From f5531fd65542f69ed4c17a5bdde03299e06a83f6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 9 Oct 2024 12:48:17 -0400 Subject: [PATCH] v2.5.4: fixed unintended debug code and upped version for re-release --- build.gradle | 2 +- .../messages/actors/actors_fr.properties | 4 +- .../messages/actors/actors_pl.properties | 4 +- .../assets/messages/items/items_fr.properties | 2 +- .../assets/messages/items/items_tr.properties | 70 +++++++++---------- .../assets/messages/items/items_uk.properties | 10 +-- .../assets/messages/misc/misc_fr.properties | 10 +-- .../messages/plants/plants_fr.properties | 12 ++-- .../messages/windows/windows_tr.properties | 6 +- .../actors/hero/HeroClass.java | 4 +- 10 files changed, 62 insertions(+), 62 deletions(-) diff --git a/build.gradle b/build.gradle index 0a93377fd0..e9382f2f0f 100644 --- a/build.gradle +++ b/build.gradle @@ -20,7 +20,7 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 801 + appVersionCode = 802 appVersionName = '2.5.4' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index e38b0d04d4..7a61ee96b8 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -1050,7 +1050,7 @@ actors.mobs.npcs.ratking.not_sleeping=Je ne dormais pas ! actors.mobs.npcs.ratking.what_is_it=Qu'y a-t-il ? Je n'ai pas le temps pour ces bêtises. Mon royaume ne va pas se gouverner tout seul ! actors.mobs.npcs.ratking.confused=Qu... Qu... Quoi ! Où suis-je ? Mon royaume me demande ! actors.mobs.npcs.ratking.crown_clothes=Mettez des vêtements ! Vous n'êtes pas en état de parler à sa majesté ! -actors.mobs.npcs.ratking.crown_desc=Oooh, cette couronne est pour moi !? Elle parait plus brillante que la mienne, alors j'accepte gracieusement !\n\nJ'imagine que je peux vous offrir quelque chose en récompense pour cette couronne. Un puissant pouvoir siérait à un héros comme vous ! Voulez-vous cela ? +actors.mobs.npcs.ratking.crown_desc=Oooh, cette couronne est pour moi !? Elle paraît plus brillante que la mienne, alors j'accepte gracieusement !\n\nJ'imagine que je peux vous offrir quelque chose en récompense pour cette couronne. Un puissant pouvoir siérait à un héros comme vous ! Voulez-vous cela ? actors.mobs.npcs.ratking.crown_yes=Bien sûr ! actors.mobs.npcs.ratking.crown_info=Dites-m'en plus d'abord. actors.mobs.npcs.ratking.crown_no=Je ne préfère pas... @@ -1392,7 +1392,7 @@ actors.mobs.swarm.desc=Le mortel essaim de mouches bourdonne avec colère. Toute actors.mobs.tengu.name=Tengu actors.mobs.tengu.notice_gotcha=Je te tiens, %s ! actors.mobs.tengu.interesting=Rendons les choses plus intéressantes... -actors.mobs.tengu.notice_have=Tu est mien désormais, %s ! +actors.mobs.tengu.notice_have=Je te tiens, %s ! actors.mobs.tengu.defeated=Enfin libre... actors.mobs.tengu.rankings_desc=Assassiné par le Tengu actors.mobs.tengu.desc=Un célèbre et mystérieux assassin, nommé après le masque qui lui est greffé sur le visage.\n\nTengu est maintenu au sol par de grandes boucles aux poignets et genoux, bien qu'il semble s'être libéré de ses chaînes depuis longtemps.\n\nIl essayera d'utiliser des pièges, la magie d'illusion et des attaques précises pour éliminer la seule chose stoppant son évasion : vous. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 59a6b64bf8..87927b69ff 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -631,7 +631,7 @@ actors.hero.talent$lethalhastecooldown.name=odnawianie zabójczego pośpiechu actors.hero.talent$lethalhastecooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. actors.hero.talent$swiftequipcooldown.name=odnawianie szybkiego wyposażania actors.hero.talent$swiftequipcooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. -actors.hero.talent$preciseassaulttracker.name=Precyzyjny atak +actors.hero.talent$preciseassaulttracker.name=precyzyjny atak actors.hero.talent$preciseassaulttracker.desc=Następny atak wręcz Fechmistrzyni będzie celniejszy.\n\nPozostałe tury: %s. actors.hero.talent$deadlyfollowuptracker.name=śmiertelna kontynuacja actors.hero.talent$deadlyfollowuptracker.desc=Fechmistrzyni niedawno zaatakowała przeciwnika bronią miotaną, dzięki czemu jej ataki wręcz przeciwko niemu będą zadawały dodatkowe obrażenia.\n\nPozostałe tury efektu: %s. @@ -915,7 +915,7 @@ actors.hero.talent.swift_equip.title=szybkie wyposażenie actors.hero.talent.swift_equip.desc=_+1:_ Fechmistrzyni może natychmiast zmienić używaną broń _raz_ na 20 tur.\n\n_+2:_ Fechmistrzyni może natychmiast zmienić używaną broń _dwa razy_ na 20 tur.\n\nJeśli Fechmistrzyni posiada ten talent i jest on gotowy do użytku, to szybkie użycie niewyekwipowanej broni ją wyposaży. actors.hero.talent.precise_assault.title=precyzyjny atak -actors.hero.talent.precise_assault.desc=_+1:_ Gdy Fechmistrzyni użyje zdolności broni, zyskuje _2-krotną celność_ w swoim następnym ataku wręcz wyprowadzonym w ciągu 5 tur.\n\n_+2:_ Gdy Fechmistrzyni użyje zdolności broni, zyskuje _5-krotną celność_ w swoim następnym ataku wręcz wyprowadzonym w ciągu 5 tur.\n\n_+3:_ Gdy Fechmistrzyni użyje zdolności broni, zyskuje _nieskończoną celność_ w swoim następnym ataku wręcz wyprowadzonym w ciągu 5 tur. +actors.hero.talent.precise_assault.desc=_+1:_ Gdy Fechmistrzyni użyje zdolności broni, jej _celność zwiększa się 2-krotnie_ przy następnym ataku wręcz wyprowadzonym w ciągu 5 tur.\n\n_+2:_ Gdy Fechmistrzyni użyje zdolności broni, jej _celność zwiększa się 5-krotnie_ przy następnym ataku wręcz wyprowadzonym w ciągu 5 tur.\n\n_+3:_ Gdy Fechmistrzyni użyje zdolności broni, jej _celność zwiększa się do nieskończoności_ przy następnym ataku wręcz wyprowadzonym w ciągu 5 tur. actors.hero.talent.precise_assault.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on celność broni wręcz o 10/20/30% przy +1/+2/+3. actors.hero.talent.deadly_followup.title=śmiertelna kontynuacja actors.hero.talent.deadly_followup.desc=_+1:_ Fechmistrzyni zadaje przeciwnikowi _10% więcej obrażeń w walce wręcz_ przez 5 tur od momentu trafienia go bronią miotaną.\n\n_+2:_ Fechmistrzyni zadaje przeciwnikowi _20% więcej obrażeń w walce wręcz_ przez 5 tur od momentu trafienia go bronią miotaną.\n\n_+3:_ Fechmistrzyni zadaje przeciwnikowi _30% więcej obrażeń w walce wręcz_ przez 5 tur od momentu trafienia go bronią miotaną. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 7bba537047..30e8cd2488 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -323,7 +323,7 @@ items.artifacts.driedrose$ghosthero.desc=Une figure frêle et éthérée avec un ##back to artifacts items.artifacts.etherealchains.name=chaînes éthérées items.artifacts.etherealchains.ac_cast=JETER -items.artifacts.etherealchains.rooted=Vos chaînes ne peuvent pas vous tirer lorsque que vous êtes enraciné. +items.artifacts.etherealchains.rooted=Vos chaînes ne peuvent pas vous tirer lorsque vous êtes enraciné. items.artifacts.etherealchains.no_charge=Vos chaînes n'ont pas assez de charge. items.artifacts.etherealchains.cursed=Vous ne pouvez pas utiliser des chaînes maudites. items.artifacts.etherealchains.does_nothing=Cela ne fera rien. diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index d07c9c4837..a82e5e87b3 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -476,7 +476,7 @@ items.bags.magicalholster.desc=Bu ince kılıf egzotik bir hayvanın derisinden ###bombs items.bombs.arcanebomb.name=arcane bomba -items.bombs.arcanebomb.desc=This bomb has been imbued with arcane properties. It will explode into a powerful blast similar to Goo's pumped up attack, dealing _%1$d-%2$d magical damage_ to anything within 2 tiles. +items.bombs.arcanebomb.desc=Bu bomba antik ozelliklerle donatılmış. Goo'nun pompalama saldırısına benzer bir şekilde patlayacak, 2 karoluk bölgenin içindeki herşeye %1$d-%2$d kadar büyülü hasar verecek. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=YAK & FIRLAT @@ -506,7 +506,7 @@ items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when items.bombs.noisemaker.desc_burning=Ses bombası bipliyor, yanına bir şey yaklaşırsa patlar! items.bombs.smokebomb.name=Sis bombası -items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas as the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. +items.bombs.smokebomb.desc=Bomba, patladığı anda yoğun bir gaz bulutu püskürtecek şekilde modifiye edilmiş. _%1$d-%2$d hasar_ verecek ve 2 karo gaz dumanı ile kaplanacak. items.bombs.regrowthbomb.name=yeniden büyüme bombası items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid everywhere within 3 tiles instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing. @@ -515,7 +515,7 @@ items.bombs.shrapnelbomb.name=şarapnel bombası items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, dealing _%1$d-%2$d damage_ in a huge range around the bomb. You had better hide behind something when using it... items.bombs.woollybomb.name=yünlü bomba -items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. The explosion will deal _%1$d-%2$d damage_ to anything within 2 tiles. The sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them. +items.bombs.woollybomb.desc=Bu özel yapım bombanın patlamasını takiben büyük bir alanı büyülü koyunlar kaplayacak. Patlama 2 karo içerisindeki her şeye _%1$d-%2$d hasar_ verecek. Koyunlar uzun süre duracak ve hareket etmene engel olacaklar! Güçlü düşmanlar mevcut iken koyunlar o kadar da uzun kalmayacak, ve istenirse karşılıklı etkileşimler ile bu süre kısaltılabilir. ###food items.food.berry.name=zindan dutu @@ -620,9 +620,9 @@ items.journal.alchemypage.name=yırtık simya kitabı sayfası items.journal.alchemypage.desc=Simya üzerine yazılmış bir rehber kitabından bir sayfa.\n\nYazının çoğu uzaktan okumak için çok küçük, fakat sayfanın başlığını çıkarabiliyorsun:\n\n_"%s"_ items.journal.guidebook.name= zindan ustalığı cildi -items.journal.guidebook.hint_mobile=Tarifkitabının senin için bir önerisi var! Okumak için yanıp sönen günlük butonuna bas. -items.journal.guidebook.hint_desktop=Your guidebook has advice for you! Select the blinking journal button (%s) to read it. -items.journal.guidebook.hint_status=Tarif kitabı +items.journal.guidebook.hint_mobile=Rehber kitabın senin için bir önerisi var! Okumak için yanıp sönen günlük defteri butonuna bas. +items.journal.guidebook.hint_desktop=Rehber kitabın senin için bir önerisi var! Okumak için yanıp sönen günlük defteri butonuna (%s) bas. +items.journal.guidebook.hint_status=Rehber kitap items.journal.guidebook.desc=Bir maceracının rehber kitabı, maceraya atılmanın ona göre olmadığına karar vermiş biri tarafından buraya bırakılmış! Bu özel kitap büyülü ve maceracıları doğru zamanda bir sayfayı okumaya sevk edebilir.\n\nBu işlevselliğe rağmen, kitap en çok kapakta büyük dostça harflerle yazılmış "Panik Yapmayın!" kelimeleri nedeniyle popülerdir. items.journal.guidepage.name=aşınmış kılavuz sayfası @@ -927,14 +927,14 @@ items.rings.ringofaccuracy.name=isabet yüzüğü items.rings.ringofaccuracy.stats=Giyildiğinde bu yüzük isabet oranını _%s%%_ artırır. items.rings.ringofaccuracy.typical_stats=Giyildiğinde bu yüzük genelde isabet oranını _%s%%._ artırır. items.rings.ringofaccuracy.combined_stats=Takılı yüzüklerin güçlerini birleştirerek isabet oranını toplam _%%%s_ arttırıyor. -items.rings.ringofaccuracy.upgrade_stat_name_1=Accuracy Boost +items.rings.ringofaccuracy.upgrade_stat_name_1=Hedefleme bonusu items.rings.ringofaccuracy.desc=Bu yüzük odağınızı artırarak saldırılarınızın hedefini bulmasını kolaylaştırır.Lanetli bir yüzük ise saldırılarınızın hedefi bulmasını zorlaştıracak items.rings.ringofarcana.name=sırlar yüzüğü items.rings.ringofarcana.stats=Takıldığında, bu yüzük efsun ve rünlerin gücünü _%s%%_ arttırır. items.rings.ringofarcana.typical_stats=Takıldığında, bu yüzük genellikle efsun ve rünlerin gücünü _%s%%_ arttırır. items.rings.ringofarcana.combined_stats=Takılı yüzüklerin güçlerini birleştirerek efsun ve rünlerin gücünü toplam _%%%s_ arttırıyor. -items.rings.ringofarcana.upgrade_stat_name_1=Arcana Boost +items.rings.ringofarcana.upgrade_stat_name_1=Gizemli bonus items.rings.ringofarcana.desc=Bu yüzük, lanetler de dahil olmak üzere silahlardaki büyülü büyüleri ve zırhlardaki glifleri geliştirir! Önce aktivasyon şansını arttırır, ardından aktivasyon şansı %100 olduğunda etkinin gücünü arttırır. Bunun yerine lanetli bir yüzük büyüleri, glifleri ve lanetleri zayıflatır. items.rings.ringofelements.name=elementlerin yüzüğü @@ -998,7 +998,7 @@ items.rings.ringofsharpshooting.name=keskin nişancılık yüzüğü items.rings.ringofsharpshooting.stats=Bu yüzük giyildiği zaman, sanki fırlatma silahlarının seviyesi _%1$d_ artmış gibi hasar verir, ve dayanıklılıklarını _%2$s%%_ arttırır. items.rings.ringofsharpshooting.typical_stats=Takıldığında, bu yüzük tipik olarak, fırlatmalı silahlarınızın hasarını, sanki seviyeleri _%1$d_ artırılmış gibi ve dayanıklılıklarını _%2$s%%_ oranında artıracaktır. items.rings.ringofsharpshooting.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek etkili fırlatılan silah seviyesini _%1$d_ ve dayanıklılıklarını toplamda _%2$s%%_ artırıyor. -items.rings.ringofsharpshooting.upgrade_stat_name_1=Level Damage Boost +items.rings.ringofsharpshooting.upgrade_stat_name_1=Seviye hasarı bonusu items.rings.ringofsharpshooting.upgrade_stat_name_2=Dayanıklılık bonusu items.rings.ringofsharpshooting.desc=Bu yüzük, giyen kişinin nişan alımını ve kesinliğini attırarak tüm mesafeli silahları daha hasar verici ve sağlam hale getirir. Lanetli bir yüzük zıt efekte sahip olacaktır. @@ -1006,7 +1006,7 @@ items.rings.ringoftenacity.name=inat yüzüğü items.rings.ringoftenacity.stats=Kuşanıldığında bu yüzük kuşanannın aldığı hasarı _%s%%_ azaltır. items.rings.ringoftenacity.typical_stats=Kuşanıldığında bu yüzük genelde kuşananın aldığı hasarı _%s%%_ azaltır. items.rings.ringoftenacity.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek aldığınız hasarı toplamda _%s%%_ kadar azaltır. -items.rings.ringoftenacity.upgrade_stat_name_1=Max Damage Resist +items.rings.ringoftenacity.upgrade_stat_name_1=Maximum hasar dayanıklılığı items.rings.ringoftenacity.desc=Giyildiğinde bu yüzük kuşananın normalde ölümcül olan saldırılara direncini arttırır. Kullanıcı ne kadar yaralı ise, hasara karşı o kadar dirençli olur. Lanetli bir yüzük düşmanların giyen kişiyi öldürmelerini kolaylaştırır. items.rings.ringofwealth.name=zenginlik yüzüğü @@ -1289,12 +1289,12 @@ items.stones.stoneofclairvoyance.desc=Bu taş atıldığı anda geniş bir aland items.stones.stoneofdeepsleep.name=horlayarak uyku taşı items.stones.stoneofdeepsleep.desc=Bu taş bir düşmana atıldığında, onları tavuk gibi büyülü uykuya sokar. Sihirli bir şekilde uyuyan düşmanlar, dürtülene dek sonsuza kadar uyur. -items.stones.stoneofdetectmagic.name=stone of detect magic +items.stones.stoneofdetectmagic.name=büyü saptama taşı items.stones.stoneofdetectmagic.inv_title=Bir eşyanın lanetli olup olmadığını tespit et -items.stones.stoneofdetectmagic.detected_none=You don't detect any magic affecting this item. -items.stones.stoneofdetectmagic.detected_both=You detect both positive and malevolent magic affecting this item! -items.stones.stoneofdetectmagic.detected_good=You detect positive magic affecting this item! -items.stones.stoneofdetectmagic.detected_bad=You detect malevolent magic affecting this item! +items.stones.stoneofdetectmagic.detected_none=Bu eşyaya etki eden bir büyü fark etmedin. +items.stones.stoneofdetectmagic.detected_both=Bu eşyaya hem kötücül hem de pozitif büyünün etki ettiğini fark ediyorsun! +items.stones.stoneofdetectmagic.detected_good=Bu eşyaya pozitif büyünün etki ettiğini fark ettin! +items.stones.stoneofdetectmagic.detected_bad=Bu eşyaya kötücül büyünün etki ettiğini fark ettin! items.stones.stoneofdetectmagic.desc=This runestone is able to detect magic affecting an item. Using this stone on an unidentified item will tell you if it is affected by a malevolent curse and whether it is affected by positive magic such as an enchantment or upgrades. items.stones.stoneofdisarming.name=Etkisiz hale getirme taşı @@ -1327,7 +1327,7 @@ items.stones.stoneofshock.desc=Bu rüntaşı yakındaki tüm düşmanları kısa ###trinkets -items.trinkets.chaoticcenser.name=chaotic censer +items.trinkets.chaoticcenser.name=kaotik rün items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer in random directions and semi-random intervals. It seems capable of producing all sorts of gasses, but the position they shoot out in seems to be more likely to be in your favour at least. items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. @@ -1378,14 +1378,14 @@ items.trinkets.saltcube.desc=This large salt crystal was cut into an almost perf items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_. items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_. -items.trinkets.shardofoblivion.name=shard of oblivion +items.trinkets.shardofoblivion.name=Yokluk Parçası items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much. items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each unidentified item you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each unidentified item you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=Tanımlamak items.trinkets.shardofoblivion.identify_prompt=Bir eşyayı tanımla -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. -items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet. +items.trinkets.shardofoblivion.identify_ready=Bir eşya tanımlamaya hazır: %s. +items.trinkets.shardofoblivion.identify_not_yet=Bu eşya henüz tanımlamaya hazır değil. items.trinkets.shardofoblivion.identify=Eşyayı tanımladın! items.trinkets.shardofoblivion$wandusetracker.name=Tanımlanmamış asa kullanıldı. items.trinkets.shardofoblivion$wandusetracker.desc=You have recently used an unidentified wand, which counts as one piece of used unidentified equipment for the shard of oblivion for a little while.\n\nTurns remaining: %s @@ -1408,12 +1408,12 @@ items.trinkets.vialofblood.stats_desc=At its current level this trinket will inc items.trinkets.wondrousresin.name=harikulade reçine items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy pot has seemed to stabilize it somewhat, and it's now affecting your wands. items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=Bu seviyesinde, bu biblo lanetli asaların _%1$s%%_ oranında nötr veya pozitif etkiye sahip bir şekilde kullanılmasını ve lanetli olmayan asaların ise _%2$s%%_ oranında ek bir nötr veya pozitif lanetli ateşleme yapmasını sağlayacak.\n\nBu biblonun seviye yükseltme enerji maliyeti yüksek. items.trinkets.trinketcatalyst.name=büyülü katalizör items.trinkets.trinketcatalyst.window_text=Katalizörü eklediğinizde su parlamaya başlar. Büyülü bir bibloya dönüştürmek için enerji yükleyebileceğiniz birkaç yakın eşya var. items.trinkets.trinketcatalyst.desc=Bu büyülü altın tozu topu zindanın karanlığında parıldar. Bu katalizör bir simya kabında biraz simya enerjisiyle kullanılarak eşsiz bir biblo,ıvır zıvır veya incik boncuk üretilebilir.\n\nIvır zıvırlar zindanı veya sakinlerini hafifçe değiştiren çeşitli farklı etkiler sağlar. İncik boncuklar, etkilerini daha güçlü hale getirmek için daha fazla enerji ile yükseltilebilir veya etkiden tamamen vazgeçmek için bırakılabilir. -items.trinkets.trinketcatalyst$randomtrinket.name=random trinket +items.trinkets.trinketcatalyst$randomtrinket.name=Rastgele biblo items.trinkets.trinketcatalyst$randomtrinket.desc=One nearby item is stuck inside a pouch that you can't get open.\n\nThe alchemy process will dissolve the pouch away, but you won't know what trinket you'll get until you do it! items.trinkets.trinket$placeholder.name=biblo @@ -1421,19 +1421,19 @@ items.trinkets.trinket$placeholder.name=biblo ###wands items.wands.cursedwand.ondeath=%s ile kendi kendini öldürdün. items.wands.cursedwand.nothing=Hiçbir şey olmadı. -items.wands.cursedwand.mass_invuln=Brilliant light erupts from your wand! -items.wands.cursedwand.petrify=You suddenly freeze in place! +items.wands.cursedwand.mass_invuln=Asandan muhteşem bir ışık yayılıyor. +items.wands.cursedwand.petrify=Birden olduğun yerde donup kaldın. items.wands.cursedwand.grass=Etrafında çim bitiyor! items.wands.cursedwand.fire=Yanık kokusu alıyorsun... items.wands.cursedwand.transmogrify_wand=Asan başka bir eşyaya dönüştü! items.wands.cursedwand.transmogrify_other=Eşyanız farklı bir şeye dönüşüyor! -items.wands.cursedwand.disguise=Your appearance changes before your eyes! +items.wands.cursedwand.disguise=Görüntün gözlerinin önünde değişiyor. items.wands.cursedwand.supernova=A blazing ball of energy starts to grow. You might want to run! items.wands.cursedwand.supernova_positive=A blazing ball of energy starts to grow, but it feels safe somehow. items.wands.cursedwand.sinkhole=Etrafınızdaki zemin çökmeye başlıyor! items.wands.cursedwand.sinkhole_positive=The ground starts to give way, but feels solid enough beneath you. items.wands.cursedwand.gravity=Gravity suddenly starts to pull in random directions! -items.wands.cursedwand.gravity_positive=Gravity suddenly starts to pull in random directions, but this doesn't seem to affect you. +items.wands.cursedwand.gravity_positive=Bir anda yerçekimi her yerden çekmeye başlıyor ama bu seni etkiliyor gibi görünmüyor items.wands.cursedwand.gravity_end=Yer çekimi kaosu sona erdi. items.wands.damagewand.upgrade_stat_name_1=Büyü hasarı @@ -1542,7 +1542,7 @@ items.wands.wandofprismaticlight.staff_name=prizmatik ışık değneği items.wands.wandofprismaticlight.desc=Bu asa düzgün, uzun bir cam kütlesini andıran katı bir yarı saydam kristalden yapılmış. Küçük, renkli ışık huzmeleri asanın ucunda dans ederek dışarı çıkmayı bekliyor. items.wands.wandofprismaticlight.stats_desc=Bu asa karanlığı delici bir ışık saçar, bu ışınlar gizlenmiş bölgeleri ve tuzakları açığa çıkarır. Bu ışın düşmanları kör edebilir ve _%1$d-%2$d_ hasar verir. Şeytani yaratıklar ve hortlaklar bu ışınlardan yanarak daha fazla hasar alırlar. items.wands.wandofprismaticlight.upgrade_stat_name_2=Kör yapma şansı -items.wands.wandofprismaticlight.upgrade_stat_name_3=Light Duration +items.wands.wandofprismaticlight.upgrade_stat_name_3=Işık süresi items.wands.wandofprismaticlight.bmage_desc=_Savaş büyücüsü_ prizmatik ışık asasıyla bir düşmana vurduğunda düşmanlar yaraalanır, yaralanma süresi asa seviyesiyle artar. items.wands.wandofprismaticlight.eleblast_desc=Prizmatik ışık asasıyla yapılan bir element patlaması %67 hasar verir, patlamadaki tüm bölgeyi açığa çıkarır ve düşmanları beş tur kör eder. @@ -1721,7 +1721,7 @@ items.weapon.melee.assassinsblade.stats_desc=Bu silah farkında olmayan düşman items.weapon.melee.assassinsblade.ability_name=sinsilik items.weapon.melee.assassinsblade.typical_ability_desc=Düellocu bir suikastçı kılıcı kullanırken _gizlice yaklaşabilir_. Bu yetenek, Düellocunun 3 karo uzaklığa kadar anında gözden kaybolmasını sağlar ve genellikle ona _%d tur görünmezlik verir._ items.weapon.melee.assassinsblade.ability_desc=Düellocu bir suikastçı kılıcı kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 3 karo uzaklığa kadar uzaklaşmasını sağlar ve _%d tur görünmezlik_ kazandırır. -items.weapon.melee.assassinsblade.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.assassinsblade.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.assassinsblade.desc=Küçük, dalgalı obsidyenden yapılma bir bıçak, hafif olmasına rağmen kullanması zor, ancak hedefi tutturursa ölümcül. items.weapon.melee.battleaxe.name=savaş baltası @@ -1746,7 +1746,7 @@ items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara kar items.weapon.melee.dagger.ability_name=gizlice sokul items.weapon.melee.dagger.typical_ability_desc=Düellocu bir hançer kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 5 karo uzaklığa kadar anında uzaklaşmasını sağlar ve tipik olarak _%d tur görünmezlik_ kazandırır. items.weapon.melee.dagger.ability_desc=Düellocu bir hançer kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 5 karo uzaklığa kadar anında uzaklaşmasını sağlar ve _%d tur görünmezlik_ kazandırır. -items.weapon.melee.dagger.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.dagger.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer. items.weapon.melee.dirk.name=kama @@ -1754,7 +1754,7 @@ items.weapon.melee.dirk.stats_desc=Bu silah farkında olmayan düşmanlara karş items.weapon.melee.dirk.ability_name=sinsilik items.weapon.melee.dirk.typical_ability_desc=Düellocu bir hançer kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 4 karo uzaklığa kadar anında uzaklaşmasını sağlar ve tipik olarak _%d tur görünmezlik_ kazandırır. items.weapon.melee.dirk.ability_desc=Düellocu bir hançer kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 4 karo uzaklığa kadar anında uzaklaşmasını sağlar ve _%d tur görünmezlik_ kazandırır. -items.weapon.melee.dirk.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.dirk.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.dirk.desc=Daha uzun bir uca sahip hançer, rakiplerine saplamak için fazladan metale sahip. items.weapon.melee.flail.name=topuz @@ -1801,7 +1801,7 @@ items.weapon.melee.greatshield.stats_desc=Bu silah 0-%d hasarı önler ve yükse items.weapon.melee.greatshield.ability_name=koruma items.weapon.melee.greatshield.typical_ability_desc=Düellocu, kendisine karşı yapılan tüm fiziksel veya büyülü saldırıları tipik olarak _%d tur_ boyunca tamamen etkisiz hale getiren bir büyük kalkanla _kendini koruyabilir_. Düellocu bir saldırıyı engellediğinde, geri saldırmak veya büyü kullanmak korumayı sona erdirir. items.weapon.melee.greatshield.ability_desc=Düellocu, kendisine karşı yapılan tüm fiziksel veya büyülü saldırıları _%d tur_ boyunca tamamen etkisiz hale getiren bir büyük kalkanla _kendini koruyabilir_. Düellocu bir saldırıyı engellediğinde, geri saldırmak veya büyü kullanmak korumayı sona erdirir. -items.weapon.melee.greatshield.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.greatshield.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.greatshield.desc=Kalkandan ziyade hareketli bir duvar, bu devasa metal kütlesi savunmaya yardımcı olur, ancak saldırı için pek yer bırakmaz. items.weapon.melee.greatsword.name=dev kılıç @@ -1884,7 +1884,7 @@ items.weapon.melee.quarterstaff.stats_desc=Bu silah 0-2 hasar engeller. items.weapon.melee.quarterstaff.ability_name=savunma duruşu items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no time to activate and triples her evasion typically for _%d turns._ items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no time to activate and triples her evasion for _%d turns._ -items.weapon.melee.quarterstaff.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.quarterstaff.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.quarterstaff.desc=Kütükten bir değnek, uçları demirle kaplanmış. items.weapon.melee.quarterstaff$defensivestance.name=savunma duruşu items.weapon.melee.quarterstaff$defensivestance.desc=Düellocu, gelen darbeleri ve mermileri savuşturmak için sırığını kullanıyor. Bu duruşta olduğu sürece tüm saldırılara karşı kaçınması normalinin üç katıdır.\n\nKalan tur: %s. @@ -1902,7 +1902,7 @@ items.weapon.melee.roundshield.stats_desc=Bu silah 0-%d hasarı önler ve yükse items.weapon.melee.roundshield.ability_name=korun items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.roundshield.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.roundshield.desc=Bu geniş kalkan saldırıları etkili bir biçimde önler ve zorda kalınca iyi bir silah olarak kullanılabilir. items.weapon.melee.roundshield$guardtracker.name=korunuyor items.weapon.melee.roundshield$guardtracker.guarded=korunmuş @@ -1930,7 +1930,7 @@ items.weapon.melee.scimitar.stats_desc=Bu gayet hızlı bir silah. items.weapon.melee.scimitar.ability_name=kılıç dansı items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ -items.weapon.melee.scimitar.upgrade_ability_stat_name=Ability Duration +items.weapon.melee.scimitar.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar. items.weapon.melee.scimitar$sworddance.name=kılıç dansı items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. @@ -1946,7 +1946,7 @@ items.weapon.melee.spear.name=mızrak items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. items.weapon.melee.spear.ability_name=sapla items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=Düellocu mızrağın ucunu menzilde olan ancak bitişiğinde olmayan bir düşmana_saplar_. Bu saldırı _%1$d_-_%2$d_ hasar verir, düşmanı geriye iter ve isabet etmesi garantidir. items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir tahta çubuk. items.weapon.melee.sword.name=Kılıç @@ -2208,7 +2208,7 @@ items.item.ac_drop=BIRAK items.item.ac_throw=FIRLAT items.item.rankings_desc=Öldüren: %s items.item.curse=lanet -items.item.custom_note=This item has a custom note: "_%s_" +items.item.custom_note=Bu eşyanın özel bir notu var:"_%s_" items.kindofmisc.unequip_title=Bir eşyayı çıkar items.kindofmisc.unequip_message=Önce bu eşyalardan birinin donanımını çıkarmanız gerekir. Değiştirmek için bir öğe seçin. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index a4bf48dba4..69e450c777 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -1438,10 +1438,10 @@ items.wands.cursedwand.gravity_end=Гравітаційний хаос закі items.wands.damagewand.upgrade_stat_name_1=Магічна шкода -items.wands.wand.ac_zap=ВИСТРЕЛИТИ +items.wands.wand.ac_zap=ВИСТРІЛИТИ items.wands.wand.fizzles=Ваш жезл іскрить. Він не має достатньо зарядів. items.wands.wand.no_magic=Ваш жезл іскрить; ви не можете користуватися жезлами будучи імунним до магії. -items.wands.wand.self_target=Неможливо вистрелити у себе! +items.wands.wand.self_target=Неможливо вистрілити у себе! items.wands.wand.identify=Ви достатньо знайомі з вашим жезлом, щоб її розпізнати. items.wands.wand.resin_one=Ця палиця отримала _1 рівень_ від таємничої смоли. items.wands.wand.resin_many=Цей жезл отримав _%d рівні_ від таємничої смоли. @@ -1568,7 +1568,7 @@ items.wands.wandoftransfusion.staff_name=Патериця Передачі items.wands.wandoftransfusion.ondeath=Ви загинули від використання вашого Жезла Передачі items.wands.wandoftransfusion.charged=Ваша патериця заряджена життєвою енергією ворога! items.wands.wandoftransfusion.desc=Хоч і будучи доволі просто зробленим, цей жезл вирізняється пурпуровим руків'ям та вугільно-чорним каменем на верхівці. -items.wands.wandoftransfusion.stats_desc=При використанні на союзників і причарованих ворогів, жезл висмоктує _%1$d здоров'я користувача_, лікуючи або захищаючи на _%2$d здоров'я._ При використанні на ворогах, жезл короткостроково причаровує їх, захищаючи користувача на _%3$d_. Агресивна нечисть отримує _%4$d-%5$d шкоди_ замість причарування. +items.wands.wandoftransfusion.stats_desc=При використанні на союзників і причарованих ворогів, жезл висмоктує _%1$d здоров'я користувача_, лікуючи або захищаючи на _%2$d здоров'я._ При використанні на ворогів жезл ненадовго зачаровує їх, одночасно накладаючи на користувача _%3$d захисту_. Агресивна нечисть отримує _%4$d-%5$d шкоди_ замість причарування. items.wands.wandoftransfusion.upgrade_stat_name_1=Зцілення союзників items.wands.wandoftransfusion.upgrade_stat_name_2=Самозахист items.wands.wandoftransfusion.upgrade_stat_name_3=Шкода від нечисті @@ -1839,7 +1839,7 @@ items.weapon.melee.mace.desc=Великий залізний наконечни items.weapon.melee.magesstaff.name=Патериця мага items.weapon.melee.magesstaff.ac_imbue=НАДІЛИТИ -items.weapon.melee.magesstaff.ac_zap=ВИСТРЕЛИТИ +items.weapon.melee.magesstaff.ac_zap=ВИСТРІЛИТИ items.weapon.melee.magesstaff.prompt=Оберіть жезл items.weapon.melee.magesstaff.imbue=Ви наділяєте свою патерицю силою %s. items.weapon.melee.magesstaff.preserved=Жезл був збережений! @@ -2108,7 +2108,7 @@ items.weapon.missiles.trident.desc=Масивний спис з трьома с items.weapon.spiritbow.name=Лук душ -items.weapon.spiritbow.ac_shoot=ВИСТРЕЛИТИ +items.weapon.spiritbow.ac_shoot=ВИСТРІЛИТИ items.weapon.spiritbow.prompt=Виберіть ціль items.weapon.spiritbow.stats=Цей лук не можна покращити сувоєм, проте він сам буде покращуватись, коли ви підвищуватимете свій рівень. На поточному рівні, стріли, випущені з лука, будуть наносити _%1$d-%2$d ушкоджень_ . Лук вимагає _%3$d сили_, щоб нормально його використовувати. items.weapon.spiritbow.desc=Лук, зроблений з давнього магічного дерева. Його тятива та візерунки сяють чистим блакитним світлом. Цей лук здатен створювати магічні стріли, а тому не потребує боєприпасів. diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 6b1bf43ab9..fdef2041ca 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -1,5 +1,5 @@ badges.endorsed=Badge obtenu : %s. -badges.new=badge déverrouillé: %s. +badges.new=Badge déverrouillé : %s. badges$badge.monsters_slain_1.title=Chasseur de monstres débutant badges$badge.monsters_slain_1.desc=Abats 10 ennemis en une partie badges$badge.monsters_slain_2.title=Chasseur de monstres habitué @@ -208,7 +208,7 @@ challenges.no_armor=Ma foi est mon armure challenges.no_armor_desc=Vous devrez avoir confiance en vous car votre armure ne fera plus grand-chose !\n\n- Le pouvoir de blocage de base est réduit pour toutes les armures sauf la tunique en lin\n- Toutes les armures ne gagnent que très peu en efficacité de blocage lorsqu'elles sont améliorées\n- Le pouvoir défensif du gardien de terre est également considérablement réduit challenges.no_healing=Pharmacophobie challenges.no_healing_desc=Les potions de soin sont bien pratiques, malheureusement vous êtes allergique !\n\n- Les potions de soins, les objets fabriqués à l'aide de potions de soins et les fruits radieux empoisonnent le héros au lieu de le guérir\n- Les breuvages instables ne peuvent pas aléatoirement empoisonner ou guérir le héros\n- Ces objets fonctionnent toujours normalement pour les autres personnages. -challenges.no_herbalism=Terre arides +challenges.no_herbalism=Terres arides challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans ce donjon maudit...\n\n- Les gouttes de rosée sont retirées\n- Les plantes sont retirées\n- Les graines continuent à apparaître, mais ne s'enracineront pas challenges.swarm_intelligence=Intelligence collective challenges.swarm_intelligence_desc=Attention, les monstres deviennent plus intelligents !\n\n- Quand un ennemi vous remarque, les ennemis alentour sont attirés à vous. @@ -219,8 +219,8 @@ challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver challenges.champion_enemies=Champions hostiles challenges.champion_enemies_desc=Vous n’êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/8 chance d’apparaître avec un bonus de champion spécial\n- Les champions se réveillent s’ils apparaissent endormis\n- Le héros sait quand un champion apparaît\n- Les champions sont immunisés à la corruption\n\nIl existe six types d’ennemis champions:\n_Flamboyant (orange) :_ +25 % de dégâts au corps à corps, enflamme en attaquant, propage des flammes à sa mort, ne peut pas enflammer l’eau\n_Projection (violet):_ +25% de dégâts de mêlée, +3 de portée de mêlée\n_Anti-magique (vert):_ -50% de dégâts subis, immunisé contre les effets magiques\n_Géant (bleu):_ -80% de dégâts subis, +1 portée de mêlée, ne peut pas se déplacer dans les tunnels\n_Béni (jaune):_ x4 de précision et évasion\n_Croissant (rouge):_ +20% de précision, d’évasion, de dégâts et de PV. Augmente de 1% tous les 4 tours. challenges.stronger_bosses=Des boss encore plus méchants -challenges.stronger_bosses_desc=Avec ce défi, les boss sont bien plus puissants !\n\n_Goo:_ +20% de santé\n_-_ Se soigne plus vite dans l'eau, augmenté à 3 pv/tour\n_-_ Pompe son énergie en 1 tour au lieu de 2\n_Tengu:_ +25% de santé\n_-_ Phase 1: les pièges sont bien plus mortels\n_-_ Phase 2: utilise ses capacités plus fréquemment\n_DM-300:_ +33% de santé\n_-_ Les pylônes sont plus résistants et 3 d'entre eux s'activent\n_-_ Les capacités sont plus puissantes et fréquentes\n_-_ Le DM-300 est plus rapide quand il est en surcharge\n_-_ Les câbles dénudés sont deux fois plus communs\n_Roi Nain:_ +50% de santé\n_-_ Les sbires sont plus fort durant toutes les phases\n_-_ Phase 1: capacités et invocations plus rapides\n_-_ Phase 2: 2 larbins de plus par cycle\n_-_ Phase 3: santé doublée, invocations plus rapides\n_Yog-Dzewa:_\n_-_ Deux poings sont invoqués à chaque fois\n_-_ +60% de dégâts causés par le laser\n_-_ Larbins plus forts +challenges.stronger_bosses_desc=Avec ce défi, les boss sont bien plus puissants !\n\n_Goo:_ +20% de santé\n_-_ Se soigne plus vite dans l'eau, augmenté à 3 pv/tour\n_-_ Pompe son énergie en 1 tour au lieu de 2\n_Tengu:_ +25% de santé\n_-_ Phase 1: les pièges sont bien plus mortels\n_-_ Phase 2: utilise ses capacités plus fréquemment\n_DM-300:_ +33% de santé\n_-_ Les pylônes sont plus résistants et 3 d'entre eux s'activent\n_-_ Les capacités sont plus puissantes et fréquentes\n_-_ Le DM-300 est plus rapide quand il est en surcharge\n_-_ Les câbles dénudés sont deux fois plus communs\n_Roi des Nains:_ +50% de santé\n_-_ Les sbires sont plus forts durant toutes les phases\n_-_ Phase 1: capacités et invocations plus rapides\n_-_ Phase 2: 2 larbins de plus par cycle\n_-_ Phase 3: santé doublée, invocations plus rapides\n_Yog-Dzewa:_\n_-_ Deux poings sont invoqués à chaque fois !\n_-_ +60% de dégâts causés par le laser\n_-_ Larbins plus forts rankings$record.something=Tué par quelque chose -rankings$record.won=Amulette de Yendor obtenue -rankings$record.ascended=Remontez avec l'amulette ! +rankings$record.won=Obtint l'Amulette de Yendor +rankings$record.ascended=Remonta avec l'amulette ! diff --git a/core/src/main/assets/messages/plants/plants_fr.properties b/core/src/main/assets/messages/plants/plants_fr.properties index 0f8bdf2cae..2c7c753d95 100644 --- a/core/src/main/assets/messages/plants/plants_fr.properties +++ b/core/src/main/assets/messages/plants/plants_fr.properties @@ -1,6 +1,6 @@ plants.blandfruitbush.name=fruifade plants.blandfruitbush.desc=Cousin éloigné de la rancebaie, ce fruit en forme de poire est produit par un buisson, le fruifadier. Même s'il n'est pas empoisonné, ce fruit est peu consistant et son goût terreux n'est pas très appétissant. Mais peut-être que vous pourriez le cuire. -plants.blandfruitbush$seed.name=Graine de Fruifade +plants.blandfruitbush$seed.name=graine de fruifade plants.blindweed.name=herblouï plants.blindweed.desc=Dès que vous la touchez, l'herblouï se détériore dans un intense flash de lumière. Le flash est si intense qu'il désoriente pendant plusieurs secondes. @@ -15,7 +15,7 @@ plants.mageroyal$seed.name=graine de mageroyal plants.earthroot.name=terracine plants.earthroot.desc=Quand une créature touche une terracine, les racines de la plante s'enroulent autour de la créature, de manière à former une sorte d'armure naturelle immobile. -plants.earthroot.warden_desc=Les racines d'un plant de terracine accompagne _la Gardienne_ lui fournissant une armure en peau d'écorce. +plants.earthroot.warden_desc=Les racines d'un plant de terracine accompagnent _la Gardienne_ lui fournissant une armure mobile en peau d'écorce. plants.earthroot$seed.name=graine de terracine plants.earthroot$armor.name=armure végétale plants.earthroot$armor.desc=Une sorte d'armure naturelle totalement immobile, faite d'écorce et de vignes.\n\nCette armure végétale bloquera %d dégâts physiques que vous subiriez, jusqu'à ce qu'elle s'effrite.\n\nL'armure étant immobile, le simple fait d'essayer de bouger la détruira.\n\nArmure restante : %d. @@ -32,13 +32,13 @@ plants.firebloom$seed.name=graine de pyroflore plants.icecap.name=pistigel plants.icecap.desc=A l'instant où elle est touchée, la pistigel projette une bouffée de pollen glacial pouvant geler toute créature sur le coup. L'effet de gel est rehaussé si l'environnement est humide. -plants.icecap.warden_desc=Lorsqu'elle piétine une pistigel, _la Gardienne_ sera brièvement entourée de givre au lieu d'être blessée. +plants.icecap.warden_desc=Lorsqu'elle piétine une pistigel, _la Gardienne_ sera brièvement entourée de givre au lieu d'être blessée. plants.icecap$seed.name=graine de pistigel plants.plant.warden_desc=Cette plante n'a pas d'effet spécial lorsqu'elle est utilisée par la Gardienne. plants.plant$seed.seed_of=Graine de %s plants.plant$seed.ac_plant=PLANTER -plants.plant$seed.info=Lancez cette graine vers l'endroit ou vous voulez la planter.\n\n%s +plants.plant$seed.info=Lancez cette graine vers l'endroit où vous voulez la planter.\n\n%s plants.plant$seed$placeholder.name=graine plants.rotberry.name=rancebaie @@ -57,14 +57,14 @@ plants.starflower.warden_desc=En plus d'être bénie, _la Gardienne_ gagnera une plants.starflower$seed.name=graine de fleurétoile plants.stormvine.name=houlevigne -plants.stormvine.desc=La gravité a un effet étrange sur la houlevigne qui permet à ses fines vrilles bleuâtres de rester suspendu dans l'air. Tout ce qui entre en contact avec eux est immédiatement déboussolé. +plants.stormvine.desc=La gravité a un effet étrange sur la houlevigne qui permet à ses fines vrilles bleuâtres de rester suspendues dans l'air. Tout ce qui entre en contact avec elles est immédiatement déboussolé. plants.stormvine.warden_desc=_La Gardienne_ est capable de contrôler l'effet gravitationnel de la houlevigne et lévite brièvement lorsqu'elle en piétine une. plants.stormvine$seed.name=graine de houlevigne plants.sungrass.name=solherbe plants.sungrass.desc=La Solherbe est très connue pour ses capacités curatives. En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide. plants.sungrass.warden_desc=_La Gardienne_ peut bénéficier de la guérison d'une solherbe piétinée même si elle s'en éloigne. -plants.sungrass$seed.name=Graine de solherbe +plants.sungrass$seed.name=graine de solherbe plants.sungrass$health.name=phytoguérison plants.sungrass$health.desc=La Solherbe possède d'excellentes propriétés de soin, bien que ses effets soient moins rapides que ceux d'une potion de soin. \n\nLes effets seront rompus si vous sortez de la plante.\n\nRécupération restante : %d. diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index df8e9f87f8..5760b9d6af 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -355,10 +355,10 @@ windows.wndupgrade.desc=Bir eşyayı yükseltmek onu kalıcı olarak şu kadar g windows.wndupgrade.remaining=_%d_ yükseltme eşyanız kaldı. windows.wndupgrade.unided=You don't know the properties of this item, its un-upgraded state is shown here. windows.wndupgrade.unknown_ring=Bu yüzüğün etkisini bilmiyorsun, bu yüzden onu yükseltmenin ne gibi bir şey yapacağından emin olamıyorsun. -windows.wndupgrade.cursed=Upgrading this item also has a 33% chance to cleanse its curse. +windows.wndupgrade.cursed=Bu eşyayı yükseltmek %33 ihtimalle onun lanetini kaldiracaktır. windows.wndupgrade.cursed_weaken=Upgrading this item will also weaken its curse, and has a 33% chance to cleanse it entirely. windows.wndupgrade.curse_infusion=Lanet temizlendi, bu eşya artık lanetin etkisi altında değil. -windows.wndupgrade.enchant=Upgrading this item also has a %d%% chance to destroy its enchantment! +windows.wndupgrade.enchant=Bu esyayı yükseltmek%d%%ihtimalle büyüsünü yok eder. windows.wndupgrade.glyph=Upgrading this item also has a %d%% chance to destroy its glyph! windows.wndupgrade.harden=Upgrading this item also has a %d%% chance to break its hardening! windows.wndupgrade.resin=This wand has been enhanced with arcane resin, normal upgrades will override resin upgrades! @@ -369,7 +369,7 @@ windows.wndupgrade.durability=Dayanıklılık windows.wndupgrade.zap_damage=Zap Damage windows.wndupgrade.corrosion_damage=Corrosion Damage windows.wndupgrade.ward_damage=Ward Damage -windows.wndupgrade.charges=Max Charges +windows.wndupgrade.charges=Maximum şarj windows.wndupgrade.ring_boost=Yüzük bonusu windows.wndupgrade.upgrade=Yükseltme windows.wndupgrade.back=Geri diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java index 0e9645e89b..92bb5515f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java @@ -28,7 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.QuickSlot; import com.shatteredpixel.shatteredpixeldungeon.SPDSettings; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.Ratmogrify; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Feint; @@ -41,6 +40,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.rogue.DeathMark; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.rogue.ShadowClone; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.rogue.SmokeBomb; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.Endure; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.HeroicLeap; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.Shockwave; import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; @@ -249,7 +249,7 @@ public HeroSubClass[] subClasses() { public ArmorAbility[] armorAbilities(){ switch (this) { case WARRIOR: default: - return new ArmorAbility[]{new HeroicLeap(), new Shockwave(), new Ratmogrify()}; + return new ArmorAbility[]{new HeroicLeap(), new Shockwave(), new Endure()}; case MAGE: return new ArmorAbility[]{new ElementalBlast(), new WildMagic(), new WarpBeacon()}; case ROGUE: