks for reporting, but unfortunately there's not much I can do with this issue

@Soneoylys Soneoylys added wontfix This will not be worked on and removed in-progress This issue is being worked on labels Jan 5, 2025
@goateea
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goateea commented Jan 7, 2025

I think it's due to OPENGL API version this device supported, this devices seems support up to OGL4.1, and the game's minimum requirement is OGL4.5, there's no easy solution for us to fix this issue, also we haven't really test the game in such a low SDK version (android 5 in your case) Thanks for reporting, but unfortunately there's not much I can do with this issue

Okay, thank you.
And could please you tell me which version of AstroDX was the last to support OGL4.1?
Thank you very much if possible, but if not, I apologize for the inconvenience.

@Soneoylys
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Okay, thank you. And could please you tell me which version of AstroDX was the last to support OGL4.1? Thank you very much if possible, but if not, I apologize for the inconvenience.

There's none that can guaranteed working on your device, but afaik fumiko found a potential fix for older devices, that might works in this case, this fix will be included in next release, you can try them once published.

@Soneoylys Soneoylys changed the title AstroDX "index was outside the bounds of the array" error AstroDX graphics initialize error for Android 5 Jan 8, 2025
@Soneoylys Soneoylys added in-progress This issue is being worked on and removed wontfix This will not be worked on labels Jan 8, 2025
@Soneoylys
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could you provide the log that's stored in the astrodx folder?

01.04 20.25.38 - log.txt 01.04 20.25.47 - log.txt 01.04 20.25.48 - log.txt 01.04 20.25.49 - log.txt

Here

Based on logs here, I found you are still using armv7 version of unity runtime, which probably will break the game even we get passed this issue, and there's no fix for that as we are not supporting 32bit devices, so your devices probably cannot play this game, but still worth a try after patched version released for Android 5.

@goateea
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goateea commented Jan 8, 2025

Okay, thank you. And could please you tell me which version of AstroDX was the last to support OGL4.1? Thank you very much if possible, but if not, I apologize for the inconvenience.

There's none that can guaranteed working on your device, but afaik fumiko found a potential fix for older devices, that might works in this case, this fix will be included in next release, you can try them once published.

could you provide the log that's stored in the astrodx folder?

01.04 20.25.38 - log.txt 01.04 20.25.47 - log.txt 01.04 20.25.48 - log.txt 01.04 20.25.49 - log.txt
Here

Based on logs here, I found you are still using armv7 version of unity runtime, which probably will break the game even we get passed this issue, and there's no fix for that as we are not supporting 32bit devices, so your devices probably cannot play this game, but still worth a try after patched version released for Android 5.

Oh my goodness, thank you all!
I couldn't imagine things would develop to this extent.
Because in 2025, when there are hardly any mainstream software games that support Android 5+Armeabi-v7a, there will still be software that adds support patches due to the special needs of an unknown person.
This issue is not even as' Close as not planned 'as I initially imagined!
Thank you! Looking forward to your next update/patch/release!
(Actually, at first I couldn't find this issue on my phone (I hadn't logged in yet) because I didn't expect it to have been renamed and the original "wontfix" was removed and added back to "in progress")

@Soneoylys
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Oh my goodness, thank you all! I couldn't imagine things would develop to this extent. Because in 2025, when there are hardly any mainstream software games that support Android 5+Armeabi-v7a, there will still be software that adds support patches due to the special needs of an unknown person. This issue is not even as' Close as not planned 'as I initially imagined! Thank you! Looking forward to your next update/patch/release! (Actually, at first I couldn't find this issue on my phone (I hadn't logged in yet) because I didn't expect it to have been renamed and the original "wontfix" was removed and added back to "in progress")

I dont wanna let you down but there's no garuntee the game will works on armv7, which is beyond what we planing to fix

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